Justac Forum
General Discussion => Suggestions => Topic started by: D0gm4 on April 25, 2026, 04:19:27 PM
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plz share ur own expirience.
out of stuner perspective
and
out of caster perspective
have a nice day
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plz share ur own expirience.
out of stuner perspective
and
out of caster perspective
have a nice day
Out of a cast ranger perspective:
→ Quality Of Life: A single person cannot permanently stun me, giving me an opportunity to at least defend myself or use my anti-stun (while I could obviously be stunned for entire minutes before)
→ Pros: Obviously when alone or isolated, there's no way someone can permastun me forever till their friends arrive.
→ Cons: Piling up critters allows permastun situations still. The mechanic itself should be implemented on the caster itself (immunity to stun) rather than on the crit stat (determined that X stun cannot be stacked by a critter himself).
→ Overall: Very positive initiative/change that can be improved & tweaked a bit more. Good job to the justac staff.
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plz share ur own expirience.
out of stuner perspective
and
out of caster perspective
have a nice day
Out of a cast ranger perspective:
→ Quality Of Life: A single person cannot permanently stun me, giving me an opportunity to at least defend myself or use my anti-stun (while I could obviously be stunned for entire minutes before)
→ Pros: Obviously when alone or isolated, there's no way someone can permastun me forever till their friends arrive.
→ Cons: Piling up critters allows permastun situations still. The mechanic itself should be implemented on the caster itself (immunity to stun) rather than on the crit stat (determined that X stun cannot be stacked by a critter himself).
→ Overall: Very positive initiative/change that can be improved & tweaked a bit more. Good job to the justac staff.
Everything has been said, nothing to add
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1 or 2 sunner can not perma stun anymore yes but there are never 1 or 2. still 4 and more players can perma stun with 2 seconds delay and that is not enough to create a better gameplay.
if justac team doesnt want to touch any balance, it is fine. just bring back the old stun assistance which is ` singe target stun assistance with much lower cooldown `
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Its a big improvement from what we had
maybe a little bit of tweking still needed
next is to finish rebalance of classes + make official Discord and lastly new contents and events .
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You've perfectly embodied the saying "playing the whore while setting up a monument to chastity."
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You've perfectly embodied the saying "playing the whore while setting up a monument to chastity."
And you're perfectly using google translate like a kid that didn't go to school :)
That change was asked by a lot of players including you're "Friends" from Batard that you enjoy killing XD
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caster perspective
you still can be stunned, but u cannot be stun locked anymore.
that makes PVP on all perspectives way more enjoyable.
ofc, multiple critter, can bind u, which is OK, but (if u are able to survive the damage) you will get out of stun for a short time.
i can be wrong, but crit/stun-classes have to been played actively now, to be efficient in a team.
you cannot just place them on a target to stun-lock your opponent and switch on another char at the same time.
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So far what I have tested, the change seems to work mostly for teamfight or when you dont have the debuffs yet on you on 1v1 fights.
My concern is that crit is getting ALOT of nerf and might affect the possibility to use this combo.
Now that caster are more freely to play, their combo was already the strongest since resist will always be the weakest stat on characters.
I would have to see it more in teamfight to know its effect, but it doesnt seems to change much gameplay overall.
Its normal for the players who use this combo to be concerned and unhappy with the change, since stun is hated by all of us.
The game rely more on teamfight then anything else, but the only way to kill some classes with critter is to lock them in place,
since everyone is very fast so im still concerned with the impact of the change, will have to see.
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A Message to the Developers: The Cost of "Balance"
Chinese players are defined by their relentless drive to experiment, progress, and innovate. We consistently introduce fresh strategies and high-level challenges to this game. However, the server’s frequent "rule adjustments" in the name of balance are increasingly feel like targeted nerfs.
The Inequality of Effort
While these updates ensure that European players can remain competitive with minimal effort or investment, they completely disregard the massive dedication and resources Chinese players pour into building their accounts.
The Reality: You are creating a "safety net" for one group while punishing the hard work of another.
The Consequence: The rate at which we attract new players cannot keep up with the mass exodus caused by these policies.
A Warning on Server Vitality
It is important to look at the data: 70% of the active player base is Chinese. By repeatedly changing the rules to weaken us, you are alienating your most loyal and active demographic.
Bottom Line: If the day comes where we decide to migrate our community away from these dozen or so European servers, the game won't just struggle—it will die. We ask that you start valuing the effort of the players who actually keep your world alive, rather than catering to those who are simply "coasting."
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So far what I have tested, the change seems to work mostly for teamfight or when you dont have the debuffs yet on you on 1v1 fights.
My concern is that crit is getting ALOT of nerf and might affect the possibility to use this combo.
Now that caster are more freely to play, their combo was already the strongest since resist will always be the weakest stat on characters.
I would have to see it more in teamfight to know its effect, but it doesnt seems to change much gameplay overall.
Its normal for the players who use this combo to be concerned and unhappy with the change, since stun is hated by all of us.
The game rely more on teamfight then anything else, but the only way to kill some classes with critter is to lock them in place,
since everyone is very fast so im still concerned with the impact of the change, will have to see.
all classes are fast except elem XD
and is it normal that full buffed with no debuff 1 critter is making it that any classes that can be stunned cannot play ? its not even skill at that point its brainless . To make the game challenging you need to have option to counter or be actively trying to use debuffs , but with that stun all you needed was to put a side character to perma stun lock someone and fight on another to kill the other , in my opinion that not how it should be and that change made it a little bit better at least for me i can actually use my elem in fights again even if its for 2-3sec its sill time for me to use bombas and mutation to try and help the fight or survive a little longer .
