1
Suggestions / Re: Community balance project
« on: May 06, 2025, 01:34:01 AM »
hello, here is my take on current balance.
Skill/mechanics/class name:narcolepsy
Problem:can be perma sleep
Numeric adjustment or possible solution: increasing the coldown or reducing the success rate
Skill/mechanics/class name:elementalist
Problem:revive bug
Numeric adjustment or possible solution:alot of time we need relog for revive
Skill/mechanics/class name:elemantalist
Problem:farm with elem its useless
Numeric adjustment or possible solution: Make dim debuff work on mobs
Skill/mechanics/class name:stun
Problem:can be perma stun
Numeric adjustment or possible solution: put 1% in uniques and 2-4% on boots/weapon
Skill/mechanics/class name:100% succes on skill
Problem:alot of class dont have one skill with 100% success
Numeric adjustment or possible solution:make any skill without debuff (resi,resi elem,MS)for get 1 skill with
Skill/mechanics/class name: Summuner/Elem/Orbiter/Swash (its on a slow)
Problem: they dont have a Pulling skill with large area of effect
Numeric adjustment or possible solution: Give a skill WITHOUT debuff a larger aoe of effect, to help pull mobs.
Skill/mechanics/class name:narcolepsy
Problem:can be perma sleep
Numeric adjustment or possible solution: increasing the coldown or reducing the success rate
Skill/mechanics/class name:elementalist
Problem:revive bug
Numeric adjustment or possible solution:alot of time we need relog for revive
Skill/mechanics/class name:elemantalist
Problem:farm with elem its useless
Numeric adjustment or possible solution: Make dim debuff work on mobs
Skill/mechanics/class name:stun
Problem:can be perma stun
Numeric adjustment or possible solution: put 1% in uniques and 2-4% on boots/weapon
Skill/mechanics/class name:100% succes on skill
Problem:alot of class dont have one skill with 100% success
Numeric adjustment or possible solution:make any skill without debuff (resi,resi elem,MS)for get 1 skill with
Skill/mechanics/class name: Summuner/Elem/Orbiter/Swash (its on a slow)
Problem: they dont have a Pulling skill with large area of effect
Numeric adjustment or possible solution: Give a skill WITHOUT debuff a larger aoe of effect, to help pull mobs.