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Messages - shado

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1
Suggestions / Re: a suggestion for the next update
« on: December 02, 2025, 02:13:08 PM »
+1 or enter an item that returns all items in the slots

2
Suggestions / Re: TOH 3h & Suit 5h
« on: November 28, 2025, 03:15:21 PM »
yea thay made like it then, but true thay shoude change it to 3h/3h or 5h/5h

and btw there are people who play only 2/3 hours a day or less

3
Suggestions / TOH 3h & Suit 5h
« on: November 28, 2025, 02:21:18 PM »
I suggest adding the 3-hour toh and 5-hour suit that's being given away to NPCs for 100 million each. New players will be able to farm without spending money, which immediately turns them off upon entering the game.
max dressed players I don't think they need 3h toh and 5h suits, they buy 14-day ones

4
Suggestions / Re: Guild Ranking monthly event - Change - Suggestion
« on: November 23, 2025, 12:15:36 AM »
1. 3x  pets lvl 9 or 10
2. 2x pets lvl 9 or 10
3.1 x pet lvl 9 or 10

5
Suggestions / Re: Guild Ranking monthly event - Change - Suggestion
« on: November 14, 2025, 10:10:50 AM »
The guild rankings speak for themselves. What should it be? GvG!!!!
Nothing else. Introduce a limit on GvG fights, like tickets that allow you to fight. The number available per month is subject to discussion, but it renews with each new month.
Rewards yea i agree change BG spining to new spin system tickets(other then atm we have ofc) from GVG ranking and from castles AL and other, change rewards of gold for new spin tickets
that's where they should be like Shards, Rune, Tools, GT, Manual, Archons, Royal, Pets 1 to 10 - it's up for discussion, maybe lower levels than the max right away,
And set the minimum requirements that allow fighting in GVG we need something that block spaming of GVG. or creating a guild is only possible after GM approval and IP verification before creation.

If you want to introduce a boss ranking, you can do that too, but move the Teslon to Eclipse so new players can join it. New players can't farm Teslon because that's where the endgame players with full level up are always. Then introduce the boss in Shienwood, as it should be.

Each boss drops a trophy corresponding to that boss.

BS bosses give you a combination stones box(the new one random 1 to 6). You have bosses on every flor. (change boss to 1 of each flor and with the same drop like it is now or these 4 bosses will drop the same trophy so don't change anything anymore and count as one)
Tesslon gives you Eclipse boxes.
Shienwood gives you Sarcophagus.
Kaligo gives you a Kaligo box.
Of course, a certain amount and a monthly amount. People could also compete this way if you introduced something like that.


6
Suggestions / current drop and start of new players
« on: November 05, 2025, 07:05:09 PM »
Given the current drop rate and additional item drop stats, I suggest removing rare and unique items from the game because they quickly become invisible. As for beginner players, make them level 5 elite and give them 1 LT, or give them a starting level 1 weapon with some damage to make it easier for them to get started, and for a month, a true poison set.

7
Suggestions / durability of the suite/toh/etc.
« on: October 05, 2025, 11:21:50 AM »
I suggest changing the durability of all items that have a specific number of days, such as Toh Suit, etc., so that the durability of Suit/Toh or other things is counted in game days like food, not like currently

8
Suggestions / Re: Community balance project
« on: October 02, 2025, 12:07:34 PM »
Completely remove stun from every item in the game and only give them skills with the appropriate colddawn, they currently have them, they just need to be refined

9
Suggestions / Re: Community balance project
« on: August 18, 2025, 11:56:10 PM »
1.Sorc Buff "Deadman Awaken" & Elem buff "Absolute Territory"  these debuffs are useless, maybe change them to the functionality that Archlord has, i.e. anyone who attacks will receive a weakening effect for a while

2. Don't create a new magic knight class. Remove the SB debuff you gave him. It's not a magic class. If you want to improve him, give him a Crit Res debuff and take it from the mage. And in place of the mage's crit debuff, give her Dim Res. With this current stats, it's hard to remove Dim Res sufficiently, and with that HP boost, too. Do you want to remove crit class completely?

3.And why are you forgetting about Slayer? Nobody plays this class, it's only used for bosses.

4.Reverse the cap on ignore def. Many players have already maxed out this stat and built builds for it, and now this change?