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So far what I have tested, the change seems to work mostly for teamfight or when you dont have the debuffs yet on you on 1v1 fights.
My concern is that crit is getting ALOT of nerf and might affect the possibility to use this combo.
Now that caster are more freely to play, their combo was already the strongest since resist will always be the weakest stat on characters.
I would have to see it more in teamfight to know its effect, but it doesnt seems to change much gameplay overall.
Its normal for the players who use this combo to be concerned and unhappy with the change, since stun is hated by all of us.
The game rely more on teamfight then anything else, but the only way to kill some classes with critter is to lock them in place,
since everyone is very fast so im still concerned with the impact of the change, will have to see.
I heard KTV is very active and is always up for a fight, maybe you shall try to fight them so you can have a proper test :P..
A Message to the Developers: The Cost of "Balance"
Chinese players are defined by their relentless drive to experiment, progress, and innovate. We consistently introduce fresh strategies and high-level challenges to this game. However, the server’s frequent "rule adjustments" in the name of balance are increasingly feel like targeted nerfs.
The Inequality of Effort
While these updates ensure that European players can remain competitive with minimal effort or investment, they completely disregard the massive dedication and resources Chinese players pour into building their accounts.
The Reality: You are creating a "safety net" for one group while punishing the hard work of another.
The Consequence: The rate at which we attract new players cannot keep up with the mass exodus caused by these policies.
A Warning on Server Vitality
It is important to look at the data: 70% of the active player base is Chinese. By repeatedly changing the rules to weaken us, you are alienating your most loyal and active demographic.
Bottom Line: If the day comes where we decide to migrate our community away from these dozen or so European servers, the game won't just struggle—it will die. We ask that you start valuing the effort of the players who actually keep your world alive, rather than catering to those who are simply "coasting."
Wow, slow down on the opioids buddy, it's really not suiting you well.
If you did care about the server's "vitality" as you call it, you'd have left way more opportunities to about every player to play the game, not only your friends, and you wouldn't have stood in a union to hover every ressource of the game for YEARS.
And the other day you mentionned being about 10 actives, how can that be 70% of the active server population? Maths are not mathing.
Sometimes you guys really make no sense. If you're that unhappy just leave the server instead of making bold claims that you wouldn't even have the courage to respect. I promise you that if KTV disappears, justac's population would grow back.
Just look at how you treated Beg4Mercy/Godfathers for the time being. As long as you felt the need to have them to fight us, you abused them. Now that they're not bringing anything to the table for you, they just can't farm anymore.
And that's how sneaky & shitty your mentality is. You're a parasite, and your answer is just another proof of it. You're unhappy because you can't abuse a mechanic in the game anymore. It has never been made to weaken critters, when dodge/block debuffs are in people can just die from 3 consecutive crits (selfbuff) & 8 (fullbuffed). Critters aren't weaker because the stun cannot be abused anymore. They would be if their accuracy, debuffs, or damage were nerfed.
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this change isnt to discriminate player from other countries, stop playing that card and point everyone as rasist.
lets not loose the focus and go back to the topic:
ppl should test all perspectives, before posting nonsense.
the original settings and conditions of the game would have never allowed you to stun lock someone forever.
currently, the settings are insanely high, which allows the faster and more intense gameplay we all love.
The stun is still there, but you have to play your combo actively and not just in octopus mode.
A crit/stun combo still can kill full buffed ppl (like knight + swash + ranger + slayer + mage or archer)
Just be open for changes and tests, they might get adjusted.
For me are the settings perfect and i would not vote for any adjustment, but thats only my personal opinion.
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this change isnt to discriminate player from other countries, stop playing that card and point everyone as rasist.
lets not loose the focus and go back to the topic:
ppl should test all perspectives, before posting nonsense.
the original settings and conditions of the game would have never allowed you to stun lock someone forever.
currently, the settings are insanely high, which allows the faster and more intense gameplay we all love.
The stun is still there, but you have to play your combo actively and not just in octopus mode.
A crit/stun combo still can kill full buffed ppl (like knight + swash + ranger + slayer + mage or archer)
Just be open for changes and tests, they might get adjusted.
For me are the settings perfect and i would not vote for any adjustment, but thats only my personal opinion.
Knight + swash + slayer kills anyone, they debuff the crit resi (with slayer) and the dodge/block with the 3 oof them (knight 90%, swash over 100% and slayer 30%) nobody in the game can handle over 200% dodge/block debuff, so even 3 critters can fuck you up
Their point is just to make you take the blame for a change EVERYONE asked for, because PERMA STUN SHOULDNT BE POSSIBLE WITH ONLY ONE GUY
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So far what I have tested, the change seems to work mostly for teamfight or when you dont have the debuffs yet on you on 1v1 fights.
My concern is that crit is getting ALOT of nerf and might affect the possibility to use this combo.
Now that caster are more freely to play, their combo was already the strongest since resist will always be the weakest stat on characters.
I would have to see it more in teamfight to know its effect, but it doesnt seems to change much gameplay overall.
Its normal for the players who use this combo to be concerned and unhappy with the change, since stun is hated by all of us.
The game rely more on teamfight then anything else, but the only way to kill some classes with critter is to lock them in place,
since everyone is very fast so im still concerned with the impact of the change, will have to see.
I heard KTV is very active and is always up for a fight, maybe you shall try to fight them so you can have a proper test :P..
