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Suggestions / Re: Cooldown and items for cooldown
« on: June 02, 2021, 12:35:23 AM »
Burba_CZ, how is it "not the time to ask for a balance" at the beginning of a server reset?
Ideally, in any game, people should be able to play all classes and enjoy equal chances of competing. Of course, classes should shine in certain roles (tank, farmer, etc.). But right now, it feels like only critters are shining. I see 80% of classes leveling, farming, and pvp being critters.
Should we all just go ahead and play what's best at the moment? That defeats the purpose of having other classes.
In other mmorpgs. there are developers constantly involved in the game's balance. Why should it be different here?
If I remember CM and Webzen correctly, the balance was never this imbalanced towards any class. Right now, there exist hard settings like cast reduce limit at 90%, item options, and stats imbalance like crit everywhere but no CD, as well as crit resistance. I'm sure there are many more issues that casters face. Just look at high-lvl play and tell me how many casters you see.
So yeah, let's ask for a balance.
Ideally, in any game, people should be able to play all classes and enjoy equal chances of competing. Of course, classes should shine in certain roles (tank, farmer, etc.). But right now, it feels like only critters are shining. I see 80% of classes leveling, farming, and pvp being critters.
Should we all just go ahead and play what's best at the moment? That defeats the purpose of having other classes.
In other mmorpgs. there are developers constantly involved in the game's balance. Why should it be different here?
If I remember CM and Webzen correctly, the balance was never this imbalanced towards any class. Right now, there exist hard settings like cast reduce limit at 90%, item options, and stats imbalance like crit everywhere but no CD, as well as crit resistance. I'm sure there are many more issues that casters face. Just look at high-lvl play and tell me how many casters you see.
So yeah, let's ask for a balance.