5. As for the stun, it could be removed, but you need to add more mspeed debuff, then the person might be able to defend themselves with skills and not run away, such a solution could be tested
 
6. do something about gold, you said you would introduce something, but currently gold is losing value significantly after the last change

10
Suggestions / Re: refinery system after new update
« on: August 10, 2025, 10:18:55 AM »
Yes, this update is awesome, but adding tabs for stones/rings/necks/food/mats would be awesome too.

If you included everything in the game on this list, it would be so OP.

11
Suggestions / Re: Guild battle square or battle royal arena
« on: August 08, 2025, 12:00:44 AM »
Well, it would be nice to have both, and registration on GVG fights on one of this platform, so you could fight, for example, three times a day. Implement such limits, similar to the PvP Arena. Note that this would really benefit the server.

battle royal arena = PVP system

Guild battle square = GVG system

both ofc need be registration  @admin @GM-MOD think about it

we dont need another place to farm or etc how much tiem we need farm we need more action here

12
Suggestions / Guild battle square or battle royal arena
« on: August 04, 2025, 10:01:06 PM »
Guild battle square or battle royal arena this its a place where u can create an arena here where players can fight for points on the leaderboard 2 vs 2 / 3 vs 3 and 5 vs 5 or something like that, we don't need any prizes but good fun

13
Suggestions / Re: Eternal Battlefield & World
« on: June 07, 2025, 12:55:59 PM »
yes I agree, you shoud will return the previous drop or improve drop uniques, give more mobs and faster respawn
now we drop in 1h like 70/90m, before u got much more like 200/300m + stones shards runes etc
ofc im on mobs in same lvl like me for better drop + TOH etc

14
Suggestions / Re: Eternal Battlefield & World
« on: May 11, 2025, 12:20:41 PM »
you introduced a world where you can't trade so I think it's time to introduce the possibility of trading ec not only items but between players the possibility of selling an item outside eternal for ec and the possibility of buying the necessary ec items in eternal. not everyone buys ec or so I think at least
you can enter a certain number of ec and trade it with another player

15
Suggestions / Re: Community balance project
« on: May 05, 2025, 05:35:30 PM »
Skill/mechanics/class name: STUN
Problem: perma stun
Numeric adjustment or possible solution:
option: Give a stun  protection buff  to all class(elem,sorc,orbiter,summoner only thay left) and give more slows debuffs
option: delete stun stats from wepon boots and rings
option: delete stun from game and give crit res debuff or dodge/block debuff  to crit class what thay need to be more usefull

Skill/mechanics/class name: Knight Godlike/Barrier
Problem: can buff godlike and barrier to often
Numeric adjustment or possible solution:
option  : Make it impossible to buff 1 with the other

Skill/mechanics/class name: Mage
Problem: To fast
option :take out some MS like 10/20%

Skill/mechanics/class name: sudden deluge
Numeric adjustment or possible solution:
Option: delete from mage and give this debuff to knight and change to 20% max debuff

Skill/mechanics/class name: Sorc, Narcolepsy
Problem: Narcolepsy 
Option; make more coldown

Skill/mechanics/class name: Swash mouvement speed
Problem: to slow
Numeric adjustment or possible solution:
option : increase  MS 10/20%


Skill/mechanics/class name: Elementalist Bomba
Problem: Is a pet and need to be in close combat to explod and take effect and on siges she dont attack this person what i chose all enemy are on red then
Numeric adjustment or possible solution: Make the skill a debuff skill and not a pet (meaby change Sprit Smash or change bomba to skill)


Skill/mechanics/class name: Elementalist
Problem: Fix the revive BUG
Numeric adjustment or possible solution; idk how fix it

Skill/mechanics/class name: Elementalist
Problem: debuffs  dim res on mobs not working good
Numeric adjustment or possible solution better scaling of dmg on mobs with dim dmg


Skill/mechanics/class name: Elementalist
Problem: Pets are useless
Numeric adjustment or possible solution:
option  : Make them non-targetable


Skill/mechanics/class name: Summoner Sacred one
Problem: its pet then same like bomba (elem)
Numeric adjustment or possible solution:
option 1; Make the skill a debuff skill and not a pet

Skill/mechanics/class name: Slayer, Break Armor and Tidal Wave
Problem: Slayer hit to high and not often enough,  1 hit succes per 1 min cant kill any1
Numeric adjustment or possible solution: Take 10% from Break armor debuff and change skill Tidal Wave give  about 30/40% dodge/block debuff

Skill/mechanics/class name: Orbiter
Problem: to slow
Numeric adjustment or possible solution: increase  MS by 10/20%


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