Justac Forum

General Discussion => Suggestions => Topic started by: gabesz6 on July 11, 2021, 06:35:53 PM

Title: Change / Inquire
Post by: gabesz6 on July 11, 2021, 06:35:53 PM
Dear Admin / GM Team.

You might have seen at the official discord of the server that many players  are pretty unhappy with the results of refinery and drop.

The reason is probably behind their anger is the same as mine . We are working every day,some of us are even on saturdays,and are able to play 2-3 hours only a day if we are lucky.

The current stage and even the next,look pretty horrible with the material requirement you set for the new uniques,to get 4 excellents for one. I am playing this game for a pretty long time,but I havent witnessed such a retarded refinery rate so far than since the new server is up,farming 26 hours to get an excellent unique due to bad drop rate and refinery rate? This is pretty tremendous time since most of us cant sit at home and play all day long to get an excellent.

This sets so many hours only for double clicking onto mobs and buffing up to make it faster,that I get the reason why do we see a lot of players selling their high geared chars and lvl 95+ chars,due they dont want to keep on wasting their time for things like this.

I think in many players name I can ask,or inquire for the drop rate and refinery rate to be higher.

UI : 4 hours of farming podons,9 refineries,0 succes
Title: Re: Change / Inquire
Post by: S1ky on July 11, 2021, 06:48:47 PM
Agreed.

At the moment the refinery is so dumb that everything is so over priced, people are asking for 120 euros for a 3 slot unique, and I'm sorry but i feel like most people are not willing to spend thousands on a 16 year old game that is currently a private server.

At the beginning of Justac, if you succeeded refining an exc or 0/3 they would always be 0/3, why was this changed and who thought it was a good idea? I agree with getting 0/2 or 0/3, but getting 0/1 back after you've farmed for how many hours to try and get an exc refine(after failing normal 0/1 refines about 10x) is just a joke at this point.
I had my fun playing but now things are getting out of hand, be it with elite armors(which imo was an absolutely horrible idea to bring into the game at this point) or trying to get 0/3 uniques, either you farm your life away because you don't have a job and have enough time(some people farmed weeks to get an exc kark with more than 2 slots), or you pay your months wages to buy what you need, and I think after the fire and consequentially players losing all they had and invested in, most of said players are not willing to go through the same thing and waste such ammounts of money.
Title: Re: Change / Inquire
Post by: Reynara on July 11, 2021, 07:26:00 PM
I do agree with that.

At this stage we're more into a farm than a fight game. And it's probably the best step to make things out for the further ones.

Yet, the refinery rate seem too low, and the drop, till Realm worlds is sufficient imo.

+1 for me
Title: Re: Change / Inquire
Post by: 123 on July 11, 2021, 07:41:56 PM
Quote
You might have seen at the official discord of the server that many players  are pretty unhappy

there is nothing like official discord of the server
it's full of trolls and no active moderators to kick them
90% of players don't visit your "official discord"

by the all of those crying someone can think that game is made only for refinery

game needs more important things to fix: sieges, more events

but nooooo
fucking refinery is most important!
I don't even feel sorry for you
Title: Re: Change / Inquire
Post by: S1ky on July 11, 2021, 07:56:32 PM
Quote
You might have seen at the official discord of the server that many players  are pretty unhappy

there is nothing like official discord of the server
it's full of trolls and no active moderators to kick them
90% of players don't visit your "official discord"

by the all of those crying someone can think that game is made only for refinery

game needs more important things to fix: sieges, more events

but nooooo
fucking refinery is most important!
I don't even feel sorry for you

Well sweety, go try pvp without refining uniques and using 0/1s let me know how that one goes :) If you havent got a job and can farm 14 hours a day you shouldnt even be in this discussion.
Title: Re: Change / Inquire
Post by: Withered on July 11, 2021, 09:59:08 PM
I think most of us can agree that the refinery system around the uniques feels very discouraging and no fun at all anymore.
It takes just too much to get to the desired long-term-goal items. They don't seem like a precious treasure anymore, because the hours for it don't add up.

Maybe it's better to just show the message that something needs to change here as instead of discussing possible fixes - we can get to that once the JustAc team seems open for a conversation on this matter.

