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Suggestions / Re: My two (actually twelve) cents about the current game state
« on: November 12, 2021, 05:50:26 PM »
Hi again!
So first of all i want to say thanks to everyone who read my post also to the admin for the reply, also thanks for the support and feedback. If you guys have suggestions, feel free to add it, but do it in diplomatic
and nice way. If you are fair, admin will definetly answer to your suggestions/problems.
There are a few misunderstandings that I'd like to sort out, so here goes round two.
First point : We have no problem with restarting the server when fewer players are online. Our problem is, that some people try to use their 100-200% TOAs exactly at this time, and exactly because less players are online.
And if they start their TOA, and then a restart happens 70 minutes later, they will lose at least 10-15 minutes of their talisman because the restart lasts around 5, and they need to load back all the buffers.
Also i want to mention here to players who have lost time on their talismans due to Restarts/Maintenance, that you can write a ticket and the admin often helps you out with some lost things ( happend with me before), which is a good thing.
Point about charisma: Yes, the players were aware that charisma would be needed for HH skills. Generally 35-40k charisma was enough for HH skills. Players who leveled with 100% toas have around 30k charisma at lvl 120. Getting the additional 10k would not be a problem.
But the charisma costs were increased significantly. If you want to max your lvl 111 buff, you need at least 84k charisma. Which is more than double of what was required before.
You say there are other ways of getting charisma, well there are exactly 2: killing mobs that give charisma or using a CoC.
Battlesquare already has enough value to offer only with the combi stones, it is just too overloaded now with everyone trying to make a profit out of CoC. BS was made for combi stones not for charisma farming.
And what is even worse, you changed the entry conditions for the BS levels, so now if a union owns the first one, they can lock out all others from the rest of the floors. One floor to rule them all.
I also want to add here, that if you create a new char you can easily get the Charisma from BG and lvl up to 120, so all in all its quite easy if we're talk about new players or newly created chars. The problem is, that you are hurting those who made lvl 120+ before the HH skills were changed. For these players, getting 2 charisma for each mob means that they have to invest a lot more time, energy anc cc than anybody else because in 1h you barely make 1K charisma. Which is not that much to be honest ( didnt even mention the drop, which is pretty low for a lvl 120+ char)
Also why did you not answer about the possibility of announcing information about bigger updates earlier?
2. point : i would say its fine and im glad you are working on it!
3. point : Economy is pretty much dead. Everyone is buying/selling things for PP and not ingame gold. Because the ingame gold is too hard to get. Price of LTs got reduced to 1/4th of what they were. People who had 200m before HH update suddenly woke up with their gold increasing 4 times in value.
if you take a look at the discord made by D0gm4 and Amoswar you clearly can see that most trades are going PP. Want to know what's wrong with refining an exc unique and getting 1 sloted bri/int/glo back?
A lot of players have stepped away from farming/refine simply because it's not worth the time investment. Thats why i want to just remove the 1 sloted ones from the Excellent try so if it succes atleast it will be useful.
4. point : If a side doesn't have a castle, they can always go to stull and buy/sell their things there. This way they are not funding the enemy side. This feels like an exploit to me.
How can you say you didn't receive reports about dots? During the first sieges we already whispered the GM that the ranger DOTs are hitting PARTY members. Imagine doing siege with your players and getting damaged by your own side, when that should be impossible.
What about the AL Title defense? You completely ignored that part.
5. Point : I am 100% sure that the bugged suits issue was reported also by whispering the GM during a siege. If I recall, I had 50%cast with combi lens and full buffs on a ranger, until I turned my suit off and on again. Unequipping the armor and re-equipping it also fixes it.
I can prove it with pictures. ( i will send tickets later on) You totally ignored the daily stamp suggestion here, which is useless atm. Are you going to change it?
6. You totally missunderstoodd this point. I was the one who asked to increase the guild members limit and change the guild buffs in ticket, but you refused it with the following answer : you want to support small guilds and are not going to grant my request.