A Message to the Developers: The Cost of "Balance"
Chinese players are defined by their relentless drive to experiment, progress, and innovate. We consistently introduce fresh strategies and high-level challenges to this game. However, the server’s frequent "rule adjustments" in the name of balance are increasingly feel like targeted nerfs.
The Inequality of Effort
While these updates ensure that European players can remain competitive with minimal effort or investment, they completely disregard the massive dedication and resources Chinese players pour into building their accounts.
The Reality: You are creating a "safety net" for one group while punishing the hard work of another.
The Consequence: The rate at which we attract new players cannot keep up with the mass exodus caused by these policies.
A Warning on Server Vitality
It is important to look at the data: 70% of the active player base is Chinese. By repeatedly changing the rules to weaken us, you are alienating your most loyal and active demographic.
Bottom Line: If the day comes where we decide to migrate our community away from these dozen or so European servers, the game won't just struggle—it will die. We ask that you start valuing the effort of the players who actually keep your world alive, rather than catering to those who are simply "coasting."
Wow, slow down on the opioids buddy, it's really not suiting you well.
If you did care about the server's "vitality" as you call it, you'd have left way more opportunities to about every player to play the game, not only your friends, and you wouldn't have stood in a union to hover every ressource of the game for YEARS.
And the other day you mentionned being about 10 actives, how can that be 70% of the active server population? Maths are not mathing.
Sometimes you guys really make no sense. If you're that unhappy just leave the server instead of making bold claims that you wouldn't even have the courage to respect. I promise you that if KTV disappears, justac's population would grow back.
Just look at how you treated Beg4Mercy/Godfathers for the time being. As long as you felt the need to have them to fight us, you abused them. Now that they're not bringing anything to the table for you, they just can't farm anymore.
And that's how sneaky & shitty your mentality is. You're a parasite, and your answer is just another proof of it. You're unhappy because you can't abuse a mechanic in the game anymore. It has never been made to weaken critters, when dodge/block debuffs are in people can just die from 3 consecutive crits (selfbuff) & 8 (fullbuffed). Critters aren't weaker because the stun cannot be abused anymore. They would be if their accuracy, debuffs, or damage were nerfed.
Clarifying the Numbers: Why I say there are only 10 players
You mentioned my count was low, but we have different standards for what defines a "player." In my view, a player only counts if they are "battle-ready"—meaning their gear is complete, their stats are maxed, and their build is perfected.
By your metrics: If we count everyone who showed up for the "Chicken Event," we have 18 people. If we include inactive players like pinklady or Give up, the number rises to 30.
The broader Chinese community: There are many Chinese players who aren't even in the KTV guild (such as Sampon, Jmaowang, etc.), plus Chinese players living in Europe. If you grouped all of them under "KTV," you could argue we have 40 to 50 people.
The Reality: I say 10 players because that is the core group. These are the only ones consistently geared and ready for high-level play.
Server Context and Player Retention
Let’s be realistic about the environment: Justac is a niche, relatively inactive server—just one of a dozen private servers in Europe.
It’s true that Chinese players come and go. When 2 or 3 veterans leave, Ohoo’s Bilibili videos usually attract 2 or 3 newcomers to fill the gap. It is a constant cycle of replacement, not growth.
The Issue with Stuns and Rebalancing
I didn't focus on the Stun mechanics because all three factions have crit-based classes. While KTV’s builds might be more prominent, the changes you pushed for have made life just as difficult for your own crit-build Dragon Knights, Knights, and Fighters.
My main frustration stems from a recurring pattern:
Whenever ROG becomes weak, the server rules are changed to compensate. For years, it has been the same story: ROG players expect to play casually without putting in significant time or effort.
Meanwhile, Chinese players have invested massive amounts of energy, time, and even their youth into this game. I know you’ll likely bring up the "farming for potatoes" argument again—and frankly, I find those types of players just as annoying as you do. However, that shouldn't diminish the effort the core competitive group has put in.
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My Discussion over. See you in-game for the real showdown.
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So far what I have tested, the change seems to work mostly for teamfight or when you dont have the debuffs yet on you on 1v1 fights.
My concern is that crit is getting ALOT of nerf and might affect the possibility to use this combo.
Now that caster are more freely to play, their combo was already the strongest since resist will always be the weakest stat on characters.
I would have to see it more in teamfight to know its effect, but it doesnt seems to change much gameplay overall.
Its normal for the players who use this combo to be concerned and unhappy with the change, since stun is hated by all of us.
The game rely more on teamfight then anything else, but the only way to kill some classes with critter is to lock them in place,
since everyone is very fast so im still concerned with the impact of the change, will have to see.
I heard KTV is very active and is always up for a fight, maybe you shall try to fight them so you can have a proper test :P..
A Message to the Developers: The Cost of "Balance"
Chinese players are defined by their relentless drive to experiment, progress, and innovate. We consistently introduce fresh strategies and high-level challenges to this game. However, the server’s frequent "rule adjustments" in the name of balance are increasingly feel like targeted nerfs.
The Inequality of Effort
While these updates ensure that European players can remain competitive with minimal effort or investment, they completely disregard the massive dedication and resources Chinese players pour into building their accounts.
The Reality: You are creating a "safety net" for one group while punishing the hard work of another.
The Consequence: The rate at which we attract new players cannot keep up with the mass exodus caused by these policies.
A Warning on Server Vitality
It is important to look at the data: 70% of the active player base is Chinese. By repeatedly changing the rules to weaken us, you are alienating your most loyal and active demographic.
Bottom Line: If the day comes where we decide to migrate our community away from these dozen or so European servers, the game won't just struggle—it will die. We ask that you start valuing the effort of the players who actually keep your world alive, rather than catering to those who are simply "coasting."