Best, Withi
Title: Re: Change / Inquire
Post by: Soundwave on July 12, 2021, 08:49:48 AM
refinery is good, aint supposed to get items to easy. i would say they should make the drop rate lower and its fine.
Title: Re: Change / Inquire
Post by: D0gm4 on July 12, 2021, 09:20:45 AM
even i wont be involved on that conversation, i would like to give my exp aswell.

the refinery itself (stones and uniques) do not feel really different (to me), compared to the previouse version.
it just feels more worse, since we do not have gold or items and the slots are random.

if i remeber on previouse times, we just bought a stack lvl1/2/3 stones and went to refine for lvl6.
prayer stone drop increased much by BS/CF and HH, so there where enough items available.

to refine exc gaudius for example, u had to farm 2h a day for about 2-3 weeks and u had it and ofc it was 3 slot.

so i might agree, that some changes can be done on the current stage,
but i wont have a suggestion, how those changes can look like.
Economy is very sensitive and any change will affect it on good or bad way.

stay safe
*i guess Justac Team will look into it carefully.
Title: Re: Change / Inquire
Post by: gabesz6 on July 12, 2021, 10:08:05 AM
I am pretty interested to see what prices will be this case for the next stages if this stays.             Healthy economy will mean if I want to sell my exc loki ill either ask 500 euro /piece, or either 500b since drop rate of it and refinery rate is shit as well. 2 days of farming lvl28 necklaces, for example on podon after 6 fails straight up.         - - > 6 m straight failed, then 2 podons for a normal 0/1,then that with another podon into the same 0/1 again, then with another into archondrite. Straight to the Bin, 10 million totally worth wasting time, if I want to make anything out of farming exe uniqs I need to sell them for real money and prevent myself from getting to 3rd stage where they will come into play,because the EC compensation wont be enough and with this rates I dont feel like donating anything anymore after trying to play in my free time and getting nothing Back to get on forward even a little bit.
Title: Re: Change / Inquire
Post by: burba_cz on July 12, 2021, 01:25:13 PM
I don't mind refinery rates or drop. They are fine if you don't expect get all in one day or one week. They gave 6 months to players for gettiing basic gears and other stuff.
6months! A lot of time even for noobs and causal players.

 :-[
This is funny how all calculate everything to €€€€€€
It's not server that die here, it's mentality of players that die, their game spirit die.
Title: Re: Change / Inquire
Post by: Dunwall on July 12, 2021, 08:44:38 PM
In my opinion the problem is that we can get shitty 0/1-0/3 instead of 0/3
Title: Re: Change / Inquire
Post by: smoothie on July 12, 2021, 08:48:15 PM
In my opinion the problem is that we can get shitty 0/1-0/3 instead of 0/3


Give me  your shitty 0/1 excellents
I will make new rings and necks from it in next episode
Title: Re: Change / Inquire
Post by: wixler on July 14, 2021, 02:08:34 AM

I accept that game is supposed to be slow and simple right now.
But refining 30 shuta to get 1 x 0/1 shuta was pretty discouraging.
Needless to say, I don't farm shutas anymore.
Maybe just a bad day for refining, but with work and a family, I ain't doin that again.
Title: Re: Change / Inquire
Post by: Cobra on July 14, 2021, 10:18:11 AM
Drop rate is a joke, refinery is a bad joke.
Getting 0/1 uniqs back upon excel attempt is simply stupid and demotivating.
This is a private server where everyone should be able to get equipment/accessories  fast and enjoy the pvp system and not spend days to refine one unique.
Not everyone can farm 12hours per day.
Title: Re: Change / Inquire
Post by: nutela on July 14, 2021, 12:10:08 PM
+1
Title: Re: Change / Inquire
Post by: davewiz12 on July 14, 2021, 09:34:47 PM
+111111
Title: Re: Change / Inquire
Post by: Bykonator on July 15, 2021, 12:24:17 PM
„I accept that game is supposed to be slow and simple right now.
But refining 30 shuta to get 1 x 0/1 shuta was pretty discouraging.
Needless to say, I don't farm shutas anymore.
Maybe just a bad day for refining, but with work and a family, I ain't doin that again.„

