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Messages - Amoswar

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1
Suggestions / Re: Feedback - actual stun update
« on: May 01, 2026, 02:31:46 PM »
Its still true that critical was always the weaker combo and caster always had the upper hand in teamfights.

The crit damage might be high, but the chance of hitting it are very low since everyone beeing targeted run.

With the server desynch its hard for critters to kill without locking someone in place.
So maybe increasing the range or AA would help (from Wonder cloak)
Or bring back the crit ignor at 100%, the 80% nerf was to nerf ignore elem characters. There was no need to nerf the crit ignor in my opinion.
Also you guys keep saying there was no counter to ignor elem, where thats not true.

There is also the point that with crit combo, you lack Skill block debuffs to hit those important debuff. So you rely on having a swash on your team or you will lose any fight.

For caster there is already the easiest combo with 100% debuffs like on sorc/mage/archer/hunter which destroy most classes on DPS uniques...

Dont get me wrong, beiing lock stun was not good,
But
Critters keep getting nerf after nerf.
They need something in return to make them viable if the stun is not a priority option anymore.

2
Suggestions / Re: Feedback - actual stun update
« on: April 28, 2026, 05:49:35 PM »
So far what I have tested, the change seems to work mostly for teamfight or when you dont have the debuffs yet on you on 1v1 fights.

My concern is that crit is getting ALOT of nerf and might affect the possibility to use this combo.

Now that caster are more freely to play, their combo was already the strongest since resist will always be the weakest stat on characters.

I would have to see it more in teamfight to know its effect, but it doesnt seems to change much gameplay overall.

Its normal for the players who use this combo to be concerned and unhappy with the change, since stun is hated by all of us.

The game rely more on teamfight then anything else, but the only way to kill some classes with critter is to lock them in place,
since everyone is very fast so im still concerned with the impact of the change, will have to see.

3
Suggestions / Re: Castles fights
« on: March 22, 2026, 05:46:29 PM »
Im speaking about overall castles situation, not just yesterday siege.

If we speak about yesterday siege, the numbers were pretty even even with our both guild facing you.

KTV had 7 players (some playing 2 chars) and we were 8 on Tullan and 5 with secondary character on Trilgard.
There was 12 players facing you. And you had that number of players available.
Past few months, we fought for Trilgard castle multiple times and couldnt win it and then fought for Archlord battle and didnt succeed alot of times.

You speak about your side not playing, but you forget that almost all of my players and I arent playing either. There is just no content and fights are meaningless
except the weekend before Archlord to secure a castle to go for Archlord.

The numbers werent the decisive factor of yesterday siege. And it was a very fun siege even if for most of the time we were getting kiilled easily. GF

So lets stay on track and talk about the suggestion that was made.

4
Suggestions / Re: Castles fights
« on: March 22, 2026, 05:05:14 AM »
Due to alliance possibly beiing to strong, they cant just put 1 castle at a time.
That would just simplify strongest union to win everything.

With multiples castles at the same time, it make it possible for smaller guild or alliance to get some castle while stronger alliance are busy on other castles.

ALL castles should be back at the same time.

Take the second castle time and maybe make it 1 hour earlier and more accesible to all.

Deribelle is only ever won by KTV which was the goal to include chineses players,
but we see them join on the other castle when its in preparation for the Archlord Battle.


But i agree it takes time for mostly no fight with current server activity

5
Suggestions / Re: some changes Refinery of shienwood items
« on: February 19, 2026, 06:38:49 PM »
+1 for just gold and no archondrites.

6
Support / Re: SEARCH account
« on: January 16, 2026, 07:45:39 PM »
Hello,

there was a fire couple years back and all data was lost.

you can find the infos about it on this forum.

Im sorry about your old account, but you are welcome to make a new one !

7
Suggestions / Re: Extra Large Defense Potion
« on: January 04, 2026, 11:46:23 PM »
Maybe not +50% but it would be a good idea to changes it for something more useful.

8
Suggestions / Re: About lv10 pet
« on: December 03, 2025, 07:52:53 AM »
I dont think its a good idea if it come from tesseris, it could come from reward of some kind of event tho.

So far we saw it only come from Eggs, it could be added as a very rare drop to some event drop.

9
Free Chat / Re: Tribute to M00nbunnys
« on: November 22, 2025, 04:16:54 AM »
Hearing this news, I am truly saddened. I hope M00nbunnys rests in peace, and I wish his family and friends could find solace. Cherish those around you! Could the photo session be moved forward?

I will check what i can do, we will try to do it when Archlord battle is over.

Since we gave a hour already, we might miss some players if we change it, but i will see tomorow what i can do.

If I get informed of the location the picture will be taken, could be possible to let your character afk there.

lets see tomorow

10
Free Chat / Tribute to M00nbunnys
« on: November 21, 2025, 07:27:45 PM »
Hello everyone.

I got informed that M00nbunnys died from a heart attack.

BegForMercy want to pay him tribute and asked us if we would want to join in a picture taken at TULLAN stairs
We would all use the Bunny Emoji and they would post the tribute on forum

It should be after Archlord battle tomorow (20h00 server time)

Who ever want to join, feel free.

Lets be respectful.


Result :






Some videos were made, they will be added if shared.

Thank you all again everyone who came.

11
Suggestions / Re: Guild Ranking monthly event - Change - Suggestion
« on: November 10, 2025, 05:42:13 PM »
Hey,

Lets not forget the event is to show who is the strongest guild overall.