Wow, slow down on the opioids buddy, it's really not suiting you well.
If you did care about the server's "vitality" as you call it, you'd have left way more opportunities to about every player to play the game, not only your friends, and you wouldn't have stood in a union to hover every ressource of the game for YEARS.
And the other day you mentionned being about 10 actives, how can that be 70% of the active server population? Maths are not mathing.
Sometimes you guys really make no sense. If you're that unhappy just leave the server instead of making bold claims that you wouldn't even have the courage to respect. I promise you that if KTV disappears, justac's population would grow back.
Just look at how you treated Beg4Mercy/Godfathers for the time being. As long as you felt the need to have them to fight us, you abused them. Now that they're not bringing anything to the table for you, they just can't farm anymore.
And that's how sneaky & shitty your mentality is. You're a parasite, and your answer is just another proof of it. You're unhappy because you can't abuse a mechanic in the game anymore. It has never been made to weaken critters, when dodge/block debuffs are in people can just die from 3 consecutive crits (selfbuff) & 8 (fullbuffed). Critters aren't weaker because the stun cannot be abused anymore. They would be if their accuracy, debuffs, or damage were nerfed.
Clarifying the Numbers: Why I say there are only 10 players
You mentioned my count was low, but we have different standards for what defines a "player." In my view, a player only counts if they are "battle-ready"—meaning their gear is complete, their stats are maxed, and their build is perfected.
By your metrics: If we count everyone who showed up for the "Chicken Event," we have 18 people. If we include inactive players like pinklady or Give up, the number rises to 30.
The broader Chinese community: There are many Chinese players who aren't even in the KTV guild (such as Sampon, Jmaowang, etc.), plus Chinese players living in Europe. If you grouped all of them under "KTV," you could argue we have 40 to 50 people.
The Reality: I say 10 players because that is the core group. These are the only ones consistently geared and ready for high-level play.
Server Context and Player Retention
Let’s be realistic about the environment: Justac is a niche, relatively inactive server—just one of a dozen private servers in Europe.
It’s true that Chinese players come and go. When 2 or 3 veterans leave, Ohoo’s Bilibili videos usually attract 2 or 3 newcomers to fill the gap. It is a constant cycle of replacement, not growth.
The Issue with Stuns and Rebalancing
I didn't focus on the Stun mechanics because all three factions have crit-based classes. While KTV’s builds might be more prominent, the changes you pushed for have made life just as difficult for your own crit-build Dragon Knights, Knights, and Fighters.
My main frustration stems from a recurring pattern:
Whenever ROG becomes weak, the server rules are changed to compensate. For years, it has been the same story: ROG players expect to play casually without putting in significant time or effort.
Meanwhile, Chinese players have invested massive amounts of energy, time, and even their youth into this game. I know you’ll likely bring up the "farming for potatoes" argument again—and frankly, I find those types of players just as annoying as you do. However, that shouldn't diminish the effort the core competitive group has put in.
In your own word do you think we don't invest time and energy into the game ?
You're just blinded by your hate. Get real and try play classes that can be stunned and see if you have same argument after .
The stun situation was a problem since years because eidolons and fearless gave too much stun chance and with the high attack speed it was breaking the game.
Admin don't do changes because someone or a side said it , he does it cquse he saw a problem that needed a change .
Enjoy absolute shit authority :D
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So far what I have tested, the change seems to work mostly for teamfight or when you dont have the debuffs yet on you on 1v1 fights.
My concern is that crit is getting ALOT of nerf and might affect the possibility to use this combo.
Now that caster are more freely to play, their combo was already the strongest since resist will always be the weakest stat on characters.
I would have to see it more in teamfight to know its effect, but it doesnt seems to change much gameplay overall.
Its normal for the players who use this combo to be concerned and unhappy with the change, since stun is hated by all of us.
The game rely more on teamfight then anything else, but the only way to kill some classes with critter is to lock them in place,
since everyone is very fast so im still concerned with the impact of the change, will have to see.
I heard KTV is very active and is always up for a fight, maybe you shall try to fight them so you can have a proper test :P..
A Message to the Developers: The Cost of "Balance"
Chinese players are defined by their relentless drive to experiment, progress, and innovate. We consistently introduce fresh strategies and high-level challenges to this game. However, the server’s frequent "rule adjustments" in the name of balance are increasingly feel like targeted nerfs.
The Inequality of Effort
While these updates ensure that European players can remain competitive with minimal effort or investment, they completely disregard the massive dedication and resources Chinese players pour into building their accounts.
The Reality: You are creating a "safety net" for one group while punishing the hard work of another.
The Consequence: The rate at which we attract new players cannot keep up with the mass exodus caused by these policies.
A Warning on Server Vitality
It is important to look at the data: 70% of the active player base is Chinese. By repeatedly changing the rules to weaken us, you are alienating your most loyal and active demographic.
Bottom Line: If the day comes where we decide to migrate our community away from these dozen or so European servers, the game won't just struggle—it will die. We ask that you start valuing the effort of the players who actually keep your world alive, rather than catering to those who are simply "coasting."
Wow, slow down on the opioids buddy, it's really not suiting you well.
If you did care about the server's "vitality" as you call it, you'd have left way more opportunities to about every player to play the game, not only your friends, and you wouldn't have stood in a union to hover every ressource of the game for YEARS.
And the other day you mentionned being about 10 actives, how can that be 70% of the active server population? Maths are not mathing.
Sometimes you guys really make no sense. If you're that unhappy just leave the server instead of making bold claims that you wouldn't even have the courage to respect. I promise you that if KTV disappears, justac's population would grow back.
