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Messages - Amoswar

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1
Suggestions / Re: Community balance project
« on: November 03, 2025, 09:16:07 AM »
I find it quite disturbing, a Volunteer that is supposed to care about the server health and assist Administration into creating a competitive environment, goes instead on his knees in front of chinese players.
Haven't seen this "Amoswar" character in game with a V tag, the only V I see is D0gm4. Why is "Amoswar" still a Volunteer? I wonder, does not seem active at all.
The guild/alliance he is "leading" seem to not be allowed to even enter Shinewood when the chinese players are online, and when they try to collect some leftovers, they get smacked.
Only RoG guild seem to be the only one that try to stand up and put up a fight, but from what I've seen they are against the entire server, respect for that.
Can't really understand what weird kind of satisfaction people have here, watching the chinese dominating your asses.
Nobody want proper fights anymore nowadays? Or you have been ordered to stay quiet and accept it? It seems so. If you are sick and tired of being a puppet, stand up and be the change you want.
A server to be healthy needs proper competition.

Hello,
I use only the character Amoswar to help players when asked to, mostly to do MM trades.
(Mostly because in my guild, we share all accounts and i would NEVER share a V account to avoid problems)

Im always available via Discord for any kind of questions. I still manage the discord we made to help players, since there is no active official discord yet.
I do play way less since I left beiing a leader of my side. Im still online multiple hours a week on multiple characters for fun.



About the side on the server,
it was never in a healthy situation,
1, Sieges
It got changed multiple times, RoG werent participating even when we were facing KTV.
RoG just started to join sieges on last couple of mins to try get 1 castle and that was it
Reducing or adding castle wont solve the motivation
They act like they miss going to siege, when we were the one having to wait 1h doing nothing just in case they would showup last couple mins.
2. Archlord Battle
With the limit of players, its impossible to win if you dont have more players then the other side,
3 ways fights is just waiting who ever start to stamp and kill him then go back.
Some changes were made to the stamps and its possible with some luck to win now. Still not worth it if you count how OP the Archlord is at farming.
3. GvG
Nobody since fire did gvg, it was only done during some Events by V
4. Shinewood
The map is on everyday, i personnaly feel it beiing useless to fight on that zone and most ennemys knows i dont attack for fun.
Its currently the only fighting zone, since there is nothing elsewhere worth fighting on endgame
So its normal all HL players fight for that zone.
KTV are stubborn, they will occupy the zone as much as they can, so would ANY guild in power.
RoG kill on sight too when they are farming,
 its THE GAME.


The game was made to be only focused on Teamfight, so without teammates, its meaningless to try to get access to EG zones.
You need players to be able to occupy a zone as you wish
Batard is currently very unactive, so RoG has alot more freedom to play.

but RoG has made themself hated by mostly everyone on the server, so yeah they will gather to crush them, its always been like that.
"You reap what you sow"

When or If Batard come back actively, maybe server dynamic will change.

Enjoy

2
Suggestions / Re: Community balance project
« on: October 29, 2025, 07:13:50 PM »
Can we stop with the target of said guild or that to justify changes.
Archlord always been about PvP and preventing your ennemys from getting their hands on good loot, thats why most good thing come from Bosses.

The HP boost is to much, no matter how you want to look at it.
Its always been the sole problem since Justac, NOBODY can kill anyone with those boosted stats.

Its also hard for Justac Staff to find good balance, thats why they focused more about TEAMFIGHT then solo plays, since its normal to die if you have multiple players on you.

Lets hope something get done for Gold and something change for HP.

thanks

3
Suggestions / Re: BOEC
« on: September 20, 2025, 05:12:57 PM »
Best of each class is a dofferent title then "best damage"

Yes we all agree the BD event is only won by the player who is willing to invest the most on gear he wont use.
They posted today that they wont do it again and next time it will be about cleaning a variety of mob the fastes

As of BoEC, last edition took way to long to figure out, easiest way to fix those issue is by testing already if class can kill each other, then adapt the PvP zone to make a fair fight for each other.
They could also restrict some items like Hestia that are way to strong.

Best Team was already something we did, players stopped wanting to showup for it so we stopped to do it as Volunteer.

We can talk alot, but when events or activities are made, alot of time its not participation that we face, but only complaints.

Players should start to be willing to FIGHT and sometimes lose in order to enjoy the game.

4
Suggestions / Re: Community balance project
« on: September 20, 2025, 07:24:31 AM »
The issiest way to fix the anti-stun skill would be to put it back beiing a "Target skill".

Would make teamfight way more easy and the skill able to be used on zone where you cannot be in partys.

Let the cooldown and the duration be the same, but make it a target skill.

That would be so nice.

5
Suggestions / Re: race boss time adjustment
« on: September 04, 2025, 11:42:22 PM »
1. There should be BG every 6 hours. Lower the drop of the mobs and it shouldnt be a trouble

2. Increase on the number of gold that can be traded was suggested long ago. I doubt 100b is a good idea, but 10b should be normal as it was before.
For AH, with current economy i can see it needed to be increase since price are all higher.