Yeah totally agree, it shouldn’t be like that.
Title: Re: Change / Inquire
Post by: Maddog on July 15, 2021, 01:33:05 PM
drop is fine stop qq
Title: Re: Change / Inquire
Post by: pluto on July 15, 2021, 02:06:35 PM
+1
Title: Re: Change / Inquire
Post by: synapsesorc on July 15, 2021, 02:35:31 PM
+1
Title: Re: Change / Inquire
Post by: Etanool on July 15, 2021, 02:39:09 PM
+1
Title: Re: Change / Inquire
Post by: Leo on July 15, 2021, 02:43:05 PM
disagree for rising drop
nothing will be worth
full Ah with stones that noone buys
and all wearing excellents 3/3 so those trades also stopped

now I can at last get gold from low level stones without being forced to go to realms and farm sht to sell to merchant
Title: Re: Change / Inquire
Post by: Blindarrow on July 16, 2021, 09:03:00 AM
Well here is my opinion :

- drop can stay like this for this stage at least. This way the stuff maybe not lose its value .


- go back to past refine ( 3slot outcome) or at least remove 1slot outcome . This will also decrease the archondrite rate (my opinion after weeks of thinking about that matter)

- Go back to old siege rules - for now every single guy can run into siege field and kill who ever he wants. That's ridiculous!

- increase success rate of refining stones/reinforcement potion

- go back to "max slot" weapon/armours . Can't imagine to put 5(!) GTs on a rapier for example ...

- before nerfing/buffing an class - communicate with the community , make a poll . This could avoid problems . Like 5 players left after last update ...

- It would be nice if you would take our suggestions serious and think about them. I see almost every day players are leaving, are not motivated at all to play . I would like the server to stay alive, as I really like this old game but for you to keep it money is needed and to get money you need active players who are willing to spend.

Tank you for reading :)
Title: Re: Change / Inquire
Post by: sarajevo on July 17, 2021, 09:08:41 AM
drop was decrease since server opening
too late for change anything
watch how many players left justac
r i p justac
Title: Re: Change / Inquire
Post by: D0gm4 on July 17, 2021, 10:09:39 AM
.....

- Go back to old siege rules - for now every single guy can run into siege field and kill who ever he wants. That's ridiculous!
....

i agree, it was a cool feature.
But it wont fix the problem of crashes / lags or attack bug.
Sieges are created for Defender vs Attacker and not Attacker vs Attacker.
To avoide the Attack Bug at sieges, i think the Defender system needs to be adjusted (somehow)

stay safe
Title: Re: Change / Inquire
Post by: Milchboy on July 21, 2021, 09:01:07 PM
Well I think the problem here is not the droprate of uniqs or getting Gold.
When you play with Toh you doing enough gold with 50+ for refining by selling crap items to merchant. If admin plays with drop rate we will just sick inflation and it won´t help anyone.

Its the succesrate of refinery
.
For example if you farm 70 uniqs a day and for sure you need 12h+ of constant farming for it. you have round about a chance of 20% chance for getting something in first step.
The sec refine step is also round about 20% that mean you have a chance of 0.7 exe refined uniqs at this day. But well because of the high veriable of 15 diffrent items that can get out and for sure it is not 33% chance of getting 1 / 2 / 3 slot uniques more it is like 60%  1 slot / 25% 2slot / 15% 3 slot  it is really hard to get that what you want. In that case with this number wich are based on my personal feeling you have to farm on this intensity for ca 40 days to get that what you want and here is still rng a bitch.

I would suggest that the refine rates at first stage get adjusted around 25% but at sec stage get adjusted to 50%.
That would make 70*0,25= 17,5 / 4= 4,4 * 0,5 = 2,2 succeded exetries a day and if the percentages fits round about 10days of farming for the wished nec in 3 slot.
And that is still much work for all people.

If we look forward to stage two with hh uniqs it will be more terribel with that refine system based on rng of the drop of uniqs because it will be not possibel to specialy farm a faren or featherd.

