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Free Chat / Re: Tribute to M00nbunnys
« on: November 23, 2025, 05:13:32 PM »
RIP M00nbunnys 【RIP M00nbunnys 缅怀一位我们共同的朋友,愿天堂没有病痛】 https://www.bilibili.com/video/BV18bUTB4Ec6/?share_source=copy_web&vd_source=af7ee3a660f63b0cec7ae96f3626b703
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Images and videos from players / Re: Videos
« on: November 23, 2025, 05:12:14 PM »
RIP M00nbunnys 【RIP M00nbunnys 缅怀一位我们共同的朋友,愿天堂没有病痛】 https://www.bilibili.com/video/BV18bUTB4Ec6/?share_source=copy_web&vd_source=af7ee3a660f63b0cec7ae96f3626b703
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Free Chat / Re: Tribute to M00nbunnys
« on: November 22, 2025, 02:38:46 AM »
Last night, I was devastated to hear the news and felt utterly overwhelmed.
I immediately shared it with my fellow Chinese.
To us Chinese, you have always been a true friend and a comrade standing side by with us.
Whenever we were in most need of help, you never hesitated to lend a hand.
Even now, I can hardly believe this has become reality.
I pen these words to express my deep grief and everlasting remembrance.
I immediately shared it with my fellow Chinese.
To us Chinese, you have always been a true friend and a comrade standing side by with us.
Whenever we were in most need of help, you never hesitated to lend a hand.
Even now, I can hardly believe this has become reality.
I pen these words to express my deep grief and everlasting remembrance.
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Suggestions / Re: Community balance project
« on: October 31, 2025, 12:49:42 PM »
NYMERIA, you're such a clown. Keep dying in the game, so you come to the forums to trash talk?
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Suggestions / Re: Community balance project
« on: October 31, 2025, 12:44:42 PM »
he server's decline, in my opinion, falls squarely on ROG's shoulders. Their lead player, D0gm4, will go to any length to nerf melee classes. Just look at the current team battles—do you see any crit-based classes in the meta? None at all. Yet despite this, they never seem to tire of trying to weaken melee even further. This was supposed to be a diverse game, but it’s their actions that have made it one-dimensional. Thankfully, the Chinese player community continues to play what they love, while all you at ROG do is disrupt the game balance.
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Images and videos from players / Re: Videos
« on: October 18, 2025, 04:23:55 AM »
【火山激战 霸王大陆(Archlord)JUSTAC服务器】 https://www.bilibili.com/video/BV18aasznEbq/?share_source=copy_web&vd_source=af7ee3a660f63b0cec7ae96f3626b703
【火山激战(狂战视角)霸王大陆(Archlord)JUSTAC服务器】 https://www.bilibili.com/video/BV1NFaszGEba/?share_source=copy_web&vd_source=af7ee3a660f63b0cec7ae96f3626b703
【三屏同框激战2 霸王大陆(Archlord)JUSTAC服务器】 https://www.bilibili.com/video/BV1KBaszjESH/?share_source=copy_web&vd_source=af7ee3a660f63b0cec7ae96f3626b703
【火山激战(狂战视角)霸王大陆(Archlord)JUSTAC服务器】 https://www.bilibili.com/video/BV1NFaszGEba/?share_source=copy_web&vd_source=af7ee3a660f63b0cec7ae96f3626b703
【三屏同框激战2 霸王大陆(Archlord)JUSTAC服务器】 https://www.bilibili.com/video/BV1KBaszjESH/?share_source=copy_web&vd_source=af7ee3a660f63b0cec7ae96f3626b703
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Suggestions / Re: Community balance project
« on: October 07, 2025, 05:44:49 AM »
The updates brought by the Game Masters won't be swayed by how many members ROG has. This server wasn't created specifically for you.
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Suggestions / Re: Community balance project
« on: October 07, 2025, 05:43:05 AM »
Far from being an end, it would be a positive turning point. The departure of ROG would mark the beginning of genuine improvement for the server.
