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Messages - CHN-Ohoo

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1
Suggestions / Re: Community balance project
« on: October 31, 2025, 12:49:42 PM »
NYMERIA, you're such a clown. Keep dying in the game, so you come to the forums to trash talk?

2
Suggestions / Re: Community balance project
« on: October 31, 2025, 12:44:42 PM »
he server's decline, in my opinion, falls squarely on ROG's shoulders. Their lead player, D0gm4, will go to any length to nerf melee classes. Just look at the current team battles—do you see any crit-based classes in the meta? None at all. Yet despite this, they never seem to tire of trying to weaken melee even further. This was supposed to be a diverse game, but it’s their actions that have made it one-dimensional. Thankfully, the Chinese player community continues to play what they love, while all you at ROG do is disrupt the game balance.

3
Images and videos from players / Re: Videos
« on: October 18, 2025, 04:23:55 AM »

4
Suggestions / Re: Community balance project
« on: October 07, 2025, 05:44:49 AM »
The updates brought by the Game Masters won't be swayed by how many members ROG has. This server wasn't created specifically for you.

5
Suggestions / Re: Community balance project
« on: October 07, 2025, 05:43:05 AM »
Far from being an end, it would be a positive turning point. The departure of ROG would mark the beginning of genuine improvement for the server.

6
Suggestions / Re: Community balance project
« on: September 07, 2025, 03:46:22 AM »
When I was playing Shaosiming two years ago, you were still playing in the mud and playing house,Aook

7
Suggestions / Re: Community balance project
« on: September 06, 2025, 04:51:34 PM »
You know perfectly well that if I can't stun you, I'm the one who's going to die. All equipment stats are built on time and money—it's not like just because you play a Moon Summoner, everything should revolve around you. Are you allowed to kill players, but we're not allowed to kill you?

You know exactly how overpowered Moon Summoner paired with a Hunter is—you just won’t admit it. Years ago, almost all the game changes were made to suit your playstyle. And now you’re trying to use the same tactics again, pushing the entire server toward ruin? Of course, the D0 scale matters.


8
+1

9
Best Damage Event / Re: Knight Critical
« on: August 22, 2025, 04:29:00 PM »
Ohoo : 100826


10
Suggestions / Re: Community balance project
« on: August 17, 2025, 01:11:44 PM »
After seeing D0gm4's suggestions, I have some thoughts to share:

Stun Mechanic: Stun is currently the only reliable way for melee players (especially those using crit builds) to counter non-stun-resistant classes. If stun keeps getting nerfed, melee will become completely irrelevant in large-scale battles, which are already dominated by ranged classes.

Summoner (Overpowered): After fighting D0gm4 for years, it's clear that Summoner's damage is still broken. If left unchecked, this class will dominate the battlefield with its insane damage and tankiness. It needs balancing.

Archer (Human): Archers definitely need an HP buff, but in exchange, their +20 movement speed should be nerfed.

Elementalist (Pets Useless): Elementalist summons are still completely ineffective and need a rework.

Knights & Melee (Needs Engagement Tools): All melee classes, especially crit-based ones, need major improvements to their skills to make them viable in team fights. They need more playmaking potential.

Blade Master (Speed Adjustments): Blade Masters need a movement speed buff but should have their attack speed reduced to compensate.

Berserker (Perfectly Balanced): Berserker is currently the most well-designed class—no changes needed.

Orbiter (Top-Tier Caster): Orbiter is the second strongest magic class after Summoner, excelling in both PvE and PvP.

Stun (Critical for Crit Builds): If stun gets weakened any further, all crit-based builds will become unplayable.

11
Suggestions / Re: a suggestion for the next update
« on: August 16, 2025, 07:29:41 AM »
gooooood

12
Suggestions / Re: Community balance project
« on: August 16, 2025, 07:28:05 AM »
This update shows real promise. As a dedicated Knight main, I have absolute authority on this class - non-Knight players should keep their opinions to themselves. The new 75% skill block reduction proves the GMs finally recognized Knights' irrelevance in mass PvP. This adjustment actually lets us participate in sieges now.

But 75% reduction isn't enough - it should be 90%. We're already paying for this with longer Invincibility cooldowns. Also, Sprint's duration is laughably short. It desperately needs at least +15 seconds. Thanks for listening.

13
Game Discussion / Re: D0gm4  use bug
« on: July 04, 2025, 02:09:39 PM »
Honestly, gotta give you major props. Without you, we'd have zero motivation to even log in. You seriously give us a reason to play. That's actually awesome. Oh, and my channel? It's blowing up with fresh content... all footage of us wrecking you and your team. Seriously, bringing in tons of views and new recruits. Keep playing your part exactly like this – we appreciate everything you're doing for us! Thanks for everything~

15
Game Discussion / Re: D0gm4  use bug
« on: June 29, 2025, 04:18:28 PM »
No one else is using this exploit—only you and your team. What is this, Dogm4's personal server? Just doing whatever you want with zero consequences?

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