Just look at how you treated Beg4Mercy/Godfathers for the time being. As long as you felt the need to have them to fight us, you abused them. Now that they're not bringing anything to the table for you, they just can't farm anymore.
And that's how sneaky & shitty your mentality is. You're a parasite, and your answer is just another proof of it. You're unhappy because you can't abuse a mechanic in the game anymore. It has never been made to weaken critters, when dodge/block debuffs are in people can just die from 3 consecutive crits (selfbuff) & 8 (fullbuffed). Critters aren't weaker because the stun cannot be abused anymore. They would be if their accuracy, debuffs, or damage were nerfed.
Clarifying the Numbers: Why I say there are only 10 players
You mentioned my count was low, but we have different standards for what defines a "player." In my view, a player only counts if they are "battle-ready"—meaning their gear is complete, their stats are maxed, and their build is perfected.
By your metrics: If we count everyone who showed up for the "Chicken Event," we have 18 people. If we include inactive players like pinklady or Give up, the number rises to 30.
The broader Chinese community: There are many Chinese players who aren't even in the KTV guild (such as Sampon, Jmaowang, etc.), plus Chinese players living in Europe. If you grouped all of them under "KTV," you could argue we have 40 to 50 people.
The Reality: I say 10 players because that is the core group. These are the only ones consistently geared and ready for high-level play.
Server Context and Player Retention
Let’s be realistic about the environment: Justac is a niche, relatively inactive server—just one of a dozen private servers in Europe.
It’s true that Chinese players come and go. When 2 or 3 veterans leave, Ohoo’s Bilibili videos usually attract 2 or 3 newcomers to fill the gap. It is a constant cycle of replacement, not growth.
The Issue with Stuns and Rebalancing
I didn't focus on the Stun mechanics because all three factions have crit-based classes. While KTV’s builds might be more prominent, the changes you pushed for have made life just as difficult for your own crit-build Dragon Knights, Knights, and Fighters.
My main frustration stems from a recurring pattern:
Whenever ROG becomes weak, the server rules are changed to compensate. For years, it has been the same story: ROG players expect to play casually without putting in significant time or effort.
Meanwhile, Chinese players have invested massive amounts of energy, time, and even their youth into this game. I know you’ll likely bring up the "farming for potatoes" argument again—and frankly, I find those types of players just as annoying as you do. However, that shouldn't diminish the effort the core competitive group has put in.
Then maybe you should look at your own suggestions :
Lure asking for specific changes due to your timezone not having much time left for BG
Your mates asking for specific siege time due to your guys supposedly not able to play at 7pm CET (while y'all are almost online for 12+ hours straight)
Kark98k asking for 200 monster race buff/6h long bg war just because you guys can't get all buffs at anytime on all chars
Lure asking for a way to burn gold, while y'all are the ones holding hundred of billions in multiple chars
Lure asking for a change on siege rewards from gold to ring/wing chests, etc.. just because you are the ones only going for castles (and since y'all can't buy CC it would give you CC for free)
I could look further (this is just a small part of it), where in these suggestion does that benefit any new/returning player, or anyone else outside of your own guilds?
Asking for free CC while its the only income of the server..... good way to kill the server definitely, this one shows how disconnected from reality you guys are
Anyways, we did suggest (alongside your allies and friends btw) that stun needed a fix because a SOLO player could lock out one guy of a fight for multiple minutes, this shouldn't be possible
Many other suggestions were also asked by RetardMafia (before becoming Batard), some others by RoG, some by CHN (which is KTV now), so does that mean that since it got implemented you manipulate the server ? No, but the behaviour you have recently (for the past 2 years at least, since Shinewood release) shows that you try to make the server stick to your playstyle only, nad to your own benefit, thats what we point out
You hate us ? Good for you i guess, but here put every personnal affairs aside and think on HOW we can IMPROVE the server for EVERYONE
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sadly this discussion went totally out of topic.
i feel the frustration, which gets enloaded here.
i hope i can clarify stuff, so we can leave our ingame and pvt discrepances aside and discuss mature and with respect.
First of all, im NOT a GM!!!
i am a regular player which try to support as Volunteer, players on game issues and been the connection between them and Justac Team.
i do NOT have any power to change stuff or changing rules.
If i see frauds or abuses or bugs, i pass those infos to justac team. not more, not less.
Yes, im not allowed to share D0gm4 char.
Yes, im not allowed to block ppl wisper if they have a real problem inquire (no matter if they insulted me before)
Yes, im allowed to ignore ppl, if they only insult.
Yes, im allowed to PK or fight like a regular player, that doesnt mean i would not support u on any question after.
Yes, i respect all of you and i try to be respectfull as much u deserve in return.
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Player might think that only RoG are causing changes or changing rules
bcs they are talking openly with not being afraid of public hate.
Shado shares his opinion and suggestion in public aswell (my respect for that)
But many others try to avoide ingame hate and ingame consequenses, so they contact Vs or use direct Ticket-System.
I never expose those persons, no matter they are from KTV or any other guild.
if i start a public topic on forum, its bcs those player reached out to me and i open this topic in their name.
I do not need to open a topic for RoG, they use ticket or topic system themself.
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i really hope, we could discuss freely with no hate or troll.
different opinions and expiriences will exist all the time.
in the end of the day, we are all here, bcs we still enjoy this game/server.
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Our people built a knight with Ele Defense Ignore. It could easily kill your D0gm4 and your Hidaliv. But not long after, you changed the Ele Defense Ignore effect to 80% — and this build became completely meaningless.
