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Suggestions / Refinery rates and costs
« on: February 10, 2022, 11:52:26 AM »
Heya,
I've been farming the new uniques since this server started and I'm getting there slowly, but feeling very demoralised. Some people are very lucky, and can make an excellent within a day or two, for others it literally takes weeks and hundreds of millions of gold. Eg I've been farming podons for over a week now, I've spent >400m gold and still no luck. The drop rate is good, but the refine rate combined with the cost is terrible. Each week, any gold I get from sieges is swallowed up in a couple of days by the refinery, selling lvl 1 stones helps a bit, but it's not enough to break even and I'm getting to the stage where I will soon have to stop playing for 3 or 4 days a week because I don't have any gold left to refine the drops I make.
I can live with the terrible refine rate - yes it sucks, yes it is infuriating when 48 rings give you 3 glorious and all the rest archondrite, but excellents are supposed to be hard to get. But please, please, please drop the cost of the refine rate? I know you said there is a lot of gold on the server, but if there is I wonder if it is just in a couple of players storage?
100,000 - 300,000 gold per refine is accessible, 1m - 3m isn't.
I've been farming the new uniques since this server started and I'm getting there slowly, but feeling very demoralised. Some people are very lucky, and can make an excellent within a day or two, for others it literally takes weeks and hundreds of millions of gold. Eg I've been farming podons for over a week now, I've spent >400m gold and still no luck. The drop rate is good, but the refine rate combined with the cost is terrible. Each week, any gold I get from sieges is swallowed up in a couple of days by the refinery, selling lvl 1 stones helps a bit, but it's not enough to break even and I'm getting to the stage where I will soon have to stop playing for 3 or 4 days a week because I don't have any gold left to refine the drops I make.
I can live with the terrible refine rate - yes it sucks, yes it is infuriating when 48 rings give you 3 glorious and all the rest archondrite, but excellents are supposed to be hard to get. But please, please, please drop the cost of the refine rate? I know you said there is a lot of gold on the server, but if there is I wonder if it is just in a couple of players storage?
100,000 - 300,000 gold per refine is accessible, 1m - 3m isn't.
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Game Discussion / Is there any point sieging anymore?
« on: December 18, 2021, 10:04:25 PM »
Each week the servers crash, We pay for cc and give up half of our Saturdays to prepare for and go to both sieges, yet even when we clear the battleground and stamp (twice in a row), the stamp doesn't go through and then after standing in the same spot for 10 minutes (after the stamp bar has completed for the second time) the server crashes. We're told the server will be back online in 30 minutes, but luckily we keep trying because we have learned that what we are told isn't always accurate. Sure enough after 15 minutes the server is back up and the opposing guild is already on the siege field and buffed.
We go back, we clear the enemies away again, we stand at the throne ready to stamp a third time and yet another crash. Another 20 minutes of pointless time wasted trying to log in before they announce there will be no more siege.
Fine - but the previous castle holder still has the castle sign over his head... We won Deribelle fair and square today and showed that we were the stronger guild 3 times. I can live with the crashes as I know it's an old and buggy game, but the castle should be given to the winners, otherwise there is no point sieging and wasting our money.
We go back, we clear the enemies away again, we stand at the throne ready to stamp a third time and yet another crash. Another 20 minutes of pointless time wasted trying to log in before they announce there will be no more siege.
Fine - but the previous castle holder still has the castle sign over his head... We won Deribelle fair and square today and showed that we were the stronger guild 3 times. I can live with the crashes as I know it's an old and buggy game, but the castle should be given to the winners, otherwise there is no point sieging and wasting our money.
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Report / Re: Volunteer behaviour?
« on: October 19, 2021, 12:14:04 AM »Ju1y is not V, Supercool is.
So they're not the same person?
https://media.discordapp.net/attachments/888746072502067241/899673486233043024/unknown.png
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Report / Volunteer behaviour?
« on: October 18, 2021, 10:12:46 PM »
I was going to ignore this today, I've heard worse and I just assumed it was a group of young teenage boys trying to make themselves look tough (but failing). Yeah I was pissed off as I was on my other char and alt tabbed back to see this but I didn't respond as I had better things to waste my time on
What I didn't realise though is that July is actually one of the volunteers in game? I also gather this isn't the first time he has been sexually offensive to a female player. Guys complain that there aren't enough female players in game, but when girls are subjected to crap like this, who can blame them for not hanging around?
https://ibb.co/tz5j5Jk
What I didn't realise though is that July is actually one of the volunteers in game? I also gather this isn't the first time he has been sexually offensive to a female player. Guys complain that there aren't enough female players in game, but when girls are subjected to crap like this, who can blame them for not hanging around?
https://ibb.co/tz5j5Jk
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Suggestions / Re: Refinery
« on: September 30, 2021, 11:48:24 AM »
Drop rate is fine - refine rate is awful and too expensive.
