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Messages - GM-MOD

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1
Announcements / New info.
« on: May 24, 2025, 02:30:33 AM »
Hello, all the remaining players who didn't receive their rewards from the event channel, please send me a private message containing information about your channel name (or account name), LVL, and number and name of 130+ uniques you possessed there. And what kind of uniques and/or royals you want on the main server as your reward.

In a couple of days, we will introduce a new drop system in the Eternal Battlefield. Furthermore, you will be able to drop the special material that will be useful in the upcoming full release update. To clarify, the drop of material will be the same for all battlefields, so you will be able to choose what kind of area you are farming in and pick the best that suits your gameplay.

There will be a few further adjustments to the game and a “hotfix” to the Mutation skill.

2
Suggestions / Re: Community balance project
« on: May 15, 2025, 10:40:17 PM »
@Wang Maybe you should stop speaking for your friends and your friends should rather make suggestions here. Justac gives you the chance to participate in the project and everyone should take advantage of it. Waiting and seeing what happens is not the right way.

peace

Wise words, Bosscrit. Indeed, that is your chance to show us your point of view on such a delicate subject as a class balance.

3
Free Chat / War between unions
« on: April 29, 2025, 10:13:58 PM »
Hello, a few words from our perspective about the war between unions. Foremost, we are tired of these situations; nonstop, we are receiving tickets from both sites accusing the other side of doing some unspoken abuses that should be instantly punished. This reaching the point that even if you are reporting something really suspicious, I have to be extremely cautious about any action I take because I'm afraid I'll punish an innocent person. Since I'm not sure if the whole situation not some kind of setup, edited video or manipulated in any other way. Remember, we are thankful for reports you are posting with good intention, we are trying to make this a better game, but you are not judges here. If I acted strictly without doing any investigation in each case, probably most of you would be banned for whatever reason you were reported for, starting from insults ending with cheating accusation. Most likely, some of you are thinking that we don't care as long our account balance is positive, but you are mistaken. We deeply care for each of you, even sometimes you insult us on tickets or posts, we are trying to do the best job we can. I wish this cycle could end as soon as possible so we could cooperate with all of you without any concern about your intentions. We are all together in this game, playing for the same cause.

4
Suggestions / Eternal Battlefield & World
« on: April 29, 2025, 09:51:58 PM »
Hello, if you would like to contribute to the improvement of Eternal Battlefield or any other part of the game, please post your ideas as the template you're seeing below.

Problem: 
Possible solution:


For example.
Problem: PK players are camping on every exit inside new villages zones.
Possible solution: Make a teleport inside every village for players to move across the map to avoid being camped near exits.

I'll read every post. Players are allowed to comment about ideas of other people, but please keep is free of trolling, we are trying to build a better place for everybody.

5
Suggestions / Community balance project
« on: April 29, 2025, 09:48:24 PM »
Hello, if you would like to contribute to the improvement of skill balance across the whole game, please post your ideas as the template you're seeing below.

Skill/mechanics/class name:
Problem:
Numeric adjustment or possible solution:


Example.
Skill/mechanics/class name: Seismic Shock, Berserker.
Problem: Seismic Shock skill block removal is too low.
Numeric adjustment or possible solution: Rescale it to remove at least 60 skill block at stage 15.

Example 2.
Skill/mechanics/class name: Summoner.
Problem: Summoners are too strong, they have great damage and at the same time they are super tanks and have no weakness against any class.
Numeric adjustment or possible solution: Reduce their block/dodge chance to be more susceptible against critical classes.

I'll read every post. Players are allowed to comment about ideas of other people, but please keep is free of trolling, we are trying to build a better place for everybody.

6
Announcements / Re: The Eternal Battlefield ( Prison Realms )
« on: April 19, 2025, 01:22:30 AM »
Hello, for now, explore and enjoy the idea behind The Eternal Battlefield. Take your time to learn the new rules of the area; don't rush the leveling process, or you can be short on the items to progress. Don't forget to upgrade your character defenses; monsters on level 40 and above are not as kind as monsters below that level.

After one week, we will do a counterbalance of the area and try to improve it based on the logs and your community feedback. This world has a lot of potential for nice fights in the future, and we will be sure to cooperate with our community to set it well for everyone.

I have a personal request to big groups playing to give a chance for solo players to enjoy the battlefield as well.

Take care, and Happy Easter!

Chicken is fat.

7
Announcements / Re: The Eternal Battlefield ( Prison Realms )
« on: April 15, 2025, 12:31:39 AM »
Hello, I think you would like to know a few things about our plans, so here they are, in the form of a more or less accurate timeline:
18-19 April—Release of the Eternal Battlefield Beta Run (with no new material dropping yet to test it properly on the live server).
18-19 April—Start of Latria Chicken Attack Easter Event.