Did you ever consider how Baicaicai, who invested in that gear, would feel?
A brand-new playstyle had just emerged, and just because you couldn't beat it, you suggested changing 100% ignore to 80% ignore. That is absolutely ridiculous.
You always act as if you are completely fair and without any selfish motives. I really should learn from your shameless spirit.
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When the stun effect is weakened or loses its impact, the threat from crit-based players drops significantly. And the ones who benefit the most from this are still your D0gm4 and Hidaliv. Everyone already knows exactly what kind of people you are. The name "hypocrite" truly suits you perfectly.
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It’s unbelievable how much you complain and how much responsibility you try to push onto us. You make us responsible for everything every single time, even though you’re just as capable of making forum posts yourselves.
We also have a lot of Critters in our guild, and we’ve had people using Ignore Ele builds—so what? You had to redo your gear after the Shinewood update too, didn’t you? That’s just how an online MMO works: you have to adapt and adjust your playstyle.
By the way, we weren’t the ones abusing bugs nonstop, and you weren’t even banned for it. Do you have any idea how many players I’ve met who told me they left the server because of the Chinese players? And yet you act like we’re responsible for everything.
D0gm4 works his ass off to improve the server, and all you do is complain. He helps every player—including the Chinese players—when they have problems and is always there. It’s not fair how childish you’re acting here. You simply can’t lose with dignity, and you clearly don’t know much about honor.
The patch was more than necessary. I made my first forum post about the stun issue two years ago, and everyone had the opportunity to share their opinion. It was never intended for a Critter to be able to stun people indefinitely—there was no real counterplay. And the Crit comp is just too overpowered for how little effort it takes.
And if you’re supposedly so strong and smart, then find new ways to play—or just recruit even more Chinese players, or use even more RES ORBs (which are complete nonsense, the cooldown is way too low).
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Our people built a knight with Ele Defense Ignore. It could easily kill your D0gm4 and your Hidaliv. But not long after, you changed the Ele Defense Ignore effect to 80% — and this build became completely meaningless.
Did you ever consider how Baicaicai, who invested in that gear, would feel?
A brand-new playstyle had just emerged, and just because you couldn't beat it, you suggested changing 100% ignore to 80% ignore. That is absolutely ridiculous.
You always act as if you are completely fair and without any selfish motives. I really should learn from your shameless spirit.
Our mates also built Ignore Ele, Eijun did too, many others did, but they all agreed that ignore ele had no counter so something had to be done to balance it, they all suggested ideas, we did too, even some of your mates did because they complained that Insertion (RoG) and Apostolic (RoG) were two shotting them even if your mate were on tank mode
Even if our guys gets a "nerf" we still push ideas to balance out the PVP/Server/Classes, because thats how we are.
But all that happens from you is just complaining about D0gm4 boosting himself while he is just pushing the ideas he gets from people that are chinese/latino/polish/greek/etc from any side, that he gets in his DMs and whispers
Even us the other normal players if we discuss with some players by whispers they complain about things and ask for what idea they have in mind to try and fix the issue so we can try and make a suggestion for them....
If only you could stop being blinded from your pure hate and use the two neurones you have to see that if there is an issue, even if you benefit it you should try to give ideas to fix it not abuse it (just like the tools duplicating your stats in the begining of shine that some of you abused but didn't get a ban for it)
Hope you guys understand, even if we hate each other, here its the community that needs to talk, not our personnal issues
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Just like the tools duplicating your stats in the beginning of Shine that some of you abused but didn't get a ban for it—what's the story behind this? Could you elaborate on that?
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Just like the tools duplicating your stats in the beginning of Shine that some of you abused but didn't get a ban for it—what's the story behind this? Could you elaborate on that?
Transferr, Crazydevil used it in fights and for one of the best damage event, which is why they got disqualified, Granit used it but he said he recorded the bug to report him (i give him the benefit of the doubt)
If a tool was failing on the lowest stat in your gear, it was duplicating that same stat, which then someone could have 50 times 100 damage for exemple, even if it was only showing one time the damage in the gear
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You keep claiming you’re not a GM, but your actions and words have deeply influenced the whole game balance.
From the cooldown adjustment of the Knight’s Godlike skill, to the crit rate nerf, and now the stun nerf — tell me, which one of these wasn’t proposed by you or members of your team? And in the end, all of them actually got implemented.
Back when I played Young Siming, I never had any issues with stuns at all. I always thought stun was just a normal game mechanic, and I never complained about it. But what about you people? You’re just a bunch of shameless scumbags. Oh right, I forgot you guys still have D0 GM No.4 on your side.
You’re such a two-faced person. There’s no need to pretend to be so nice and friendly on the forum — who are you putting on an act for? You’re a hypocrite who only ever suggests changes that benefit yourself or your own team. Why didn’t you just remove stun entirely this time? I say just delete the stun mechanic outright; then your Dragon Mage could instantly one-shot everyone.
hi m8
i act ingame the same way like on forum or discord.
so you say, that i suggested
- summoner nerv to benefit myself?
- Heroic skill cooldown change to benefit myself
- to boost critter on every perspective in case of dmg and debuffs, to benefit myself?
- to boost All Stats
- to change antimagic and no stun on mage (to make her even playable and not only a antimagic machine)?
your accuses have no value m8
you just search someone to point on as guilty.
just saying, we convinced Justac Team to not ban anyone, when 50% of the server abused GT and Manual 150 reward without reporting it, after eternal Battlefield release.
Pls use your head to think. it's not only preventing rain falling directly in your throat.