Please either even out the balance of the rings so we have an equal chance of getting any of the 3 - or drop the cost of refining as suggested above to 100k?
- On average it costs over 100m to refine an excellent ring (at least on the low level ones) but low level players don't have that gold.
High level players who make farmers have bags full of one type of ring a few of another type and very rarely get the one they need to complete the 3 so eventually give up.
For those that can get the difficult ring the success rate is too low. I've had 22 attempts in a row for an excellent either give me the one ring back that I already have loads of, or archondrite. I know of other players who have had 35 attempts at excellent fail one after the next
Please either even out the balance of the rings so we have an equal chance of getting any of the 3 - or drop the cost of refining as suggested above to 100k?
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Suggestions / Change of stack size for pardon letters
« on: September 30, 2021, 11:35:59 AM »
Hi I have an idea about how Justac could potentially earn more money through sales but in a way that would keep players happy too.
Please make the stacks of pardon letters 50 instead of 10?
Players would still need to buy a scroll to trade them, so the real money would still go to Justac - but while some players will avoid fights rather than risking going rogue, most players buy scrolls without even thinking about the cost.
Newer players can farm letters for sale to other players or to the merchant so they have a better chance of getting gold.
Higher level players are less reluctant to buy scrolls than to buy great letters so the overall purchase of scrolls will increase.
My recommended sales price for a stack of 50 letters would be 1 scroll (for the trade) + a scroll, or 1 scroll (for the trade) + 10m (so it's still the same cost as the great letter of pardon).
This would also help to stop ring farmers running out of gold because of the fail rate of the refinery. They can just go rogue while they farm.
Not sure how others feel but my suggestion went down well in union.
Please make the stacks of pardon letters 50 instead of 10?
Players would still need to buy a scroll to trade them, so the real money would still go to Justac - but while some players will avoid fights rather than risking going rogue, most players buy scrolls without even thinking about the cost.
Newer players can farm letters for sale to other players or to the merchant so they have a better chance of getting gold.
Higher level players are less reluctant to buy scrolls than to buy great letters so the overall purchase of scrolls will increase.
My recommended sales price for a stack of 50 letters would be 1 scroll (for the trade) + a scroll, or 1 scroll (for the trade) + 10m (so it's still the same cost as the great letter of pardon).
This would also help to stop ring farmers running out of gold because of the fail rate of the refinery. They can just go rogue while they farm.
Not sure how others feel but my suggestion went down well in union.
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Suggestions / Re: Change / Inquire
« on: September 16, 2021, 02:40:52 PM »
By the end of reading this post I expect at least half of you to tell me to "get a life" but I have some issues with the drops for refining too. Getting excellents should be difficult, otherwise we would all be OP within a week, but some things really do need to change.
Since my main char reached lvl 99 I figured I'd do something useful while I waited for the next episodes so I've done a lot of farming recently. I'm off work at the moment and a lot of the friends I used to talk to have quit the game so I'm bored. As I see so many of us complain about drop rates and success rates etc I decided I'd try and get a better insight into what these levels actually were and I've spent the last few weeks running up different farming chars to check these out. The char listed below is just one of them but the results seem pretty constant across my farmers.
I have farming archer which was leveled quickly to lvl 9 and for the last 7 days has been used just for farming redsigns - we'll not talk about the issues with the minus talis which now mean he's lvl 11 The archer has decent kit for his level, so each mob dies in 2 - 3 shots (max) and often 1 shot if the crit goes in. I'm not using buffers, as the difference in kill time at this level is minimal, and the only self buff he can use at the minute isn't needed. This means though, that as my lens has only been used when I am attacking the mobs, I can work out from that exactly how many shots I have fired. So far I have used 78,087 lens just killing mobs. Taking my 38% crit into account I have 1-shot approximately 29,673 mobs and killed a minimum additional 16,138 mobs using 2 or 3 shots (this is the lower estimate based on 3 shots). This means I have killed at least 45,811 mobs so far (in 31 hours over 7 days) and that's just just farming for this one ring! I've also spent 7 days worth of minus talis and I have a 14 day heavenly luck on too (which has 6 days left on it).
