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Messages - Bastos

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Report / Re: Bugs that heavily affect pvp
« on: October 26, 2021, 08:42:17 PM »
not that I know of unfortunately.. always had to relog and sometimes even needed a full restart because my HP and Cast were bugged (mounting and dismounting, taking armors off and putting them back on, off/oning suit didn't fix it)

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Report / Re: Bugs that heavily affect pvp
« on: October 25, 2021, 10:20:55 PM »
he means party details, seing the buffs on the left side under the names

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Suggestions / Re: Adjust knight/zerk, swash and scion weapon lottery
« on: October 25, 2021, 03:24:23 PM »
well.. whatever your playstyle, you can't afford to use 2h weapon currently on a zerk, because you will lose too much SB.
for crit you can use 1h sword or axe
for cast you can use blunt
for hybrid you generally use blunt as well.

So if you want to play crit, you have 40% chance to spin something usable but if you want to use a sword for the higher AS then it's only 20%!. If you want to play cast or hybrid you have 20% chance. Still don't see it being 50.

2H weapons will be much better once HH comes, but even then getting a weapon for the playstyle you want will always be lower than 50%.
On rangers for example, if you want to play crit 50% chance to get bow, if you want to play kataria, 50% chance to get kataria.
On summoner, you are missing a karon, just evolve to slayer and you can 100% get karons.

This suggestion isn't about making knights and zerks stronger. It is about balancing chances of getting a weapon that you would want.

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Suggestions / Re: Adjust knight/zerk, swash and scion weapon lottery
« on: October 25, 2021, 03:06:48 PM »
I do get what you are saying, a knight or a zerk can choose between 5 weapons bla bla, more playstyles and whatever. Even though knight zerk can use 5 weapons, only 2 of them are viable. it's basicly a ranger that could use 3 types of xbow and suck will all three of them, leaving only kataria and bow as viable ones.
What you are not getting, is the equal chances for getting a weapon. You play crit ranger, you have 50% chance to roll a bow, 50% chance to get a kataria that you don't want. If I play crit zerk, I have 20% chance to roll a 1h sword and 80% to get something useless for me.

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Suggestions / Re: Adjust knight/zerk, swash and scion weapon lottery
« on: October 25, 2021, 02:26:06 PM »
Take a minute where you are not thinking about your own class. I agree, it wont be 100% fair ever, but this doesn't mean we can't change things to get as close to 100% as possible.

Why should it be twice as easy to get a good weapon for slayer, than for other classes?

Also currently having 5 possible weapons doesn't do much for knight/zerk lategame. You know that you want to play crit or cast before spinning. Generally you try to find a weapon that fits your playstyle, and not adapt your playstyle to the weapon you have.

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Suggestions / Re: Adjust knight/zerk, swash and scion weapon lottery
« on: October 25, 2021, 02:01:13 PM »
I'm sorry but as a ranger I can say it's unfair I can't choose more than 2 weapons type.
For knight and zerk you have many options and builds depends of weapon and this is already your advantage, it will be unfair for other classes boosting chance for them in lottery. You just want your class too easy?

it is not about making my class easy. It is about balancing RNG.

I understand, that you dont like the suggestion for zerk/knight, what about the nerf for scion lottery?

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Suggestions / Adjust knight/zerk, swash and scion weapon lottery
« on: October 25, 2021, 12:35:02 PM »
Currently with the majority of the classes, when you roll for a weapon, you have a 50/50 chance of getting the weapon you want. However, there are some exceptions:

On scion, if I am not mistaken, you can make it 100% by evolving into orbiter/slayer to guarantee karon/xenon.
With swash you have a 66% chance to roll rapier/dagger, so 33% if for ex. you are looking for a good rapier.
For the rest, except knight and zerk, it is 50/50.
Currently, if you want a 1h sword, it is better to roll on a swash, because you have a 33% chance of getting one, while on a knight/zerk you have only 20% chance.

For a zerk/knight using anything else than a 1h sword, you only have 20% to get the weapon that you want. 20% compared to 33%, 50% or 100%.


What I would like to suggest are the following changes:
1. On a scion, always have a 50/50 possibility to roll karon/xenon, to make it fair.
2. On a swash, either remove the 1h sword, since no swash is ever going to use them, or adjust the system this way: If rapier is equipped, you can roll only rapier and 1h sword, if no weapon is equipped only allow dagger and 1h sword. This way swashes could also guarantee with 50% chance a weapon of their choosing. I'd honestly prefer option 1.
3. On knight and zerk: For example, if I am using a 1h sword, let my options for rolling be 1h sword and 2h sword. For axe 1h axe and the 2h halberd. For blunt 1h blunt and one of the 2 two handed ones.

Thanks for reading, any input, positive or negative is welcome.

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Suggestions / Re: Green Worm
« on: October 25, 2021, 09:46:13 AM »
just a ?
where was that suggestion when rog dominated latria boss?

Rewards were much worse back then. A boss used to give 2-3 tickets on average. Now it gives 10 tickets AND you still get 2-3 scions/ashtals from the boxes. So rewards are 3-4 times better.

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Game Discussion / Re: Mounts
« on: September 01, 2021, 11:01:51 AM »
only normal phoenix can be refined. rest come from mount chests.

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Suggestions / Siege times
« on: July 10, 2021, 12:10:05 PM »
Saturdays are generally days people go out with friends or family, while sundays are spent at home more commonly. We discussed with the GM, and we could change the siege days to sundays, or leave them as they are currently, on saturdays, depending on what the majority wants.

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