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Messages - Hodor

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1
Game Discussion / Re: Occasional Server Anniversary Survey
« on: November 21, 2024, 01:47:08 PM »
1. How long have you been playing Archlord (you can specify the year or episode)?
2011.

2. How long have you been playing on our server?
Since the startup.

3. Have you played/are you playing games similar to Archlord, if so, which ones?
I have played plenty of MMO's in the past: Guild Wars 2, C9, Star Wars: The Old Republic, Runescape, ....

4. Would you play new games inspired by Archlord?
I would probably try it out. Don't know if i would like it.

5. Which class was your first choice, and which one was your favorite?
First class i ever played on codemasters was sorc, i do not have a favorite, i have multiple accounts geared so i can switch around.

6. Which class do you consider the most balanced and which one the least?
I feel like the mage is in a perfect position now, can be a real bully on the battlefield. All other classes have their pro's and cons.

7. Would you play a mobile version of Archlord (classic Archlord with modified controls)?
No. Mobile gaming is for peasants and people who can't afford a proper pc.

8. Are you a PVE or PVP player, or are both of these issues equally important to you?
I'm mainly a PVP player, straight into action. Farming is needed to get to a point for sure.

9. Rate the economy in the game on a scale of 1 (worst) - 10 (best).
Uhm, can i pick lower than 1 ?

10. Rate the ease of obtaining equipment on a scale of 1-10.
Obtaining the equipment is fairly easy, so a 7 - 8. The stones and shit that goes in it, and the tools required to max it are a bit harder, i would say 5.

11. Rate the level of balance in group fights on a scale of 1-10.
In equal fights, with same numbers, the fights are enjoyable and fun. 8

12. Rate the level of ease of play for a new player on a scale of 1-10.
Up untill a certain level it's easy for new players. As soon as higher levels come in the picture, it's a 3.

13. Rate the cost of playing on a scale of 1-10 (don't rate RMT between players, this is just about in-store purchases)
The ecoin prices are somewhat fair. 7.

14. Rate the changes in the game over the years on a scale of 1-10 Justac vs. the original game.
Updates can be a bit slow, new content takes a while, game can get a bit boring after months of the same thing. 5

15. Rate the efficiency of the Helpdesk on a scale of 1-10.
Most of the time my problems have been fixed in a 24hr window. So a solid 9.

16. What form of communication with us and other players suits you better, the classic forum like it is now or creating an official Discord channel.
I barely use the forum. Only to check the updates and changes to the server. Discord is where all the stuff happens.

2
Suggestions / Re: Class balance - expirience share
« on: September 07, 2024, 04:32:38 PM »
Been suggested before, but here we go again

Swash:
Take away 5 - 10 % movement speed from fortitude soul and add it on a non party buff from swash.
In selfbuffed fights it will hold the same movement speed, but in fullbuffed fights this will result in a balanced change for both parties.

3
Suggestions / Re: Class balance - expirience share
« on: July 24, 2024, 01:35:30 AM »
change the useless skills of elem, such a bomb is so incomprehensible that it takes a lot of time to say nothing or attacks another person who is not in focus or is standing behind me
give a debuff to, for example, Frozen Darts

change the same
Sacred One
In summoner's case, I guess it's just like these debuffs that clash with each other, so

Slayer has a debuff like Tidal Wave
doesn't give anything, give Slayer a little more opportunities
change to dodge/block debuff
next 30%
e.g. knight have now a lot of dmg after update and very large 2 block/dodge debuffs and he is more durable than slayer, there should be some balance

Slayer has a crit resis debuff, knight doesn't. Every class has it's pro and con. Can't buff a slayer's dodge and block debuff cuz " It's not the same as knight ".

Also Bomba is pretty reliable. You can spam what 9 of them now after increase gate change. The larva is very unrealiable, since it's easy to kill and counter. Bomba's stick to you after they attack and you WILL get the debuff.

4
Best Damage Event / Re: Berserker Casting
« on: July 19, 2024, 02:05:55 AM »
Hodor: 77532

max-dmg-zerk" border="0

5
Taketwo

bs-event-tittle" border="0

6
Game Discussion / Re: Changes in Infernum
« on: April 25, 2024, 01:22:26 AM »
Infernum “Friendly Fire” settings will be restored. It was probably removed accidentally with the Infernum skill fixes. Thank you for your inquiry.

Can you accidentally give me a fearless wonder and 2x eidolon 6/6

7
Report / FIX RESTRAINT INFERNUM
« on: January 24, 2024, 02:55:06 PM »
FIX RESTRAINT INFERNUM

Kthx <3

8
Suggestions / Re: hello
« on: January 17, 2024, 10:16:29 AM »
You should be punished for killing other players! Don't kill other players if you're scared! Since when does a killer become a victim?

kys

9
Suggestions / Re: ShrineWood
« on: January 16, 2024, 12:44:45 PM »


        3#  Change Wave 1 & Wave 2 , to let Wave 1 - 7 have some "precious game items"  chance , to make this area have some fierce battle

 
    For many top players around me, they prefer intense battles over endless farms everywhere. it's quite boring...


These are the intense battles you were talking about? Bringing 4 mages lv 140 to feed and perma revive to get as many antis off as possible ?

You, sir, are full of shit.

mages" border="0

10
WTB knight

11
Game Discussion / Re: Swash nerf
« on: December 19, 2023, 02:24:35 AM »
Another option is to take 5% from the HH party buff and put it on Advent legend. 5 % doesnt seem that much, but it makes a diffrence of 10% overall in teamfigts

Also put the resistance on masquerade master on another masquerade and the other masquerade stats on masquerade master so you can rebuff easily QQQ

12
Wait so i'm not getting a new buffer ?

13
If you do stop, pm me, could use a new buff knight

14
Suggestions / Re: Debuff dim res in game and elem
« on: November 07, 2022, 02:25:31 PM »
Orbiter can reduce element resistance;
Archer can reduce element resistance;
Hunter can reduce dim resistance;

but ranger has none

They all belong to the bow class

so maybe should give ranger a ele/dim debuff to make server ranger player is Not Just Me (other ranger

all lvl up for farm)

So I guess Darkness has objections, because we are at opposite side  ;D ;D

I'd like godlike on my zerk cuz both zerk and knight belong to sword class

15
Suggestions / Re: Debuff dim res in game and elem
« on: November 07, 2022, 02:22:32 PM »
My resis debuff on zerk veri weak, plis buff, player keep max 80%  :'( :'( :'( :'( :'( :'( :'( :'(

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