From those 45k+ mobs I've had 5 attempts at excellents (all failed) and I still have 6 x glorious redsigns and 5 x intelligent redsigns left over. I don't mind the drop rate (generally 14 +/-2 per hour - based on averages taken from 2 chars over 2 weeks, 1 char farming lokis and the other redsigns) and I can even live with the excellent success rate, if I have to - although I agree the rings should be 3 slot if they are excellent. But I am so pissed off with the success rate of the brilliants. We see this problem on every unique we refine - there is always one which is harder to get. I wouldn't mind this imbalance if the success rate was higher, but when we get archondrites 8 or 9 times in a row on the first refine too, then it feels almost insulting. Even if the GMs aren't willing to change the refinery success rate I'd be happier if they just balanced out the success rate of each of the different items. That way we would have more attempts and wouldn't end up with bags full of rings we can't move into the safe keeper, but have cost us so much in time and effort that we don't want to bin them either.
I'll keep on going on this char until my heavenly runs out, but while I hate to see how many guild members have quit the game for reasons like this, I'm beginning to see their point. This isn't meant to sound like a mini tantrum (although I admit it does a bit ) but it is a genuine request that a minor change be made in order to reduce the number of players currently leaving the game. Please just either balance the success rate of the different uniques on 1st refines OR increase the refine success rate slightly - it doesn't even have to be both.
PS if anyone feels I got my maths wrong please feel free to correct me
Since my main char reached lvl 99 I figured I'd do something useful while I waited for the next episodes so I've done a lot of farming recently. I'm off work at the moment and a lot of the friends I used to talk to have quit the game so I'm bored. As I see so many of us complain about drop rates and success rates etc I decided I'd try and get a better insight into what these levels actually were and I've spent the last few weeks running up different farming chars to check these out. The char listed below is just one of them but the results seem pretty constant across my farmers.
I have farming archer which was leveled quickly to lvl 9 and for the last 7 days has been used just for farming redsigns - we'll not talk about the issues with the minus talis which now mean he's lvl 11 The archer has decent kit for his level, so each mob dies in 2 - 3 shots (max) and often 1 shot if the crit goes in. I'm not using buffers, as the difference in kill time at this level is minimal, and the only self buff he can use at the minute isn't needed. This means though, that as my lens has only been used when I am attacking the mobs, I can work out from that exactly how many shots I have fired. So far I have used 78,087 lens just killing mobs. Taking my 38% crit into account I have 1-shot approximately 29,673 mobs and killed a minimum additional 16,138 mobs using 2 or 3 shots (this is the lower estimate based on 3 shots). This means I have killed at least 45,811 mobs so far (in 31 hours over 7 days) and that's just just farming for this one ring! I've also spent 7 days worth of minus talis and I have a 14 day heavenly luck on too (which has 6 days left on it).
From those 45k+ mobs I've had 5 attempts at excellents (all failed) and I still have 6 x glorious redsigns and 5 x intelligent redsigns left over. I don't mind the drop rate (generally 14 +/-2 per hour - based on averages taken from 2 chars over 2 weeks, 1 char farming lokis and the other redsigns) and I can even live with the excellent success rate, if I have to - although I agree the rings should be 3 slot if they are excellent. But I am so pissed off with the success rate of the brilliants. We see this problem on every unique we refine - there is always one which is harder to get. I wouldn't mind this imbalance if the success rate was higher, but when we get archondrites 8 or 9 times in a row on the first refine too, then it feels almost insulting. Even if the GMs aren't willing to change the refinery success rate I'd be happier if they just balanced out the success rate of each of the different items. That way we would have more attempts and wouldn't end up with bags full of rings we can't move into the safe keeper, but have cost us so much in time and effort that we don't want to bin them either.
I'll keep on going on this char until my heavenly runs out, but while I hate to see how many guild members have quit the game for reasons like this, I'm beginning to see their point. This isn't meant to sound like a mini tantrum (although I admit it does a bit ) but it is a genuine request that a minor change be made in order to reduce the number of players currently leaving the game. Please just either balance the success rate of the different uniques on 1st refines OR increase the refine success rate slightly - it doesn't even have to be both.
PS if anyone feels I got my maths wrong please feel free to correct me
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Price Check / Price check on scion mounts
« on: June 08, 2021, 11:50:02 PM »
Hey,
Please can any of you let me know the in game values for the following:
Dust step,
Emerald Step
Hell Step
Shining step
Storm step
Thanks in advance
Please can any of you let me know the in game values for the following:
Dust step,
Emerald Step
Hell Step
Shining step
Storm step
Thanks in advance
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