( Pls realise that this numbers are based on my personal feeling, it is just how i think refine worked the last 2,5 months and a 0/3 normal uniq have for sure not the same chance like exe+++)

Title: Re: Change / Inquire
Post by: Sweet Jesus on July 21, 2021, 09:07:47 PM
To make future necklaces and rings there is still much time. So imagine how many excellents will be in game when they make this possible. 
My idea is not making refinerry better but archondrites useful not only for stone making but something else, so they will have value too.
Title: Re: Change / Inquire
Post by: gabesz6 on July 21, 2021, 09:32:56 PM
Well I think the problem here is not the droprate of uniqs or getting Gold.
When you play with Toh you doing enough gold with 50+ for refining by selling crap items to merchant. If admin plays with drop rate we will just sick inflation and it won´t help anyone.

Its the succesrate of refinery
.
For example if you farm 70 uniqs a day and for sure you need 12h+ of constant farming for it. you have round about a chance of 20% chance for getting something in first step.
The sec refine step is also round about 20% that mean you have a chance of 0.7 exe refined uniqs at this day. But well because of the high veriable of 15 diffrent items that can get out and for sure it is not 33% chance of getting 1 / 2 / 3 slot uniques more it is like 60%  1 slot / 25% 2slot / 15% 3 slot  it is really hard to get that what you want. In that case with this number wich are based on my personal feeling you have to farm on this intensity for ca 40 days to get that what you want and here is still rng a bitch.

I would suggest that the refine rates at first stage get adjusted around 25% but at sec stage get adjusted to 50%.
That would make 70*0,25= 17,5 / 4= 4,4 * 0,5 = 2,2 succeded exetries a day and if the percentages fits round about 10days of farming for the wished nec in 3 slot.
And that is still much work for all people.

If we look forward to stage two with hh uniqs it will be more terribel with that refine system based on rng of the drop of uniqs because it will be not possibel to specialy farm a faren or featherd.

( Pls realise that this numbers are based on my personal feeling, it is just how i think refine worked the last 2,5 months and a 0/3 normal uniq have for sure not the same chance like exe+++)

Strongly agree with the facts and suggestion.
Title: Re: Change / Inquire
Post by: steph on September 16, 2021, 02:40:52 PM
By the end of reading this post I expect at least half of you to tell me to "get a life" but I have some issues with the drops for refining too.  Getting excellents should be difficult, otherwise we would all be OP within a week, but some things really do need to change. 

Since my main char reached lvl 99 I figured I'd do something useful while I waited for the next episodes so I've done a lot of farming recently.  I'm off work at the moment and a lot of the friends I used to talk to have quit the game so I'm bored.  As I see so many of us complain about drop rates and success rates etc  I decided I'd try and get a better insight into what these levels actually were and I've spent the last few weeks running up different farming chars to check these out.  The char listed below is just one of them but the results seem pretty constant across my farmers.

I have farming archer which was leveled quickly to lvl 9 and for the last 7 days has been used just for farming redsigns - we'll not talk about the issues with the minus talis which now mean he's lvl 11  >:(   The archer has decent kit for his level, so each mob dies in 2 - 3 shots (max) and often 1 shot if the crit goes in.  I'm not using buffers, as the difference in kill time at this level is minimal, and the only self buff he can use at the minute isn't needed.  This means though, that as my lens has only been used when I am attacking the mobs, I can work out from that exactly how many shots I have fired.  So far I have used 78,087 lens just killing mobs.  Taking my 38% crit into account I have 1-shot approximately 29,673 mobs and killed a minimum additional 16,138 mobs using 2 or 3 shots (this is the lower estimate based on 3 shots).  This means I have killed at least 45,811 mobs so far (in 31 hours over 7 days) and that's just just farming for this one ring!  I've also spent 7 days worth of minus talis and I have a 14 day heavenly luck on too (which has 6 days left on it).

From those 45k+ mobs I've had 5 attempts at excellents (all failed) and I still have 6 x glorious redsigns and 5 x intelligent redsigns left over.  I don't mind the drop rate (generally 14 +/-2 per hour - based on averages taken from 2 chars over 2 weeks, 1 char farming lokis and the other redsigns) and I can even live with the excellent success rate, if I have to - although I agree the rings should be 3 slot if they are excellent.  But I am so pissed off with the success rate of the brilliants.  We see this problem on every unique we refine - there is always one which is harder to get.  I wouldn't mind this imbalance if the success rate was higher, but when we get archondrites 8 or 9 times in a row on the first refine too, then it feels almost insulting.  Even if the GMs aren't willing to change the refinery success rate I'd be happier if they just balanced out the success rate of each of the different items.  That way we would have more attempts and wouldn't end up with bags full of rings we can't move into the safe keeper, but have cost us so much in time and effort that we don't want to bin them either. 

