Justac Forum
General Discussion => Suggestions => Topic started by: GM-MOD on April 29, 2025, 09:51:58 PM
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Hello, if you would like to contribute to the improvement of Eternal Battlefield or any other part of the game, please post your ideas as the template you're seeing below.
Problem:
Possible solution:
For example.
Problem: PK players are camping on every exit inside new villages zones.
Possible solution: Make a teleport inside every village for players to move across the map to avoid being camped near exits.
I'll read every post. Players are allowed to comment about ideas of other people, but please keep is free of trolling, we are trying to build a better place for everybody.
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Hi,
Problem : Weapon lv55 on lottery on zone lv49
Possible solution : remove possibility to get weapon on the lottery
or
block the zone to lv47.
Problem : Takes alot of time to gather enough gold to make a full item, if the zones are meant to be only for FIGHT, then you should be able to get your stuff back very fast.
Possible solution : Increase the drop rate of Gold coins and make Silver coins stack more (maybe 50)
Problem : Skill mutation abuse
Possible solution : make the skill do damage
or
Mutation only able to be used on players already red.
Problem : Low number of passport/rountrip passport
Possible solution : Increase the drop of those passport on mobs
Problem : Wings and resist not refinable
Possible solution : make them refinable to lv6 maximum
Problem : To few mobs of max level on each zone
Possible solution : increase spawn time of mobs
Problem : CRITTER are to strong on all zone, no caster can farm if there is a critter on a spot
Possible solution : Take out the 50% crit res debuff that was made on mobs on the new zone, to try balance the damage and let caster have a chance to compete for mobs
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problem; wings cloacks and res stones not refinable (if u lose ur item no1 will put ther 12% res but some class need it alot)
Possible solution : make them refinable to maximum
problem: so low exp or to small mobs on spots
Possible solution: increase exp like was on event some days ago or more mobs on spots
problem: silver coins stackable
Possible solution: stackable to 999 will be nice to kill some1 and got this stack ^^
problem: without ec u cant start i dont think ppl want play and spend monay ther
Possible solution: give suit +1 or even normal and treu posion set gear for start or more lts on not only 1 to player spin some gear like 10 lts
NPC shoud sell all refined royals too on ice and lighting new zone not only normal one
problem: Faster Mob Respawn to meake better drop, after this change of gold from uniqes will be best idea
there are few spots and if more players wanted to join farming etc. it would be a very big problem
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problem: wings, ring res
Possible solution: give u ring spirit chests and wing chests for a low price so players got some nice to haves to do while playing this zone
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you introduced a world where you can't trade so I think it's time to introduce the possibility of trading ec not only items but between players the possibility of selling an item outside eternal for ec and the possibility of buying the necessary ec items in eternal. not everyone buys ec or so I think at least
you can enter a certain number of ec and trade it with another player
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Fix Allow/Bolt Price For Outside of Prison Realms.
New players who gonna start to play cant afford arrow/bolt.
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1. **Faster Mob Respawn**
The respawn rate of mobs needs to be significantly increased, especially in the final farming spots. Currently, just two players are enough to occupy the entire area, leaving no room for others. Guild members usually avoid competing with each other for spots, which further limits availability. A faster respawn would ease this pressure and make farming more accessible and enjoyable for everyone.
2. **Restrictions for Critter Players**
Critter players often bypass the PvP system by avoiding the skull status, allowing them to steal farm spots without any real risk. In contrast, to defend your spot, you're forced to take the skull—only to be immediately ganked by groups of players. This creates an unfair dynamic. We suggest adding limitations or risk/reward balancing for Critter players to keep PvP fair and rewarding.
3. **Adjust Prices or Drop Rates for Shards, Runes, and Tools**
The current prices for shards, runes, and tools are too high considering how difficult it is to get good stats on gear. Many players invest massive amounts of time and resources with little to no reward. Possible solutions:
* Reduce the shop prices for these items
* Or increase the drop rates and improve the chances of rolling high-quality stats on equipment
This would reduce frustration and make the gear progression system more rewarding.