I still can't see any bad effects of increasing the guild limit ( would make it easier for sieges, for buffers etc).
So here is my second question to this topic: Can you tell me what have you done to support the small guilds as you mentoined in my ticket? because the worm event, the sieges, and all other things are definetly not supporting the small guilds/groups. If biggers guilds wanted they could stop any of the smaller ones from contesting the moonster as well.
Also you said: "If players decide to create 2 large unions on the server, we have no influence on it. Game staff should not force players to choose sides / guilds."
>>>>> You know this isn't true, right? All the events/sieges and changes you made just forced the people to be in large union, so telling you have no influence on it is a lie.
If you create and make content which mostly supports the big groups/guilds/unions who is going to play Solo or in small group, when that way they can achive nothing??
7. About RVR :
If you want to make RvR fights important, it would be much simpler to reduce the amount of RvRs. I didnt meant "unbalanced" as class balance here, i meant there will be always like 30 elfs 10 humans 5 orcs (just an example). The number of players from each race on each rvr is unbalanced. There is no way of fixing this.
The main point is, if you keep spawning the bosses at the center you always favor the race with the most players participating on that rvr. For ex. with random boss spawn locations even 4-5 orcs can have a chance to find the boss and take the buff instead of going to center and getting melted 5vs20.
Also you ignored the part about the names showing. Can you tell me why it was changed and what benefit it brings? so far we have only experienced negativ things because of it.
8. Why did you completely ignore the suggestion about the arena? If this arena was to be implemented, it would allow people to participate whenever they have time, and not lock then into a time box. You could also give everyone a limited amount of entrances/day or /week to limit the difference between players who have different amounts of free time for the game.
You also ignored the main things: 3AM and 2PM worm being free. if you are monitoring it you also know there are never fights so atm those few people have accumulated a bunch of ashtals/scions and other free things. Can you tell me, is this good for the economy?
About the Fight (8pm), we dont want to contest it anymore. The only reason why only a few players participate in it is, that they know they wont have any enemies, if we show up they will call reinforcement aswell, but we need atleast 15+ players here for a chance to win, and if you split the rewards between this amount of players it's almost nothing so we'd rather focus on other things.
It's hard to bring up so many players for a 2hours event everyday to win the fight when they know that other regions get those for free.
9.We dont want you to censor things. We just want to see other things in the chat, not just screamwars all the time something happens. If people are bored they just get into a scream fight because it's 1cc/scream.
You again ignored my suggestion about making enemies fight together sometimes and not always against eachother. We should try to build a community, not two enemy sides but one big side, that fights for the well being of the game.
10.Where is this documented? I was aware, that there were test sieges for a week, when the gate HP changes were introduced. However, since then there was no information about siege tests.
This suggestion is not only about sieges though. You said you fixed the suit getting turned off when leaving BG, but the issue is still present. I don't care if my suit gets turned off because of the rvr suit, it should automatically turn back on once I leave BG.
11.Original setting of the game was much less charisma as well. Yet you had no problem in changing that.
How I see it, there are two ways here:
1. Leave only the Hell entrance of HH, let buffs stay on. This way no one can lock out all other players from HH.
2. Have 3 entrances, but remove party buffs. It is not fun to level and have someone come full party buffed from outside and PK you. At least make him have to bring his buffers into HH as well, so that you can kill them.
I'd like to compare HH to poison on this matter. Poison passport removes buffs, so you can camp the entrance and kill anyone before they have a chance of fighting back. However, you can use another char to summon yourself and buffers into poison, this way you can clear the enemies from the portal.
In HH you can't use summons or /gos, this is why having one entrance that removes buffs wouldn't work. But having several entrances AND not removing buffs is an overkill.
I work as a software developer, so trust me when I say I know the struggles of finding bugs and their causes. This is why we have dedicated testers. For this game, the dedicated testers should be the users. But why should we try and find bugs and report them, if we don't get rewarded?
