Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - shado

Pages: [1] 2 3 ... 12
1
Suggestions / Re: Change LOTTERY SYSTEM
« on: June 09, 2026, 12:37:48 PM »
I think there are a lot of possibilities but I don't know if they want to implement anything, the server is running and that's enough

2
Suggestions / Re: Change LOTTERY SYSTEM
« on: June 09, 2026, 11:43:17 AM »
@admin @Game Operator  what do u think about this change u can tell us if its possible about changes like that

3
Suggestions / Re: Change LOTTERY SYSTEM
« on: June 03, 2026, 12:00:46 PM »
But I don't think it would lower the price of valuable items that much. In my opinion, more LTs would definitely be drawn. you draw one category, not all 5 as before

 as D0gm4 says add this option and you draw everything for one LT or you draw one category for LT + 10m e.g. also a good option for deleting large amounts of gold on the server

4
Suggestions / Re: Change LOTTERY SYSTEM
« on: June 02, 2026, 10:33:10 PM »
There's absolutely nothing on the AH. If anyone gets something, they keep it for themselves until they collect enough shards and runes will make it perfect or sell it or delete if unlucky
They keep entire characters of items. What are you even talking about?

5
Suggestions / Change LOTTERY SYSTEM
« on: May 29, 2026, 01:27:27 PM »
I propose to change the data of 3 lotery systems in 5 and add royal gt manual to each and each one is responsible only for one type of item, e.g. cap/armor/gloves/kilt/boots.
you can focus on one and then move on to the next
sometimes u need a lot of this gear to make it perfect how u want then

ps.It would also be helpful if you made some changes, like lowering the ignore def.
People had maxed out their gloves and now they have to be changed, so such a change would also help.

and we all knowing how works spin machine then how many items going deleted
this change shoud be made !!!!

Eternal map  this change will help a lot too

6
Suggestions / Re: suggestion
« on: May 06, 2026, 11:19:48 AM »
update refinery list

yea Roundtrip passport bring back when ther its no event like latria and eclipse ofc too

I'm in favor of creating an NPC that returns EC items that were in the ring and giving back the ring/neck 0/3, or running an event like this from time to time.

im  in for more mobs in shienwood 

7
Suggestions / Re: Community balance project
« on: April 22, 2026, 09:45:54 AM »
But there are also characters created for critical, like Zerk Swash Ranger, and they're invisible, like your knight, but you're playing a cast class. Everyone gives up on critical classes because they're useless.
try to capture the castle only with critical characters, there is no chance this its balanced? dont think so even if u had a res debuffs etc


In my opinion, we need to try something, test it, and change it, rather than just stand there while the server dies. atm we gived so meany sugestion and thay didnt try anything

8
Suggestions / Re: Community balance project
« on: April 22, 2026, 09:28:17 AM »
I don't think they'll go in that direction, as you can see they don't do things that are on other servers.
 70%, it's still not much, see what difference there is now in ignore defense when they reduced it to 80%

and that what u talking about in 3 sec on full pt buffs u still can do nothing in my opinion u can use skill but will be blocked anyway on that
ofc self buff meaby will help something but ther isnt fights on self always full pt buffs

9
Suggestions / Re: Community balance project
« on: April 22, 2026, 08:16:24 AM »
change stun stats from rings neck boots wepon to Acceracy

a lot of classes have stun in skills so I think it would be a very good decision and it wouldn't be permanent

and give slow classes that don't have it and the problem is solved

10
Suggestions / Re: OLD dungeon on Broken Bridge ( old infernum map)
« on: April 18, 2026, 10:10:38 AM »
You can also introduce other pets because in my opinion it doesn't look nice ;p
or mixing these and getting random others would have to introduce some with a new look



11
Suggestions / Re: doubled mobs in shienwood
« on: April 17, 2026, 12:16:56 PM »
There is some truth in this, but we have a game adapted to collecting a very large number of mobs, but there you have to take from someone else to collect the full amount and sometimes they even disappear because they are too far away
Also, if the gameplay is so high, especially with dmg/hp, then mobs should also be a challenge. More mobs = a bit more interesting farming, and you don't just stand there and run macros.

12
Suggestions / doubled mobs in shienwood
« on: April 17, 2026, 09:05:44 AM »
Increase the number of mobs in Shienwood, double the number. Only 5 people can farm, but what about the rest of the guild?
there were really cool so many mobs when there were only double 7th wave do it for everyone waves

13
Suggestions / OLD dungeon on Broken Bridge ( old infernum map)
« on: April 10, 2026, 09:55:22 AM »
The previous Infernum dungeon, which was next to Tullan Broken Bridge, can be converted to farming materials from mobs. Later, it can be used to reef pet reinforcement manuals. A given material and number of manuals are upgraded into one Super Pet Manual, which is combined with the material obtained from the boss in a given location. This increases the success rate by 5%. For example.

In my opinion it was a very cool dungeon, use it

14
Suggestions / Re: Castles fights
« on: March 22, 2026, 12:05:26 AM »
Why? I'm just asking what you think.

Less and less time to play, etc.

Fewer and fewer players

The guild still has 15 slots.

15
Suggestions / Castles fights
« on: March 21, 2026, 11:39:00 PM »

Maybe we could change the castle battles.

Namely, reinstate the stull and start at 4 p.m.

Each castle lasts 30 minutes; one ends, the next begins.

stull - (starts at 4:00 p.m., ends at 4:30 p.m.)
deribelle - (starts at 4:30 p.m., ends at 5:00 p.m.)
trigard - (starts at 5:00 p.m., ends at 5:30 a.m.)
tullan - (starts at 5:30 a.m., ends at 6:00 p.m.)

Pages: [1] 2 3 ... 12