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We remind you that any accusations of corruption or support for one side or another are false and harmful to us and our server. Spreading such false information may result in a lifetime ban not only from the forum but also in-game.
We also ask that you stick to the topic of discussion.
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Stun has always been one of the most basic game mechanics since the server launched. Now you’re even suggesting changing the stun effect. I’m worried you’ll come up with even more unreasonable suggestions for this server later on.
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This game isn’t just about mage classes—there are also critical strike classes. Don’t you realize how weak critical strike classes are in team fights?
When mage classes are properly matched, getting kills is extremely easy. Now you’re even proposing to remove the only stun effect. I’m sure this isn’t the GM’s original idea; it’s been pushed nonstop by your ROG faction, hasn’t it?
Haven’t we critical strike classes been killed enough by you guys in team fights? Critical strike classes are strong when relying on their own self-buffs. There are two types of combat scenarios: team fights with full raid buffs, and duels with only self-buffs. I originally thought the balance between these was perfectly fair, but now the balance has completely tipped out of alignment.
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In team fights, classes like Orb, Hunter, and Archer can dispel stuns for teammates. What does dispelling stuns mean? It means players can quickly break free from stun control and easily counter-kill critical strike teams. But now, these three classes no longer need to worry about dispelling stuns and crowd control for their teammates at all—because the stun effect will become useless on its own.
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u might look into ur debuffs on knight or even slayer, u might realise how usefull they are in a fullbuff teamfight.
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Its still true that critical was always the weaker combo and caster always had the upper hand in teamfights.
The crit damage might be high, but the chance of hitting it are very low since everyone beeing targeted run.
With the server desynch its hard for critters to kill without locking someone in place.
So maybe increasing the range or AA would help (from Wonder cloak)
Or bring back the crit ignor at 100%, the 80% nerf was to nerf ignore elem characters. There was no need to nerf the crit ignor in my opinion.
Also you guys keep saying there was no counter to ignor elem, where thats not true.
There is also the point that with crit combo, you lack Skill block debuffs to hit those important debuff. So you rely on having a swash on your team or you will lose any fight.
For caster there is already the easiest combo with 100% debuffs like on sorc/mage/archer/hunter which destroy most classes on DPS uniques...
Dont get me wrong, beiing lock stun was not good,
But
Critters keep getting nerf after nerf.
They need something in return to make them viable if the stun is not a priority option anymore.
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Its still true that critical was always the weaker combo and caster always had the upper hand in teamfights.
The crit damage might be high, but the chance of hitting it are very low since everyone beeing targeted run.
With the server desynch its hard for critters to kill without locking someone in place.
So maybe increasing the range or AA would help (from Wonder cloak)
Or bring back the crit at 100%, the 80% nerf was to nerf ignore elem characters. There was no need to nerf the crit chance in my opinion.
Also you guys keep saying there was no counter to ignor elem, where thats not true.
There is also the point that with crit combo, you lack Skill block debuffs to hit those important debuff. So you rely on having a swash on your team or you will lose any fight.
For caster there is already the easiest combo with 100% debuffs like on sorc/mage/archer/hunter which destroy most classes on DPS uniques...
Dont get me wrong, beiing lock stun was not good,
But
Critters keep getting nerf after nerf.
They need something in return to make them viable if the stun is not a priority option anymore.
They got something in return, slayers got extra ele resi, extra damazge (same for knight and swash) with the new scaling on strenght and the passive going at 500 now, they got more HP (and knight is the one with the highest boost out of it).
Knight got SB debuffs, knight + slayer in selfbuff conditions are destroying everyone, enought MS to catch up almost anyone, enought damage done, and more than enought dodge/block debuff
Swash is an ace for casters and critters
BTW they didnt change the crit chance or crit damage, they only touched the ignore defense, yeah they could bring it back at 100% but it would just allow that every hits goes through defense, boosting the overall damage, but their crit chance has never been changed idk where you saw that
Perma stun shoud NEVER be a thing, imagine you are fully buffed in a team fight, your mates are on a target or helping the one being targeted, they need your debuff to be able to kill, a solo side critter is able to lock you out, its bullshit
Stun needed that change, definitely, but for me the fact a critter stops for a split second when trying to hit someone running is BS, that has to be fixed, and adding range would do it. We should do a dedicated post for that or put it in the community balance project one. I dont know what we can do yet, but i believe if we all think about it we can figure something out
Have a good day
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Its still true that critical was always the weaker combo and caster always had the upper hand in teamfights.
The crit damage might be high, but the chance of hitting it are very low since everyone beeing targeted run.
With the server desynch its hard for critters to kill without locking someone in place.
So maybe increasing the range or AA would help (from Wonder cloak)
Or bring back the crit at 100%, the 80% nerf was to nerf ignore elem characters. There was no need to nerf the crit chance in my opinion.
Also you guys keep saying there was no counter to ignor elem, where thats not true.
There is also the point that with crit combo, you lack Skill block debuffs to hit those important debuff. So you rely on having a swash on your team or you will lose any fight.
For caster there is already the easiest combo with 100% debuffs like on sorc/mage/archer/hunter which destroy most classes on DPS uniques...
Dont get me wrong, beiing lock stun was not good,
But
Critters keep getting nerf after nerf.
They need something in return to make them viable if the stun is not a priority option anymore.
they cannot hit constant ? you didn't play enough Eijun that shows it
even with 80% ignor def classes can still hit you constant thats why the stun lock was there even on full buff without debuffs !!
and no the change on stun didn't nerf the crit classes since they can still fuck you up with almost no debuffs since some classes can be support like archer and sorc and debuff 30% dodge and block with unblockable skills .
with thats change to passive critters got a huge boost on damage , slayers on full buff can hit another classes more than 15k with only his crit res debuff XD
right now the fights feel more balanced and more skill related now
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For fuck sake, the ignore defense doesn't affect the attack rating or the accuracy....