A new way to use gold WITHOUT archondrites, need to be added if they keep the uniques selling that heavy.
At the moment, alot of gold could be used to make Boxes, GT, etc. But since it need archondrites, not alot of players are doing it.
Increase price of GOLD of those and let archondrite a item for SPECIFIC craft only

100% agree Gold is becoming fast a issue, it need to be used for something

6
Best Damage Event / Re: Swashbuckler Casting
« on: September 03, 2025, 11:08:06 PM »

7
Suggestions / Re: Tombstone Feature to Honor Fallen Archlords
« on: August 05, 2025, 07:02:08 PM »
100%, make it a timer since they got AL and Give reward to killer so it become a Hunt for the BEST !

8
Suggestions / Re: Sieges time
« on: July 30, 2025, 05:51:29 PM »
Hey,

I dont think the siege time need to be changed, but i could see the need for Drayger castle to be activated on the first siege time so it give possibility for smaller number of players to win a castle and not face big union on just 1 castle.

Lets see

9
Game Discussion / Re: Problem with the event tokens and battle square
« on: July 14, 2025, 02:02:15 PM »
hello,

Most players buy them from other players.
or they use a main character to farm them and then trade them to their secondary character for BS.
There is also the option to use TOA minus -100%, to stop getting exp and farm the token then, but this is the least optimal option

hope it helps

10
Game Discussion / Re: D0gm4  use bug
« on: June 22, 2025, 04:09:20 PM »
Hello,

its not a bug, it was a feature added when Scion had no way of getting buffs cause of to strong party buffs from other races.

At the moment, i doubt its needed and is not often used.

so i doubt it will be changed except if it become used to often since its a clear way to much of a boost in stats to have ranger buffs and crit res

Send a ticket to GM and check his position on the situation. But definitly not a bug


11
Suggestions / Re: unique
« on: May 23, 2025, 01:54:19 PM »
Illegal program should be banned,

So making it easyer for players to spot uniques will make less players turn to illegal programs.

12
Suggestions / Re: unique
« on: May 22, 2025, 08:15:37 PM »
There is no option at the moment, but if players are interested in the options, they can awnser the post and if its something players want, it might get changed by Justac staff.

So speak around and ask players to show their interest

13
Suggestions / Re: Community balance project
« on: May 16, 2025, 09:40:36 AM »
First of all, I personally think that the warlock is now a very strong debuff, so please balance him. The easiest way is to restore his attack and skill distance to the previous distance! Also, the success rate and duration of his sleep skill are too high! Some balance should be done, because he also has a silence skill that is very powerful! At least let him have some risks in 1v1 to make it interesting! The current version of the cooldown can be stacked very high, so the mana value of some professions needs to be reduced! Because they don’t need to consider the problem of mana because they have 4 mana stones inlaid on their clothes! The archer has no debuff skill that reduces physical resistance. I wonder if it should be added to him. As I said before, he has a skill that reduces the blocking rate of others. I think it is useless. If it is replaced with physical resistance reduction, it will be very interesting!
Next, we should increase the movement speed of the elven swordsman. In any case, it should be slightly increased! Because he is too slow!
About Ranger If the ranger can jump very fast, he should jump a relatively smaller distance. If he jumps far, he should jump slower!
I hope the operation team will consider my suggestions. This is my true feeling in the game.
Everyone has the right to speak their mind because we love this game!
Please don't easily deny other people's opinions on the game. Please put yourself in their shoes before answering!

Skill/mechanics/class name: Sorcerer
Problem: skill distance and success rate of halt/sleep
Numeric adjustment or possible solution:
Skill distance = revert it to previous range
Halt sleep = Increase coldown of Sleep/Halt

Skill/mechanics/class name: Archer
Problem: debuff dodge/block are useless
Numeric adjustment or possible solution: add debuff resist instead of block/dodge debuff

Skill/mechanics/class name: Swash
Problem: to slow
Numeric adjustment or possible solution: increase its mouvement speed

Skill/mechanics/class name: Ranger, shadow chaser
Problem: can jump from to far
Numeric adjustment or possible solution:
If he can jump from that far, he should have higher coldown
If he jump fast (low coldown), the range of the skill should be reduced


Hope i did the traduction justice, it should help GM to follow request.
Have a good day

14
Support / Re: Account search
« on: May 15, 2025, 06:20:32 AM »
fixed

15
Suggestions / Re: 1-6 shinewood wave monster movement speed icrease
« on: May 14, 2025, 03:57:59 PM »
Yes

(100% not saying it because I got threatened by Balors at point blank)

joking aside, i can see how pulling would be a pain for players (Sorry im to used to farming with Archlord, i dont have that issue)

ok.. ok.. now i stop, i dont see why it wouldnt be a good suggestion if it help players pulling and having fun.

+1

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