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Suggestions / Re: Community balance project
« on: September 07, 2025, 03:46:22 AM »
When I was playing Shaosiming two years ago, you were still playing in the mud and playing house,Aook
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Suggestions / Re: Community balance project
« on: September 06, 2025, 04:51:34 PM »
You know perfectly well that if I can't stun you, I'm the one who's going to die. All equipment stats are built on time and money—it's not like just because you play a Moon Summoner, everything should revolve around you. Are you allowed to kill players, but we're not allowed to kill you?
You know exactly how overpowered Moon Summoner paired with a Hunter is—you just won’t admit it. Years ago, almost all the game changes were made to suit your playstyle. And now you’re trying to use the same tactics again, pushing the entire server toward ruin? Of course, the D0 scale matters.
You know exactly how overpowered Moon Summoner paired with a Hunter is—you just won’t admit it. Years ago, almost all the game changes were made to suit your playstyle. And now you’re trying to use the same tactics again, pushing the entire server toward ruin? Of course, the D0 scale matters.
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Suggestions / Re: Proposal Regarding Teleportation Materials Between Cities
« on: August 30, 2025, 04:42:02 PM »
+1
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Suggestions / Re: Community balance project
« on: August 17, 2025, 01:11:44 PM »
After seeing D0gm4's suggestions, I have some thoughts to share:
Stun Mechanic: Stun is currently the only reliable way for melee players (especially those using crit builds) to counter non-stun-resistant classes. If stun keeps getting nerfed, melee will become completely irrelevant in large-scale battles, which are already dominated by ranged classes.
Summoner (Overpowered): After fighting D0gm4 for years, it's clear that Summoner's damage is still broken. If left unchecked, this class will dominate the battlefield with its insane damage and tankiness. It needs balancing.
Archer (Human): Archers definitely need an HP buff, but in exchange, their +20 movement speed should be nerfed.
Elementalist (Pets Useless): Elementalist summons are still completely ineffective and need a rework.
Knights & Melee (Needs Engagement Tools): All melee classes, especially crit-based ones, need major improvements to their skills to make them viable in team fights. They need more playmaking potential.
Blade Master (Speed Adjustments): Blade Masters need a movement speed buff but should have their attack speed reduced to compensate.
Berserker (Perfectly Balanced): Berserker is currently the most well-designed class—no changes needed.
Orbiter (Top-Tier Caster): Orbiter is the second strongest magic class after Summoner, excelling in both PvE and PvP.
Stun (Critical for Crit Builds): If stun gets weakened any further, all crit-based builds will become unplayable.
Stun Mechanic: Stun is currently the only reliable way for melee players (especially those using crit builds) to counter non-stun-resistant classes. If stun keeps getting nerfed, melee will become completely irrelevant in large-scale battles, which are already dominated by ranged classes.
Summoner (Overpowered): After fighting D0gm4 for years, it's clear that Summoner's damage is still broken. If left unchecked, this class will dominate the battlefield with its insane damage and tankiness. It needs balancing.
Archer (Human): Archers definitely need an HP buff, but in exchange, their +20 movement speed should be nerfed.
Elementalist (Pets Useless): Elementalist summons are still completely ineffective and need a rework.
Knights & Melee (Needs Engagement Tools): All melee classes, especially crit-based ones, need major improvements to their skills to make them viable in team fights. They need more playmaking potential.
Blade Master (Speed Adjustments): Blade Masters need a movement speed buff but should have their attack speed reduced to compensate.
Berserker (Perfectly Balanced): Berserker is currently the most well-designed class—no changes needed.
Orbiter (Top-Tier Caster): Orbiter is the second strongest magic class after Summoner, excelling in both PvE and PvP.
Stun (Critical for Crit Builds): If stun gets weakened any further, all crit-based builds will become unplayable.