Im waiting for your answer.
Nightshade.
So first of all i want to say thanks to everyone who read my post also to the admin for the reply, also thanks for the support and feedback. If you guys have suggestions, feel free to add it, but do it in diplomatic
and nice way. If you are fair, admin will definetly answer to your suggestions/problems.
There are a few misunderstandings that I'd like to sort out, so here goes round two.
First point : We have no problem with restarting the server when fewer players are online. Our problem is, that some people try to use their 100-200% TOAs exactly at this time, and exactly because less players are online.
And if they start their TOA, and then a restart happens 70 minutes later, they will lose at least 10-15 minutes of their talisman because the restart lasts around 5, and they need to load back all the buffers.
Also i want to mention here to players who have lost time on their talismans due to Restarts/Maintenance, that you can write a ticket and the admin often helps you out with some lost things ( happend with me before), which is a good thing.
Point about charisma: Yes, the players were aware that charisma would be needed for HH skills. Generally 35-40k charisma was enough for HH skills. Players who leveled with 100% toas have around 30k charisma at lvl 120. Getting the additional 10k would not be a problem.
But the charisma costs were increased significantly. If you want to max your lvl 111 buff, you need at least 84k charisma. Which is more than double of what was required before.
You say there are other ways of getting charisma, well there are exactly 2: killing mobs that give charisma or using a CoC.
Battlesquare already has enough value to offer only with the combi stones, it is just too overloaded now with everyone trying to make a profit out of CoC. BS was made for combi stones not for charisma farming.
And what is even worse, you changed the entry conditions for the BS levels, so now if a union owns the first one, they can lock out all others from the rest of the floors. One floor to rule them all.
I also want to add here, that if you create a new char you can easily get the Charisma from BG and lvl up to 120, so all in all its quite easy if we're talk about new players or newly created chars. The problem is, that you are hurting those who made lvl 120+ before the HH skills were changed. For these players, getting 2 charisma for each mob means that they have to invest a lot more time, energy anc cc than anybody else because in 1h you barely make 1K charisma. Which is not that much to be honest ( didnt even mention the drop, which is pretty low for a lvl 120+ char)
Also why did you not answer about the possibility of announcing information about bigger updates earlier?
2. point : i would say its fine and im glad you are working on it!
3. point : Economy is pretty much dead. Everyone is buying/selling things for PP and not ingame gold. Because the ingame gold is too hard to get. Price of LTs got reduced to 1/4th of what they were. People who had 200m before HH update suddenly woke up with their gold increasing 4 times in value.
if you take a look at the discord made by D0gm4 and Amoswar you clearly can see that most trades are going PP. Want to know what's wrong with refining an exc unique and getting 1 sloted bri/int/glo back?
A lot of players have stepped away from farming/refine simply because it's not worth the time investment. Thats why i want to just remove the 1 sloted ones from the Excellent try so if it succes atleast it will be useful.
4. point : If a side doesn't have a castle, they can always go to stull and buy/sell their things there. This way they are not funding the enemy side. This feels like an exploit to me.
How can you say you didn't receive reports about dots? During the first sieges we already whispered the GM that the ranger DOTs are hitting PARTY members. Imagine doing siege with your players and getting damaged by your own side, when that should be impossible.
What about the AL Title defense? You completely ignored that part.
5. Point : I am 100% sure that the bugged suits issue was reported also by whispering the GM during a siege. If I recall, I had 50%cast with combi lens and full buffs on a ranger, until I turned my suit off and on again. Unequipping the armor and re-equipping it also fixes it.
I can prove it with pictures. ( i will send tickets later on) You totally ignored the daily stamp suggestion here, which is useless atm. Are you going to change it?
6. You totally missunderstoodd this point. I was the one who asked to increase the guild members limit and change the guild buffs in ticket, but you refused it with the following answer : you want to support small guilds and are not going to grant my request.
