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« on: July 24, 2021, 03:48:11 PM »
Alright, whats up whit this logic, a knight fight vs say an archer.. the archer cannot be stunned, the knight need to have a still standing target to be able to use " crits " normal attacks, how is this logic? a caster only need to run and do some skills , then run and do some more skill and run etc... the critter wont be able to do a single hit doe to the game need the target to stand still and we who are critters cannot hit while moving.. if lucky its a sorc who most of the critters can 1hit if we just manage to stun it for some reason..
could this be changed in someway to benefit the critters and not destory it all for casters? its kinda annoying this way but its maybe only me feeling that.
ps: not benefit it to make critter better just to benifit it that way that we actually can hit.
another suggestion.
1. give sorc some crit res and res to make it playable and give mage some elem res.
2. remove attack speed from weapon buffs for zerk and knight and give them all crit dmg like axe buff does. ( sounds unfair sure but it dosent change much around )
for example blunt buff gives elem dmg.. we dont use elem dmg and zerk wasent made to do cast, was made to be the strongest critter in dmg and less tanky then knight.
only chars ive played at this server idk about the others!