4. **Discount on ecoins in New Realms**
New realms often launch with economic imbalance. Offering a discount on ecoins at the start would help new players establish themselves and ease early-game progression. This would promote fairer competition and increase player retention over time.
5 . **Non-Skull Players Should Not Lose Gear on Death**
Players who are not flagged with a skull should not lose their equipment upon death. It's highly discouraging when a solo or new player is simply trying to farm and gets killed by a coordinated PK group, losing everything despite not engaging in PvP. This creates a hostile environment for newcomers and discourages exploration and progression. Implementing gear protection for non-skull players would promote fairness and encourage more balanced risk vs. reward dynamics.
6. **New Uniqs"
Change the color from new Uniqs to Blue/Green, when they are on the floor, when the inventory is bugged and you already got a full bag, the items drop on the floor, so you dont miss it.
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Increase the base itemdrop. If you are not using a TOH it is not worth to farm in any zone at all due to the low base itemdrop.
This is a problem for players that just wanna farm some short time in the new zones. The zone is supposed to be a pvp zone so I am totally fine with using cc items for pvp but it does make no sense that you rely on a TOH to have at least any drop.
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Bring Back the Drop from before
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yes I agree, you shoud will return the previous drop or improve drop uniques, give more mobs and faster respawn
now we drop in 1h like 70/90m, before u got much more like 200/300m + stones shards runes etc
ofc im on mobs in same lvl like me for better drop + TOH etc
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Just increase the drop rates and make the mobs respawn faster that will do the trick
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+1 aook say
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Problem: the new gold gathering solution is trash.
possiblí solution: Bring back the previus patch dropp, and increase the dropp rates.
problem: wing cloack ring resi what we can buy on the merchant is not refinable
possible solutionAdd wing cloack and ring resi chest to merchant all the zones. or made refinable the current ones to lv6.
problem: dropp rate is almost 0
possible solution: increase the dropp rate 2x or 3x times more than the regular one now (example 100% to 200%)
problem: not enough ec items buy on merchant
possible solution: add more ec items to the merchant.
Problem: starting the fresh new character
possible solution: give the fresh character 10mgold,10lucky ticket, 1 normal suit , 1 sett of light realm, to better start.
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new players wont come to that server or that area of i have to spend EC to be able to farm there . and PLS GOD AD PASSPORTS BACK TO MERCHANT ty
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As a beginner :
Problem : Running out of potions and golds => Game Over
Possible Solution : Make healing potions free or 1 gold. It takes years to kill a monster when you start so you spend a lot of potions. Why making those potions so expensive .. i had to restart a new character
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1. drops are shit
2. lvl xp is shit
3. not many play
Have no clue why this server is running for,whats the point to make char lvl 150 ? Items are bound from main server .
WAIST OF TIME !
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As a beginner :
Problem : Running out of potions and golds => Game Over
Possible Solution : Make healing potions free or 1 gold. It takes years to kill a monster when you start so you spend a lot of potions. Why making those potions so expensive .. i had to restart a new character
i agree if u get unlucky on your first LT spin and u get bad weapon :D it can be hard to move on early , later its easy.
Solution: give 500 Potions on new char creation?
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As a beginner :
Problem : Running out of potions and golds => Game Over
Possible Solution : Make healing potions free or 1 gold. It takes years to kill a monster when you start so you spend a lot of potions. Why making those potions so expensive .. i had to restart a new character
i agree if u get unlucky on your first LT spin and u get bad weapon :D it can be hard to move on early , later its easy.
Solution: give 500 Potions on new char creation?
Yes it was better on my second character but since we drop literally nothing we cant make money to buy potions. Anyway it's easier to just lvl up as normal
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Also:
- Allow us to trade EC from Outside to Inside the Area & Vice Versa (JUST EC, i'm not talking about items). That should obviously exclude GT's/Manuals/Royals/Ring res since they are stacking in EC bag. I'm talking strictly about combi, toa, toh, suits, mounts.
- It's been "teased" that the liquid gold will be extracted from EB through safe keeper. Ok, cool. But find a solution for specificaly dedicated EB accounts, I have one char per zone on an account, with EC items (which means money invested). I need to have a solution provided for me to take my liquid gold out of it to the main server.
