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Messages - shado

Pages: [1] 2 3 ... 11
1
Suggestions / Re: suggestion
« on: May 06, 2026, 11:19:48 AM »
update refinery list

yea Roundtrip passport bring back when ther its no event like latria and eclipse ofc too

I'm in favor of creating an NPC that returns EC items that were in the ring and giving back the ring/neck 0/3, or running an event like this from time to time.

im  in for more mobs in shienwood 

2
Suggestions / Re: Community balance project
« on: April 22, 2026, 09:45:54 AM »
But there are also characters created for critical, like Zerk Swash Ranger, and they're invisible, like your knight, but you're playing a cast class. Everyone gives up on critical classes because they're useless.
try to capture the castle only with critical characters, there is no chance this its balanced? dont think so even if u had a res debuffs etc


In my opinion, we need to try something, test it, and change it, rather than just stand there while the server dies. atm we gived so meany sugestion and thay didnt try anything

3
Suggestions / Re: Community balance project
« on: April 22, 2026, 09:28:17 AM »
I don't think they'll go in that direction, as you can see they don't do things that are on other servers.
 70%, it's still not much, see what difference there is now in ignore defense when they reduced it to 80%

and that what u talking about in 3 sec on full pt buffs u still can do nothing in my opinion u can use skill but will be blocked anyway on that
ofc self buff meaby will help something but ther isnt fights on self always full pt buffs

4
Suggestions / Re: Community balance project
« on: April 22, 2026, 08:16:24 AM »
change stun stats from rings neck boots wepon to Acceracy

a lot of classes have stun in skills so I think it would be a very good decision and it wouldn't be permanent

and give slow classes that don't have it and the problem is solved

5
Suggestions / Re: OLD dungeon on Broken Bridge ( old infernum map)
« on: April 18, 2026, 10:10:38 AM »
You can also introduce other pets because in my opinion it doesn't look nice ;p
or mixing these and getting random others would have to introduce some with a new look



6
Suggestions / Re: doubled mobs in shienwood
« on: April 17, 2026, 12:16:56 PM »
There is some truth in this, but we have a game adapted to collecting a very large number of mobs, but there you have to take from someone else to collect the full amount and sometimes they even disappear because they are too far away
Also, if the gameplay is so high, especially with dmg/hp, then mobs should also be a challenge. More mobs = a bit more interesting farming, and you don't just stand there and run macros.

7
Suggestions / doubled mobs in shienwood
« on: April 17, 2026, 09:05:44 AM »
Increase the number of mobs in Shienwood, double the number. Only 5 people can farm, but what about the rest of the guild?
there were really cool so many mobs when there were only double 7th wave do it for everyone waves

8
Suggestions / OLD dungeon on Broken Bridge ( old infernum map)
« on: April 10, 2026, 09:55:22 AM »
The previous Infernum dungeon, which was next to Tullan Broken Bridge, can be converted to farming materials from mobs. Later, it can be used to reef pet reinforcement manuals. A given material and number of manuals are upgraded into one Super Pet Manual, which is combined with the material obtained from the boss in a given location. This increases the success rate by 5%. For example.

In my opinion it was a very cool dungeon, use it

9
Suggestions / Re: Castles fights
« on: March 22, 2026, 12:05:26 AM »
Why? I'm just asking what you think.

Less and less time to play, etc.

Fewer and fewer players

The guild still has 15 slots.

10
Suggestions / Castles fights
« on: March 21, 2026, 11:39:00 PM »

Maybe we could change the castle battles.

Namely, reinstate the stull and start at 4 p.m.

Each castle lasts 30 minutes; one ends, the next begins.

stull - (starts at 4:00 p.m., ends at 4:30 p.m.)
deribelle - (starts at 4:30 p.m., ends at 5:00 p.m.)
trigard - (starts at 5:00 p.m., ends at 5:30 a.m.)
tullan - (starts at 5:30 a.m., ends at 6:00 p.m.)

11
Suggestions / Re: current drop and start of new players
« on: March 20, 2026, 11:00:44 AM »
Yes, players come and try to buy a realm that no longer exists.(ice,light,poison realm) Add it to event rewards. Same with Eternal Battlefield. Starting there without items is difficult. Should a starting player spend real money? Seriously?

12
Suggestions / Re: NEW UPDATE
« on: March 13, 2026, 08:54:45 AM »
true that I don't know what happened by introducing players to attract, e.g. what they did with ice/light/poison its usless map now much more

and there was talk about balance, the Balance Project, and where it is. Most people expressed their opinions, advice, etc.

13
Suggestions / Re: Double Monsters
« on: March 03, 2026, 08:29:08 AM »
Yes, more places for players would definitely be better.
In Infernum, one person can farm,
in Shienwood only a few and we're waiting for the next wave.
In Eclipse, it would also be helpful for players.

14
Suggestions / seasonal server for 6 months
« on: February 26, 2026, 08:25:47 PM »
My suggestion is to restore the event server as it was for some time, but do it like the event server season, i.e. let's say 6 months and the server will be closed and everything will be transferred to the main server.
don't delete it like in the other case,
win some awards, etc.

15
Suggestions / some changes Refinery of shienwood items
« on: February 19, 2026, 08:22:11 AM »
After the last update, a lot of people are suggesting to do something with the gold because it has become worthless. so I suggest changing, for example, refinery of:
Sarcophagus - change 20m to 200m and archondrite change to 10

Forgotten Tools of Brin Ironsmasher:
7 X Forgotten Tools of Mino Fireeye
2 X Archchondrite 
50m Gold

Forgotten Tools of Dill Hammerfall:
6 X Forgotten Tools of Brin Ironsmasher
3 X Archchondrite
100m Gold

Forgotten Tools of Nym Skyroader:
5 X Forgotten Tools of Dill Hammerfall
4 X Archchondrite   
150m Gold

Forgotten Tools of Tol Dulead:
4 X Forgotten Tools of Nym Skyroader
5 X Archchondrite
200m Gold

Forgotten Tools of Ayre:
3 X Forgotten Tools of Tol Dulead
6 X Archchondrite
250m Gold

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