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« on: August 13, 2025, 11:45:24 AM »
Thanks for your work on the latest changes. However, it feels like the community feedback wasn’t fully taken into account, and in my opinion, some aspects of the update missed the mark. Here’s where I think things went wrong:
Ignore Elemental/Ignore defence
I have concerns about the changes to ignore elemental and ignore defense. This could end up backfiring, especially for players who invested heavily in maximizing those stats, it basically nerfs their builds. Instead of capping ignore values, it would make more sense to address the overall damage output. With the recent boost to passives in the latest update, these characters are now doing even more damage, so the real issue is the overall damage scaling — not just ignore elemental or defense.
Narcolepsy
The latest change didn’t really solve the issue. The skill can still be spammed, and the accuracy is still pretty high. Maybe consider increasing the cooldown a bit more and lowering the success rate to around 60–70% at level 15 to make it more balanced.
Damage Increase on passives and skills overall
This change doesn’t align with player feedback. Most agreed the previous damage was already too high and needed to be toned down. It should be reverted to the original settings or the damage should be reduced. As an archer (caster), I'm doing around 10k more damage on Shinewood mobs and 10–15k more on Infernum mobs, and other classes are likely seeing the same. Critters are currently doing 40-60k more damage on mobs.
Increase of HP in all classes
This change should definitely be removed from most classes. It pushes HP over 100k for many classes, especially with food or party buffs, and completely kills the balance in 1v1 PvP. Not every class needed an HP boost — only archer really did, since it currently has the lowest HP.
Improved accuracy of summons skills.
It’s good to see improvements, but I think the movement speed from Bombas on Elementalist should be slightly reduced. They hit instantly, which makes them a bit too strong as it is.
Slayer
Skill/mechanics/class name: Break Armor/Slayer
Problem: Minus 30% crit resistance debuff way too high. Slayer can hit most classes 7-10k without using Break Armor. With -30% that damage sky rockets to 12k+.
Numeric adjustment or possible solution: MUST Be Adjusted to 15% on Rank 15.
Hunter
Skill/mechanics/class name: Hunter Diminishing Hex/Subdue Prey
Problem: Taking away to much HP/MP with a 100% skill success
Numeric adjustment or possible solution: Decrease the HP/MP debuff to 25-30% on rank 15.
Cooldown on resurrection orbs
Current cooldown after first use is too short and negatively impacts the gameplay, especially during fights.
To improve the experience, the cooldown should be increased to 5 minutes after each death. The current settings disrupt the flow and balance of combat, making it less enjoyable.