25 April—balance of drop/mechanic/prices in the new areas, start of community balance project (balance the classes based on the Eternal Battlefield Zone levels thresholds 50, 100, 150 with collaboration with our community).
28 April—Start of Event Server Rewards distribution.
23 May—Release of community balance project.
30 May—Release a full and balanced version of The Eternal Battlefield.

A few things more, to explain. Any overlook of the Eternal Battlefield mechanic has the potential to destroy the whole server economy; that is why we are doing that in such stages to avoid any major mistakes that we could introduce with the update. We did some extra work to add some Easter theme events for you to have some fun during those test days. We would like for you to have some time for testing classes on different levels to later introduce a new class balance patch. Please take some notes of classes and try to be objective and look from different angles for every change you will propose. We are taking this seriously, and we expect proper discussion from all community members. If the community balance project goes well, we could start refreshing other areas of the game for your vision.

8
Announcements / Re: The Eternal Battlefield ( Prison Realms )
« on: April 11, 2025, 10:34:39 PM »
Identify the problem.
There is something that has changed a lot on Justac server compared to the vanilla Archlord. This thing is an extremely extended character itemization that all players, especially returning players, have to overcome to reach level to potentially compete with the rest of the fighters. And since the time and effort to reach that level is very high and there is no shortcut on our server, for some people, especially solo players, that task seems impossible with the time they can spend on the game.

Our solution.
We will introduce a new, fresh way to jumpstart the game for players that don't have so much time in their lives to grind every day. Of course, that way is for every player that would like to do that. Since we would rather not destabilize the main root server economy, the alternative route of gameplay will take you to a completely closed location that every player has to fight for their survival. These areas will have their own rules, items, and level restrictions compared to the rest of Chantra World. You will choose the level you want to stay at yourself.
Zone I — 1-49
Zone II — 50-99
Zone III — 100-150
To enter any of the zones, you will be required to make a fresh Level 1 character with a special sign on your account, and you will be automatically moved to the new encounter area.
The goals for any of those areas will be to gather a new special material that will be allowed to be sent to the outside world and be used as a new currency in a special merchant that allows you to buy out missing pieces for your outside characters. Yet, the Eternal Battlefield is not a safe place to farm on. The area will force you and everyone else to compete for the resources. Party disabled, trading disabled—there is no place for comradely on the battlefield; everyone's on their own.

What will be specially different in Prison Realms will be an aspect of the PvP Drop system that we will introduce. There was a time in the Archlord history that a system similar to this was introduced into the game but was instantly corrupted by adding the p2w system to that. There won't be any way to obtain items preventing PvP item loss on Justac. Additionally, we changed the next important thing that is crucial for the longevity of such a world: items now have a high chance to become destroyed, not dropped. What that will do, in fact, is level a power between a whole player base. It should not matter too much if you grind there for 12 hours or 1 hour per day for character power inside the area. Be aware of the skull, you nasty PK.

The Eternal Battlefield will have a very fast dynamic itemization; there will be extremely fast progression of the character, but remember not to attach too much to your items there, since you can lose complete sets in intensive fights and not even a bound items will stay with you.

9
Announcements / The Eternal Battlefield ( Prison Realms )
« on: April 04, 2025, 07:40:45 PM »
Hello, I think it's time for some little teasers of the new update. Just giving you a sign that we are working every day to deliver probably our most ambitious project.

Remember, you don't know the rules of the new area, so please do not react to the overwhelming itemization you could see in those teasers; all current items will retain their value.
PvP Drop Enabled ;)

What about new merchants?




10
Announcements / Re: Justac 2025 — The New Chapter.
« on: February 20, 2025, 06:45:08 PM »
Hello, I want to inform you that we have a delay in our update due to technical difficulties of new update. We would like to make a new and fresh mechanic that is very stubborn to set proper.
Update is delayed to beginning of April, we will do some in game give-aways to sweeten you the waiting time.
With that, I will have to postpone the rewards from the Event Channel until our update is competed. Please excuse me the inconvenience, I'm a person responsible for rewards from the event channel and I cannot split my focus right now.

P.S. 
Please do not spam the ticket system with your inquiries from an event channel. Our system of work is usually independent for every GM, and by that other GM could be clueless about what is going on. If you have questions about event channel, please send them directly by a private message to GM-MOD. (Usually I check forum once per week)

11
Announcements / Re: Justac 2025 — The New Chapter.
« on: January 20, 2025, 11:55:04 PM »
Hello, recently we got a mass of tickets with questions about account sharing on Event channel, so allow me to clarify them in one post.

Account sharing is legal. There won't be any problems while receiving a reward for your achievements, until you are a player who spends most of the time playing on it. Yet, only the person who owns an account/s will receive a reward once.

“Every player is entitled to receive one type of reward from every reward type. Any attempts to receive multiple rewards from multi accounts will result in disqualification.”

We have detailed logs of characters and players, and we will check every single achievement.

I have a request for players living in the same house or playing from the same PC to send a private message to GM-MOD with this information. It will simplify our log checking after the event is over. Thank you.

Please do not flood the ticket system with questions about Event channel, direct those to GM-MOD in private massage.

