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Messages - Blindarrow

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46
Suggestions / Re: Justac
« on: October 19, 2023, 05:34:26 PM »
It's not like we have no melee casters... You need to use your brain more - the debuffa have a radius of 4m and your skills are 8m... You don't get debufs just like this. You died because we focuses you. Just stop here. You can't win other than outnumbering hard and that's why you are crying. We struggleing with the same problems and somehow we manage to win.

47
Suggestions / Re: Justac
« on: October 19, 2023, 03:04:59 AM »
Swash is fine the way it is. Doesn't need any more boost with the new stats and slow/stun resistance. Don't forget it's still a melee class and shouldn't be just a tankier archer.

Infernum is pretty cool that way because it needs more interaction between players and more rethinking about positioning .

Kaligo could be done 24/7 since it's really not bringing more fights in other areas.

48
Suggestions / Re: Justac
« on: October 18, 2023, 09:27:39 AM »

Decrease the hitbox of the gods in new zone ( last wave )


The settings are same for Goddess as well. Is there also a problem with Ancient Goddes?

Goddess aren't that bad. The Gods are worst. Sometimes you need to walk with wasd cause by clicking on the ground you hit them even if you click like 5cm away...

49
Suggestions / Suggestions for new content
« on: October 18, 2023, 02:40:18 AM »
Hello, since many players add their suggestions I would also like to add some of mine:
- BG bosses have too high HP - add max 10% more than they had before latest "boost" . This will make it a bit harder but still doable. Currently there is almost no chance to make all the Bosses and we are not even fighting anymore. With fights there is not even 1 wave done. People don't get buffs and lose any motivation to even join BG.

- remove party buffs in the new area. New area is awesome but party buffing makes it really unenjoyable. You need to load buffers, run 1-2 minutes to a spot ans farm for 5-10min and just when you start losing buffs a full party buffed enemy comes by and kills you - this is really demotivating! Reduce the mobs DMG or let our debufs/stuns last in them but make this area partybuffless .

- change the refinery for the tools/sarcophagus: currently it's totally pointless to use and then also to refine lvl 1/2/3 tools. They fail a lot but making a higher lvl tool require a lot of Ressources such as gold and archindrites. In my opinion just remove archindrites from this refinery or lower it by 90% ( 1archindrite instead of 10 etc)

- boost the amount of low lvl tools in sarcophagus or remove lvl 1/2/3 from them . It's annoying to spend so much resources on a box to get an lvl 1 tool.
- remove guild trophies from teseris : currently teseris are boosting the guild trophy income by a lot, while tesslon drops more than one as well (as far as I know) so people who can go for teseris at least once daily can boost the trophies by like 10 each round . This seems unfair compared to other events, where you can obtain the trophies.

- boost the GT/manual drop from ancient boxes a little or make the mobs respawn faster, so more than 1 player can freely farm in infernum.

I hope for some support and let's have fun in game :)

50
Suggestions / Re: Slayer after update
« on: October 14, 2023, 09:19:53 AM »
I think slayer is just trash in party buffed fights. In selfbuffed like infernum it still kills like mad, specially after this update. If you don't build a team for your slayer you can't expect to be the mad killer in team fights. We tried it in the past and only attack speed bug was fcking us up. If you don't build your team/debuffs for critters, don't expect them to be useful. It's my opinion.

51
Suggestions / Re: Hunter “PvE” debuffs
« on: October 14, 2023, 09:13:31 AM »
I didn't say to take away on archer :p just hunter - it's the only class that has low ele res debuff as aoe

52
Suggestions / Re: Hunter “PvE” debuffs
« on: October 14, 2023, 12:19:46 AM »
Maybe take away some ele res on the combo one and add it to the heroic one which is AOE. Archers also have just 1 AOE debuff but making helpless an AOE would make archers op as hell cause it's an unblockable skill. Sharing the amount of debuff between the two skills would make it fair enough I think.