Ignore defense will just make the hit that you make goes throught the target defense, so making higher damage due to the fact that you ignore it....
Attack accuracy on all critters is at least 75% (if not 80 for all of them), some classes do have a slightly higher attack rating but that can be compensated by their damage.
For the fact some hit misses, its due to the attack speed bug that happens, with hits not registering, which has been reported ages ago, and no suitable fix or permanent fix has been found yet.
The main issue is that critters when running behind someone and trying to hit them, they stop for a split second, thus making them not hit. That is the issue to be addressed, not an accuracy one/crit chance or crit damage....
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Its still true that critical was always the weaker combo and caster always had the upper hand in teamfights.
The crit damage might be high, but the chance of hitting it are very low since everyone beeing targeted run.
With the server desynch its hard for critters to kill without locking someone in place.
So maybe increasing the range or AA would help (from Wonder cloak)
Or bring back the crit at 100%, the 80% nerf was to nerf ignore elem characters. There was no need to nerf the crit chance in my opinion.
Also you guys keep saying there was no counter to ignor elem, where thats not true.
There is also the point that with crit combo, you lack Skill block debuffs to hit those important debuff. So you rely on having a swash on your team or you will lose any fight.
For caster there is already the easiest combo with 100% debuffs like on sorc/mage/archer/hunter which destroy most classes on DPS uniques...
Dont get me wrong, beiing lock stun was not good,
But
Critters keep getting nerf after nerf.
They need something in return to make them viable if the stun is not a priority option anymore.
They got something in return, slayers got extra ele resi, extra damazge (same for knight and swash) with the new scaling on strenght and the passive going at 500 now, they got more HP (and knight is the one with the highest boost out of it).
Knight got SB debuffs, knight + slayer in selfbuff conditions are destroying everyone, enought MS to catch up almost anyone, enought damage done, and more than enought dodge/block debuff
Swash is an ace for casters and critters
BTW they didnt change the crit chance or crit damage, they only touched the ignore defense, yeah they could bring it back at 100% but it would just allow that every hits goes through defense, boosting the overall damage, but their crit chance has never been changed idk where you saw that
Perma stun shoud NEVER be a thing, imagine you are fully buffed in a team fight, your mates are on a target or helping the one being targeted, they need your debuff to be able to kill, a solo side critter is able to lock you out, its bullshit
Stun needed that change, definitely, but for me the fact a critter stops for a split second when trying to hit someone running is BS, that has to be fixed, and adding range would do it. We should do a dedicated post for that or put it in the community balance project one. I dont know what we can do yet, but i believe if we all think about it we can figure something out
Have a good day
You’re presenting a passive buff that everyone received as if it were a boost for those specific nerfed classes. Do you even have a brain?
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Its still true that critical was always the weaker combo and caster always had the upper hand in teamfights.
The crit damage might be high, but the chance of hitting it are very low since everyone beeing targeted run.
With the server desynch its hard for critters to kill without locking someone in place.
So maybe increasing the range or AA would help (from Wonder cloak)
Or bring back the crit at 100%, the 80% nerf was to nerf ignore elem characters. There was no need to nerf the crit chance in my opinion.
Also you guys keep saying there was no counter to ignor elem, where thats not true.
There is also the point that with crit combo, you lack Skill block debuffs to hit those important debuff. So you rely on having a swash on your team or you will lose any fight.
For caster there is already the easiest combo with 100% debuffs like on sorc/mage/archer/hunter which destroy most classes on DPS uniques...
Dont get me wrong, beiing lock stun was not good,
But
Critters keep getting nerf after nerf.
They need something in return to make them viable if the stun is not a priority option anymore.
They got something in return, slayers got extra ele resi, extra damazge (same for knight and swash) with the new scaling on strenght and the passive going at 500 now, they got more HP (and knight is the one with the highest boost out of it).
Knight got SB debuffs, knight + slayer in selfbuff conditions are destroying everyone, enought MS to catch up almost anyone, enought damage done, and more than enought dodge/block debuff
Swash is an ace for casters and critters
BTW they didnt change the crit chance or crit damage, they only touched the ignore defense, yeah they could bring it back at 100% but it would just allow that every hits goes through defense, boosting the overall damage, but their crit chance has never been changed idk where you saw that
Perma stun shoud NEVER be a thing, imagine you are fully buffed in a team fight, your mates are on a target or helping the one being targeted, they need your debuff to be able to kill, a solo side critter is able to lock you out, its bullshit
Stun needed that change, definitely, but for me the fact a critter stops for a split second when trying to hit someone running is BS, that has to be fixed, and adding range would do it. We should do a dedicated post for that or put it in the community balance project one. I dont know what we can do yet, but i believe if we all think about it we can figure something out
Have a good day
You’re presenting a passive buff that everyone received as if it were a boost for those specific nerfed classes. Do you even have a brain?
First the passive buff benefitted MORE to the critters than anyone else
I also added that one of the crit classes got a boost in terms of SB debuffs, which in selfbuff conditions is not negligeable at all, and it even helps in teamfights
So yes critters got something, they never got any huge nerf similar to what other caster got (like the DMG % reduction on summoner for exemple)
The one acting braindead here is you, because your lack of knowledge and understanding on the game is clearly showing :)
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This is just so much fun to read