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Messages - CHN-Ohoo

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1
Suggestions / Re: Community balance project
« on: August 17, 2025, 01:11:44 PM »
After seeing D0gm4's suggestions, I have some thoughts to share:

Stun Mechanic: Stun is currently the only reliable way for melee players (especially those using crit builds) to counter non-stun-resistant classes. If stun keeps getting nerfed, melee will become completely irrelevant in large-scale battles, which are already dominated by ranged classes.

Summoner (Overpowered): After fighting D0gm4 for years, it's clear that Summoner's damage is still broken. If left unchecked, this class will dominate the battlefield with its insane damage and tankiness. It needs balancing.

Archer (Human): Archers definitely need an HP buff, but in exchange, their +20 movement speed should be nerfed.

Elementalist (Pets Useless): Elementalist summons are still completely ineffective and need a rework.

Knights & Melee (Needs Engagement Tools): All melee classes, especially crit-based ones, need major improvements to their skills to make them viable in team fights. They need more playmaking potential.

Blade Master (Speed Adjustments): Blade Masters need a movement speed buff but should have their attack speed reduced to compensate.

Berserker (Perfectly Balanced): Berserker is currently the most well-designed class—no changes needed.

Orbiter (Top-Tier Caster): Orbiter is the second strongest magic class after Summoner, excelling in both PvE and PvP.

Stun (Critical for Crit Builds): If stun gets weakened any further, all crit-based builds will become unplayable.

2
Suggestions / Re: a suggestion for the next update
« on: August 16, 2025, 07:29:41 AM »
gooooood

3
Suggestions / Re: Community balance project
« on: August 16, 2025, 07:28:05 AM »
This update shows real promise. As a dedicated Knight main, I have absolute authority on this class - non-Knight players should keep their opinions to themselves. The new 75% skill block reduction proves the GMs finally recognized Knights' irrelevance in mass PvP. This adjustment actually lets us participate in sieges now.

But 75% reduction isn't enough - it should be 90%. We're already paying for this with longer Invincibility cooldowns. Also, Sprint's duration is laughably short. It desperately needs at least +15 seconds. Thanks for listening.

4
Game Discussion / Re: D0gm4  use bug
« on: July 04, 2025, 02:09:39 PM »
Honestly, gotta give you major props. Without you, we'd have zero motivation to even log in. You seriously give us a reason to play. That's actually awesome. Oh, and my channel? It's blowing up with fresh content... all footage of us wrecking you and your team. Seriously, bringing in tons of views and new recruits. Keep playing your part exactly like this – we appreciate everything you're doing for us! Thanks for everything~

6
Game Discussion / Re: D0gm4  use bug
« on: June 29, 2025, 04:18:28 PM »
No one else is using this exploit—only you and your team. What is this, Dogm4's personal server? Just doing whatever you want with zero consequences?

7
Game Discussion / Re: D0gm4  use bug
« on: June 29, 2025, 04:16:43 PM »
wow ,It's so lively here—by the way, Dogm4 in BG has stacked the Bristle Ranger buff and is practically invincible. Feels like BG is run by Dogm4's family, right?This kind of behavior from you is truly shameless

8
Game Discussion / Re: D0gm4  use bug
« on: June 22, 2025, 06:17:18 PM »
Hah! Look at you, panicking already
Pay your debt before you go

9
Game Discussion / Re: D0gm4  use bug
« on: June 22, 2025, 06:10:45 PM »
Go ahead — abuse that bug every single day. Then we're gone. You'll get exactly what you wanted.

10
Game Discussion / Re: D0gm4  use bug
« on: June 22, 2025, 05:56:25 PM »
So you never abused exploits? And you're actually PROUD of this? Next time your guild uses these bugs, just say it upfront — our faction won't join. You can jerk each other off in your broken playground. What a joke! I've never seen someone so shameless.

11
Game Discussion / Re: D0gm4  use bug
« on: June 22, 2025, 05:50:52 PM »
Look, your 'spokesperson' has arrived – all from your Rog guild, of course. By your logic, should everyone just switch to the Dragon race and abuse these bugs? How are players of other races supposed to compete?

Not every Dragon player does this. Wrong is wrong. How dare you even justify it?

12
Game Discussion / Re: D0gm4  use bug
« on: June 22, 2025, 04:59:28 PM »
Let's talk about the melee stun mechanic — the ONLY crowd control for close-range classes. You got stunned so often it traumatized you, didn’t it? So you sent your underlings to demand this mechanic be nerfed. That stun is our crit-based classes' ONLY viable tactic. Killing it means killing our playstyle.

Of course, you only push changes that benefit YOUR faction, never considering the server’s balance. You’re a master at hiding — barely speaking in-game, always lurking. Or do your alt accounts speak for you?

13
Game Discussion / Re: D0gm4  use bug
« on: June 22, 2025, 04:48:39 PM »
A view error? Only your 'REDWITCH' and 'DCUP' can wall-hack through INF files – I've never seen anyone else do it. Then in BG battles, you KNOW it’s a dirty tactic, yet you lead your guild to abuse it. For what? To avoid dying and pretend you’re skilled?

About the crafted stones: GM explicitly approved our usage method. We only used it after their confirmation. But later, YOU labeled it a 'bug'? Your reach is so long, you even manipulate GM decisions! Chinese players lost countless stones – did you hear us complain?

So YOU are the real GM D0gmno.4.

14
Game Discussion / Re: D0gm4  use bug
« on: June 22, 2025, 02:03:38 PM »
Sorry to say,
but wrong section.
Use this section next time http://forum.justac.net/index.php?board=13.0

thanks for report.
Don't pretend to be a good person here, bug user

15
Game Discussion / Re: D0gm4  use bug
« on: June 22, 2025, 01:46:28 PM »
https://www.bilibili.com/video/BV1xXtredEk5/
https://www.bilibili.com/video/BV1Z8trerEFj/
Dcup and  Redwitch , You can blame it on my connection alone, but every Chinese player has witnessed these two accounts wallhacking non-stop in Volcano. They never stop — during combat, they forcibly teleport us into obstacles!

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