I'll keep on going on this char until my heavenly runs out, but while I hate to see how many guild members have quit the game for reasons like this, I'm beginning to see their point.    This isn't meant to sound like a mini tantrum (although I admit it does a bit  :D ) but it is a genuine request that a minor change be made in order to reduce the number of players currently leaving the game.  Please just either balance the success rate of the different uniques on 1st refines OR increase the refine success rate slightly - it doesn't even have to be both.


PS if anyone feels I got my maths wrong please feel free to correct me :)
Title: Re: Change / Inquire
Post by: burba_cz on September 16, 2021, 03:53:52 PM
chill out
next stage soon and you will have other problems than farming uniques :D
Title: Re: Change / Inquire
Post by: wixler on September 25, 2021, 07:13:50 PM
By the end of reading this post I expect at least half of you to tell me to "get a life" but I have some issues with the drops for refining too.  Getting excellents should be difficult, otherwise we would all be OP within a week, but some things really do need to change. 

Since my main char reached lvl 99 I figured I'd do something useful while I waited for the next episodes so I've done a lot of farming recently.  I'm off work at the moment and a lot of the friends I used to talk to have quit the game so I'm bored.  As I see so many of us complain about drop rates and success rates etc  I decided I'd try and get a better insight into what these levels actually were and I've spent the last few weeks running up different farming chars to check these out.  The char listed below is just one of them but the results seem pretty constant across my farmers.

I have farming archer which was leveled quickly to lvl 9 and for the last 7 days has been used just for farming redsigns - we'll not talk about the issues with the minus talis which now mean he's lvl 11  >:(   The archer has decent kit for his level, so each mob dies in 2 - 3 shots (max) and often 1 shot if the crit goes in.  I'm not using buffers, as the difference in kill time at this level is minimal, and the only self buff he can use at the minute isn't needed.  This means though, that as my lens has only been used when I am attacking the mobs, I can work out from that exactly how many shots I have fired.  So far I have used 78,087 lens just killing mobs.  Taking my 38% crit into account I have 1-shot approximately 29,673 mobs and killed a minimum additional 16,138 mobs using 2 or 3 shots (this is the lower estimate based on 3 shots).  This means I have killed at least 45,811 mobs so far (in 31 hours over 7 days) and that's just just farming for this one ring!  I've also spent 7 days worth of minus talis and I have a 14 day heavenly luck on too (which has 6 days left on it).

From those 45k+ mobs I've had 5 attempts at excellents (all failed) and I still have 6 x glorious redsigns and 5 x intelligent redsigns left over.  I don't mind the drop rate (generally 14 +/-2 per hour - based on averages taken from 2 chars over 2 weeks, 1 char farming lokis and the other redsigns) and I can even live with the excellent success rate, if I have to - although I agree the rings should be 3 slot if they are excellent.  But I am so pissed off with the success rate of the brilliants.  We see this problem on every unique we refine - there is always one which is harder to get.  I wouldn't mind this imbalance if the success rate was higher, but when we get archondrites 8 or 9 times in a row on the first refine too, then it feels almost insulting.  Even if the GMs aren't willing to change the refinery success rate I'd be happier if they just balanced out the success rate of each of the different items.  That way we would have more attempts and wouldn't end up with bags full of rings we can't move into the safe keeper, but have cost us so much in time and effort that we don't want to bin them either. 

I'll keep on going on this char until my heavenly runs out, but while I hate to see how many guild members have quit the game for reasons like this, I'm beginning to see their point.    This isn't meant to sound like a mini tantrum (although I admit it does a bit  :D ) but it is a genuine request that a minor change be made in order to reduce the number of players currently leaving the game.  Please just either balance the success rate of the different uniques on 1st refines OR increase the refine success rate slightly - it doesn't even have to be both.


PS if anyone feels I got my maths wrong please feel free to correct me :)


+1

I currently have 12 glor 0/1 ohk on my ranger, 1 bril 0/1, and zero intels.
It's a pain in the ass.