If we want to make it fair for everyone and include new or fewer guild, i think D0gm4 idea os very good.

If we want to keep the ranking to show whos the best guild, then yes its normal for it to come from bosses currently, but i would very much likely enjoy it more PvP oriented, so a new boss or tournament could be good.

It all depends of "what is the goal of the event"
1. Show who is the strongest guild
2. Be fair and help everyone
3. Be end game oriented only or not.

Hope you understand my point.

12
Suggestions / Re: Guild Ranking monthly event - Change - Suggestion
« on: November 07, 2025, 09:44:49 PM »
I like the idea of the guild ranking being more PVP based then PVE.

So it should rely more around events then actual farm type of grind.

I doubt a Arena would be implemented, but they could make PvP 5v5 as we did as V,
even V players could monitor it again if no GM can be there.

Events need consistency from Players and staff.

They could make a reward for players who farmed the most boss, like they did on previous event with Gods/Kaligo,
that way more players could have a chance to win those,
because PvP oriented events, are only won by a select few endgame players.

So for it to be fair for everyone is kinda hard, there is no way a new player can compete with Endgame players.

It shouldn't be called BEST of something Guild/Class/Team lightly, those are reserved for the best at what they are doing.

13
Suggestions / Re: Community balance project
« on: November 03, 2025, 09:16:07 AM »
I find it quite disturbing, a Volunteer that is supposed to care about the server health and assist Administration into creating a competitive environment, goes instead on his knees in front of chinese players.
Haven't seen this "Amoswar" character in game with a V tag, the only V I see is D0gm4. Why is "Amoswar" still a Volunteer? I wonder, does not seem active at all.
The guild/alliance he is "leading" seem to not be allowed to even enter Shinewood when the chinese players are online, and when they try to collect some leftovers, they get smacked.
Only RoG guild seem to be the only one that try to stand up and put up a fight, but from what I've seen they are against the entire server, respect for that.
Can't really understand what weird kind of satisfaction people have here, watching the chinese dominating your asses.
Nobody want proper fights anymore nowadays? Or you have been ordered to stay quiet and accept it? It seems so. If you are sick and tired of being a puppet, stand up and be the change you want.
A server to be healthy needs proper competition.

Hello,
I use only the character Amoswar to help players when asked to, mostly to do MM trades.
(Mostly because in my guild, we share all accounts and i would NEVER share a V account to avoid problems)

Im always available via Discord for any kind of questions. I still manage the discord we made to help players, since there is no active official discord yet.
I do play way less since I left beiing a leader of my side. Im still online multiple hours a week on multiple characters for fun.



About the side on the server,
it was never in a healthy situation,
1, Sieges
It got changed multiple times, RoG werent participating even when we were facing KTV.
RoG just started to join sieges on last couple of mins to try get 1 castle and that was it
Reducing or adding castle wont solve the motivation
They act like they miss going to siege, when we were the one having to wait 1h doing nothing just in case they would showup last couple mins.
2. Archlord Battle
With the limit of players, its impossible to win if you dont have more players then the other side,
3 ways fights is just waiting who ever start to stamp and kill him then go back.
Some changes were made to the stamps and its possible with some luck to win now. Still not worth it if you count how OP the Archlord is at farming.
3. GvG
Nobody since fire did gvg, it was only done during some Events by V
4. Shinewood
The map is on everyday, i personnaly feel it beiing useless to fight on that zone and most ennemys knows i dont attack for fun.
Its currently the only fighting zone, since there is nothing elsewhere worth fighting on endgame
So its normal all HL players fight for that zone.
KTV are stubborn, they will occupy the zone as much as they can, so would ANY guild in power.
RoG kill on sight too when they are farming,
 its THE GAME.


The game was made to be only focused on Teamfight, so without teammates, its meaningless to try to get access to EG zones.
You need players to be able to occupy a zone as you wish
Batard is currently very unactive, so RoG has alot more freedom to play.

but RoG has made themself hated by mostly everyone on the server, so yeah they will gather to crush them, its always been like that.
"You reap what you sow"

When or If Batard come back actively, maybe server dynamic will change.

Enjoy

14
Suggestions / Re: Community balance project
« on: October 29, 2025, 07:13:50 PM »
Can we stop with the target of said guild or that to justify changes.
Archlord always been about PvP and preventing your ennemys from getting their hands on good loot, thats why most good thing come from Bosses.

The HP boost is to much, no matter how you want to look at it.
Its always been the sole problem since Justac, NOBODY can kill anyone with those boosted stats.

Its also hard for Justac Staff to find good balance, thats why they focused more about TEAMFIGHT then solo plays, since its normal to die if you have multiple players on you.

Lets hope something get done for Gold and something change for HP.

thanks

15
Suggestions / Re: BOEC
« on: September 20, 2025, 05:12:57 PM »
Best of each class is a dofferent title then "best damage"

Yes we all agree the BD event is only won by the player who is willing to invest the most on gear he wont use.
They posted today that they wont do it again and next time it will be about cleaning a variety of mob the fastes

As of BoEC, last edition took way to long to figure out, easiest way to fix those issue is by testing already if class can kill each other, then adapt the PvP zone to make a fair fight for each other.
They could also restrict some items like Hestia that are way to strong.

Best Team was already something we did, players stopped wanting to showup for it so we stopped to do it as Volunteer.

We can talk alot, but when events or activities are made, alot of time its not participation that we face, but only complaints.

Players should start to be willing to FIGHT and sometimes lose in order to enjoy the game.

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