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Suggestions / Re: Community balance project
« on: August 17, 2025, 01:11:44 PM »
After seeing D0gm4's suggestions, I have some thoughts to share:
Stun Mechanic: Stun is currently the only reliable way for melee players (especially those using crit builds) to counter non-stun-resistant classes. If stun keeps getting nerfed, melee will become completely irrelevant in large-scale battles, which are already dominated by ranged classes.
Summoner (Overpowered): After fighting D0gm4 for years, it's clear that Summoner's damage is still broken. If left unchecked, this class will dominate the battlefield with its insane damage and tankiness. It needs balancing.
Archer (Human): Archers definitely need an HP buff, but in exchange, their +20 movement speed should be nerfed.
Elementalist (Pets Useless): Elementalist summons are still completely ineffective and need a rework.
Knights & Melee (Needs Engagement Tools): All melee classes, especially crit-based ones, need major improvements to their skills to make them viable in team fights. They need more playmaking potential.
Blade Master (Speed Adjustments): Blade Masters need a movement speed buff but should have their attack speed reduced to compensate.
Berserker (Perfectly Balanced): Berserker is currently the most well-designed class—no changes needed.
Orbiter (Top-Tier Caster): Orbiter is the second strongest magic class after Summoner, excelling in both PvE and PvP.
Stun (Critical for Crit Builds): If stun gets weakened any further, all crit-based builds will become unplayable.
Stun Mechanic: Stun is currently the only reliable way for melee players (especially those using crit builds) to counter non-stun-resistant classes. If stun keeps getting nerfed, melee will become completely irrelevant in large-scale battles, which are already dominated by ranged classes.
Summoner (Overpowered): After fighting D0gm4 for years, it's clear that Summoner's damage is still broken. If left unchecked, this class will dominate the battlefield with its insane damage and tankiness. It needs balancing.
Archer (Human): Archers definitely need an HP buff, but in exchange, their +20 movement speed should be nerfed.
Elementalist (Pets Useless): Elementalist summons are still completely ineffective and need a rework.
Knights & Melee (Needs Engagement Tools): All melee classes, especially crit-based ones, need major improvements to their skills to make them viable in team fights. They need more playmaking potential.
Blade Master (Speed Adjustments): Blade Masters need a movement speed buff but should have their attack speed reduced to compensate.
Berserker (Perfectly Balanced): Berserker is currently the most well-designed class—no changes needed.
Orbiter (Top-Tier Caster): Orbiter is the second strongest magic class after Summoner, excelling in both PvE and PvP.
Stun (Critical for Crit Builds): If stun gets weakened any further, all crit-based builds will become unplayable.