12
Announcements / Re: Justac 2025 — The New Chapter.
« on: January 03, 2025, 03:45:09 AM »
Event Server Channel F.A.Q.
1.
Will  players need to download another game, or will it be added to the current game?
No, the Event Server will be added as an option to connect on the server logging screen.

2.
A similar question, will players need to make another account, or will they use an existing account?
Any old or new account will work, server channels share the same E-coins account balance.

3.
Are players allowed to create multiple chars?
Yes. There is no limit of characters created, yet you can receive reward once.

13
Announcements / Re: Justac 2025 — The New Chapter.
« on: January 01, 2025, 06:26:58 PM »
Hello, we would like to wish you all the best in the new 2025 year!

The Event channel is ready to start, and it's an exact copy of Justac with a few changes:
- Experience rate is reduced by 50%.
- Level rewards uniques are removed from NPC.
- New unique accessories (level 130) are not tradable.

Event Channel Challenge List:

Level:
- Level 130 = 1x new 0/3 unique accessory of choice
- Level 140 = 2x new 0/3 unique accessory of choice
- Level 150 = 3x new 0/3 unique accessory of choice

Craft:
- 2x any new unique accessories possessed by character = The Royal Cloak
- 3x any new unique accessories possessed by character = Advanced Basic Royal Cloa
 
Guild:
- Castle holding guilds will receive 30x Forgotten Tools of Ayre and a position in the future forum/discord Hall of Fame.
- Archlord holding guilds will receive 30x Forgotten Tools of Melanelen and a position in the future in game/forum/discord Hall of Fame.

Rewards will be granted on the main Justac server, after the Event channel will be deactivated. 
Every player is entitled to receive one type of reward from every reward type. Any attempts to receive multiple rewards from multi accounts will result in disqualification.

Any tries of cheating/glitching/botting will result in bans on both Justac server channels.


We wish you good luck with the event, and we hope you will have there a lot of fun. We won't waste any time the Event server will give us, and will try to deliver a very nice new area for our players.

14
Announcements / Justac 2025 — The New Chapter.
« on: December 08, 2024, 10:55:37 PM »
Hello, dear Justac community, I came today with a bunch of good news for you. As you saw yourself, in the past 6 months we weren't doing any major updates. The absence of our main team member again caused delay of the content for the game. But in the last days we got a meeting and decided to continue our work. So now let's talk about good changes that will come for the Justac.

Firstly, we are opening a new time-limited event server channel to promote Justac for a new or returning players. This event server will have a direct connection to our main Justac chat by Shout of Elemental and will share the same accounts and E-coin balance of the main Justac. Furthermore, the server will have all E-coin prices reduced ten times, so for example, a pack of 5k Lens+ will cost 6 E-coins or Compound potion(5) will cost 16 E-coins. Of course, there is a catch to all that prices, after the event is finished, the whole event server content will be permanently deleted. So why you should bother playing that? While the event server is active, you will have a chance to get rewards based on the level of achievements you will get playing on the event server. Those rewards will be received on the main Justac server. More, we are creating a Hall of Fame for the main Justac. Place where players' highest achievements in the game will be permanently memorialized for all players to see in the game itself. And, of course, a fresh server is a nice place to have a lot of fun. The first iteration of the event server will have mirrored settings to a current Justac server. Yes, the first one because we won't stop server promotion on the one-trick pony. In the future, we're planing to give a community a decisive vote about event server settings, we could even start an event server for a request from the community in the time you like.

The Event Server will start on 3'rd January, 8 pm global server time, and will last for 60 days.

This is only the beginning of changes.
The event server run will give us time to prepare a very enjoyable new area for Justac. I would like to not spoil anything for you right now. We will do that right before the area is ready.
More, the main server will receive some massive changes itself, mainly focused on new players' experience and boost, quality of life changes and more class balance.

After the new Justac area and changes are done, we will finally open official Justac discord, to level up our communication with our community. There, after all those years, you will have a direct communication with our team and with that, we can start a whole new chapter for the game that we love.

Justac team.

15
Announcements / Re: Exchange Service & Update information.
« on: May 21, 2024, 12:54:23 PM »
Hello, for all who's weren't able to meet me the previous weekend, I'll open exchange service again on June 1 & 2 June. Rules will be a bit stricter this time.

During the new exchange service, you will be able to exchange any necklace with a minimum number of slots of six with an advanced royal cloak and any ring level 130+  with a minimum number of slots of six containing Ring Spirit Player Stone level 5+. In exchange, you will receive back the accessories restored to the basic 3 slotted versions, advanced royal, wings, and Ring Spirit Player Stone that were contained in the item. Any extra slots above 3 or stones won't be restored.

I am sorry I could not respond to many of your whispers. The exchange process needed to be made with my total focus and full use of the chat window.

Thank you for your patience and cooperation during the exchange service. Even though the work was tedious, I had a good time, thanks to your attitude.

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