Justac Forum

General Discussion => Suggestions => Topic started by: shado on March 21, 2026, 11:39:00 PM

Title: Castles fights
Post by: shado on March 21, 2026, 11:39:00 PM

Maybe we could change the castle battles.

Namely, reinstate the stull and start at 4 p.m.

Each castle lasts 30 minutes; one ends, the next begins.

stull - (starts at 4:00 p.m., ends at 4:30 p.m.)
deribelle - (starts at 4:30 p.m., ends at 5:00 p.m.)
trigard - (starts at 5:00 p.m., ends at 5:30 a.m.)
tullan - (starts at 5:30 a.m., ends at 6:00 p.m.)
Title: Re: Castles fights
Post by: davewiz12 on March 21, 2026, 11:46:36 PM
Lololololol what a joke
Title: Re: Castles fights
Post by: shado on March 22, 2026, 12:05:26 AM
Why? I'm just asking what you think.

Less and less time to play, etc.

Fewer and fewer players

The guild still has 15 slots.
Title: Re: Castles fights
Post by: Amoswar on March 22, 2026, 05:05:14 AM
Due to alliance possibly beiing to strong, they cant just put 1 castle at a time.
That would just simplify strongest union to win everything.

With multiples castles at the same time, it make it possible for smaller guild or alliance to get some castle while stronger alliance are busy on other castles.

ALL castles should be back at the same time.

Take the second castle time and maybe make it 1 hour earlier and more accesible to all.

Deribelle is only ever won by KTV which was the goal to include chineses players,
but we see them join on the other castle when its in preparation for the Archlord Battle.


But i agree it takes time for mostly no fight with current server activity
Title: Re: Castles fights
Post by: Aook on March 22, 2026, 09:30:45 AM
Due to alliance possibly beiing to strong, they cant just put 1 castle at a time.
That would just simplify strongest union to win everything.

With multiples castles at the same time, it make it possible for smaller guild or alliance to get some castle while stronger alliance are busy on other castles.

ALL castles should be back at the same time.

Take the second castle time and maybe make it 1 hour earlier and more accesible to all.

Deribelle is only ever won by KTV which was the goal to include chineses players,
but we see them join on the other castle when its in preparation for the Archlord Battle.


But i agree it takes time for mostly no fight with current server activity

The only ennemies you have just dont even want to try anymore, we saw what happened yesterday

Being completly outnumbered by twice the amount of your players

There is no fight anymore its just about bringing too many guys, to keep your sole 15 ennemies out of the co tent that is sieges/archlord

I really hope you guys enjoy such gameplay because to me i dont see how having no competition brings fun to anyone

I suggested to bring back all castle sieges back to the same time, y'all said no, now y'all ask for it

Also drayger could be used only if there was MORE SIDES to the server, not only just two

With the actual situation, it should be only one castle per union so it forces the fights (even if you guys wont fight) on AL battle

But yeah, definitely how your union acts nobody wants to come there anymore, players are leaving because they just cant enjoy being on the server

Have fun in your server :)
Title: Re: Castles fights
Post by: CHN-Ohoo on March 22, 2026, 02:20:20 PM
For Chinese players to launch a siege attack, we have to pay an enormous price. It's 2-3 AM China time, and very few players are able to be online. Yet we still overcome these difficulties to achieve our objectives.
You guys keep talking about player numbers non-stop. Last night, we Chinese had only 7 players, plus Eijun's team of 3-5 people. But through perfect command, coordination, flexible thinking, and flawless teamwork, we achieved ultimate victory.
Player count is never an excuse. Please focus on coordinating your own teams and discussing how to win, instead of constantly complaining about having more or fewer players, this bug or that bug.
It's not hard to admit others' strength.
Title: Re: Castles fights
Post by: Arox on March 22, 2026, 03:02:05 PM
For Chinese players to launch a siege attack, we have to pay an enormous price. It's 2-3 AM China time, and very few players are able to be online. Yet we still overcome these difficulties to achieve our objectives.
You guys keep talking about player numbers non-stop. Last night, we Chinese had only 7 players, plus Eijun's team of 3-5 people. But through perfect command, coordination, flexible thinking, and flawless teamwork, we achieved ultimate victory.
Player count is never an excuse. Please focus on coordinating your own teams and discussing how to win, instead of constantly complaining about having more or fewer players, this bug or that bug.
It's not hard to admit others' strength.

Learn to count first :) Thx
Title: Re: Castles fights
Post by: Aook on March 22, 2026, 03:42:21 PM
For Chinese players to launch a siege attack, we have to pay an enormous price. It's 2-3 AM China time, and very few players are able to be online. Yet we still overcome these difficulties to achieve our objectives.
You guys keep talking about player numbers non-stop. Last night, we Chinese had only 7 players, plus Eijun's team of 3-5 people. But through perfect command, coordination, flexible thinking, and flawless teamwork, we achieved ultimate victory.
Player count is never an excuse. Please focus on coordinating your own teams and discussing how to win, instead of constantly complaining about having more or fewer players, this bug or that bug.
It's not hard to admit others' strength.

Learn to count first :) Thx

You are asking for too much
Title: Re: Castles fights
Post by: Amoswar on March 22, 2026, 05:46:29 PM
Im speaking about overall castles situation, not just yesterday siege.

If we speak about yesterday siege, the numbers were pretty even even with our both guild facing you.

KTV had 7 players (some playing 2 chars) and we were 8 on Tullan and 5 with secondary character on Trilgard.
There was 12 players facing you. And you had that number of players available.
Past few months, we fought for Trilgard castle multiple times and couldnt win it and then fought for Archlord battle and didnt succeed alot of times.

You speak about your side not playing, but you forget that almost all of my players and I arent playing either. There is just no content and fights are meaningless
except the weekend before Archlord to secure a castle to go for Archlord.

The numbers werent the decisive factor of yesterday siege. And it was a very fun siege even if for most of the time we were getting kiilled easily. GF

So lets stay on track and talk about the suggestion that was made.
Title: Re: Castles fights
Post by: D0gm4 on March 23, 2026, 05:44:15 PM
since our oponents where seperated leaded, but synced at the same time,
it put constant pressure on us and we could not counter it at satureday, since we where missing 2 fundamental debuffer on our side.
Overall it was a cool siege.
I just wish, more respect towards eachother.
I know, my accuses on satureday werent OK and wasnt targeting only this siege. eitherway, there is no excuse for it.

No clue, what could be changed under current circumstances, to make AL Battle fun for all.
PPl suggested many things, like a Tournamentm to have only 2 guilds at AL Battle.
some suggestions are cool, but might need to be adjusted.

have a nice day