I still can't see any bad effects of increasing the guild limit ( would make it easier for sieges, for buffers etc).
So here is my second question to this topic: Can you tell me what have you done to support the small guilds as you mentoined in my ticket? because the worm event, the sieges, and all other things are definetly not supporting the small guilds/groups. If biggers guilds wanted they could stop any of the smaller ones from contesting the moonster as well.
Also you said: "If players decide to create 2 large unions on the server, we have no influence on it. Game staff should not force players to choose sides / guilds."
>>>>> You know this isn't true, right? All the events/sieges and changes you made just forced the people to be in large union, so telling you have no influence on it is a lie.
If you create and make content which mostly supports the big groups/guilds/unions who is going to play Solo or in small group, when that way they can achive nothing??
7. About RVR :
If you want to make RvR fights important, it would be much simpler to reduce the amount of RvRs. I didnt meant "unbalanced" as class balance here, i meant there will be always like 30 elfs 10 humans 5 orcs (just an example). The number of players from each race on each rvr is unbalanced. There is no way of fixing this.
The main point is, if you keep spawning the bosses at the center you always favor the race with the most players participating on that rvr. For ex. with random boss spawn locations even 4-5 orcs can have a chance to find the boss and take the buff instead of going to center and getting melted 5vs20.
Also you ignored the part about the names showing. Can you tell me why it was changed and what benefit it brings? so far we have only experienced negativ things because of it.
8. Why did you completely ignore the suggestion about the arena? If this arena was to be implemented, it would allow people to participate whenever they have time, and not lock then into a time box. You could also give everyone a limited amount of entrances/day or /week to limit the difference between players who have different amounts of free time for the game.
You also ignored the main things: 3AM and 2PM worm being free. if you are monitoring it you also know there are never fights so atm those few people have accumulated a bunch of ashtals/scions and other free things. Can you tell me, is this good for the economy?
About the Fight (8pm), we dont want to contest it anymore. The only reason why only a few players participate in it is, that they know they wont have any enemies, if we show up they will call reinforcement aswell, but we need atleast 15+ players here for a chance to win, and if you split the rewards between this amount of players it's almost nothing so we'd rather focus on other things.
It's hard to bring up so many players for a 2hours event everyday to win the fight when they know that other regions get those for free.
9.We dont want you to censor things. We just want to see other things in the chat, not just screamwars all the time something happens. If people are bored they just get into a scream fight because it's 1cc/scream.
You again ignored my suggestion about making enemies fight together sometimes and not always against eachother. We should try to build a community, not two enemy sides but one big side, that fights for the well being of the game.
10.Where is this documented? I was aware, that there were test sieges for a week, when the gate HP changes were introduced. However, since then there was no information about siege tests.
This suggestion is not only about sieges though. You said you fixed the suit getting turned off when leaving BG, but the issue is still present. I don't care if my suit gets turned off because of the rvr suit, it should automatically turn back on once I leave BG.
11.Original setting of the game was much less charisma as well. Yet you had no problem in changing that.
How I see it, there are two ways here:
1. Leave only the Hell entrance of HH, let buffs stay on. This way no one can lock out all other players from HH.
2. Have 3 entrances, but remove party buffs. It is not fun to level and have someone come full party buffed from outside and PK you. At least make him have to bring his buffers into HH as well, so that you can kill them.
I'd like to compare HH to poison on this matter. Poison passport removes buffs, so you can camp the entrance and kill anyone before they have a chance of fighting back. However, you can use another char to summon yourself and buffers into poison, this way you can clear the enemies from the portal.
In HH you can't use summons or /gos, this is why having one entrance that removes buffs wouldn't work. But having several entrances AND not removing buffs is an overkill.
I work as a software developer, so trust me when I say I know the struggles of finding bugs and their causes. This is why we have dedicated testers. For this game, the dedicated testers should be the users. But why should we try and find bugs and report them, if we don't get rewarded?
Im waiting for your answer.
Nightshade.