53
Suggestions / Re: Slayer after update
« on: October 13, 2023, 09:55:16 PM »
DMG on every class got insanely boosted while defence didn't - in selfbuffed fights most slayers can kill almost everyone in 1v1 and fights like infernum. Before the update archer couldn't kill every single class. With the new update it can. Slayer could before and now even more. Transfer is hitting me for 11k ... Don't know..it seems to be op as hell...
So ye...slayer definitely doesn't need any boost. On party buffs? Ofc you will need other ppl to help with debufs... Archer will also not kill anyone who is full party buffed on his own. He will need other SB /ele res debufs.

54
Suggestions / Re: Hunter Class
« on: October 11, 2023, 09:51:10 PM »
I agree on that. 9% mana recovery is well too low. Classes like archer, hunter, zerk, orbiter, swash got some serious mana issues now and aren't able to farm in new area even their gear is maxed out. No idea how to improve the issue with shinewood without doing it too easy but mana recovery should be reworked. 15% mana recovery should be enough imo... like 5/10/15 %.

55
Suggestions / Re: % success rate on tools
« on: October 10, 2023, 04:15:42 PM »
@GM can we get an info how much % the success rate of each tool is? It's not like we can find that out or discover by ourselves.

56
Suggestions / Re: Shinewood ~ endgame area
« on: October 09, 2023, 06:56:28 PM »
This is definitely an endgame area and party buffs don't make any sense there. To make it more balanced for classes like archer/hunter it would be nice to reduce the DMG or sth cause sometimes after wave 3 we get one shotted from 2 mobs... +/-20k DMG at once) . Last wave is an absolute disaster for archer and only the added distance makes it possible to farm the gods 1by1 cause mobs don't get agro on you.

Overall the area has to stay hard and I wouldn't reduce their DMG too much .

For classes that Miss mana like archer or hunter also the gray pots are now kinda too weak on mana recovery. They should recover at least 15% so we don't struggle with mana that much .

57
Suggestions / Re: rework teseris run
« on: September 18, 2023, 08:29:10 PM »
Normally I would like to support you guys but as we as Dreads asked for similar changes you said we are crying.there should be IP restrictions for tesslon. It's total crap to come to a fight 5v5 but the enemies also bring 2 other chars was to fight or just CRIT tesslon. Even we won the fights sometimes you guys critted down tesslon in meanwhile. Auch thing as tesslon should have more restrictions to make it fair for EVERYONE.

58
Suggestions / Rework HH weapons/armours
« on: August 22, 2023, 05:20:55 PM »
Hello,
Today I would like to suggest to rework HH armours and weapons.
My suggestion:
For weapons add a chance of getting +1 or at least CD as bonus stat - this will make HH weapons more useful and people will actually refine them and use destiny stones on them.

For armours:
Improve stats. Specially on :
- boots - add more mov speed
- arms - add dimensional resistance (not as much as cf or elite. Around 15-20max)
- pants - add CD and improve resistance to max 20%
- armour - add SB (max 20%)

This way new players will not have to invest tons of money into endgame gear and will be a bit more competitive with the hard ore players . Also HH would be another map that will be more alive again.

59
Suggestions / Re: Please modify the drops rate
« on: August 20, 2023, 02:37:19 PM »
I think it's actually good, because people can get their endgame gear easier. It's just a problem for people who make business out of this game.

60
Suggestions / Re: 地狱的改动
« on: August 15, 2023, 07:31:35 PM »
As a solo player (not by choice :p) I can say that infernum offers me a good possibility to drop some nectars/gold/GTs/manuals even if I go inside few times a week. Map itself is awesome and the only thing I'm really annoyed of is the unseeable players (a dot about head would be enough , cause sometimes some classes melt into intoenvironment) .
I think the issue is that many players made "gold farmers" which are tab+3 farming half a day to make gold and now as people get their own gold income these farmers aren't that needed anymore. For me it's better since I prefer to fight and farm in infernum and get some gold, nectars and items than sitting Infront of pc watching my character farm and sell items every minute ...

So in the end : don't change the gold drop in infernum :)

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