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Also:
- Allow us to trade EC from Outside to Inside the Area & Vice Versa (JUST EC, i'm not talking about items). That should obviously exclude GT's/Manuals/Royals/Ring res since they are stacking in EC bag. I'm talking strictly about combi, toa, toh, suits, mounts.
- It's been "teased" that the liquid gold will be extracted from EB through safe keeper. Ok, cool. But find a solution for specificaly dedicated EB accounts, I have one char per zone on an account, with EC items (which means money invested). I need to have a solution provided for me to take my liquid gold out of it to the main server.
if u dont have acc live , they still stack in bank , after you create char it will be in your bank , [if u deposited 1k , created new char on live , it will be 1k in the bank already] rip you will have to delete 1 #newzone char to claim the liquid if they dont fix it for you] the # chars are live server chars they have bank active , just not inside the zone, so it does not matter if all 3 chars are #newzone they still get deposited to the live bank
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Also:
- Allow us to trade EC from Outside to Inside the Area & Vice Versa (JUST EC, i'm not talking about items). That should obviously exclude GT's/Manuals/Royals/Ring res since they are stacking in EC bag. I'm talking strictly about combi, toa, toh, suits, mounts.
- It's been "teased" that the liquid gold will be extracted from EB through safe keeper. Ok, cool. But find a solution for specificaly dedicated EB accounts, I have one char per zone on an account, with EC items (which means money invested). I need to have a solution provided for me to take my liquid gold out of it to the main server.
if u dont have acc live , they still stack in bank , after you create char it will be in your bank , [if u deposited 1k , created new char on live , it will be 1k in the bank already] rip you will have to delete 1 #newzone char to claim the liquid if they dont fix it for you] the # chars are live server chars they have bank active , just not inside the zone, so it does not matter if all 3 chars are #newzone they still get deposited to the live bank
That's exactly my problem. The account is 100% Eternal Battlefield dedicated, as we had litteraly 0 infos. One char per zone, all 3 with money & EC items invested on them, meaning I can't delete them without accepting to lose 5 to 10€ (for the least).
It shouldnt be on my own to have to figure these kind of solutions, but for them before the release to have a solution for these specific cases, especialy when they're being raised up.
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So, no news ? :(
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So, no news ? :(
Only message we had about it so far:
Game Operator [08|Jul 05:16 PM]: We communicated here to players on that we were in the process of pricing items. This requires examining how much and how players are earning Liquid Gold. There have been many requests in your tickets for sensible item pricing. We understand the concerns about the game's economy and are trying to prepare it well.
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Has been 83 years ......
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Has been 83 years ......
Way more than that
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An Eternity later ...
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For the liquid gold refinery, i would have loved that the combined stone box would be giving lv4 to lv6 stones and not random lv1 to lv6 as it is so expensive in terms of liquid gold to get it and it would make sense since eclipse casket gives lv1 to lv4 combined stones, also maybe slightly increase the liquid gold rate in Eternal battlefield area since right now anyone who would want to catch up would just see it as useless due to the fact it takes so long to get just one useful item.
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its been 2 years or 670 days ish since the release of tools/runes/shards.
i think with Eternal Battlefield release there should be alternative way to obtain the tools/runes/shards thro liquid gold. It would not leave shinewood empty , it would just relieve the waiting queue in town, instead of quitting, players would be switching.
Add archondrite refine with Liquid gold.
Add Lucky tickets refine with Liquid gold.
Add Ancient hero title materials refine with Liquid gold.
Add normal uniq rings/necklases to the refine list
Add 100k stack of shinewood materials or make them unbound
Add 100k stack of arrows
Remove pet Food [ alot of players lose pets while they leave chars inside RvR or in town] lockout the pet or something until its fed again T_T
anyone else have any thoughts on what else could Eternal Battlefield liquid gold be refined in to? for Example instead of farming ex loki rings for the past 10 years in same way, alternative would be ''xx amount '' of liquid gold to refine ex loki ring. adding alternative ways to obtain things can make game more refreshing , and it would not mean it would be faster, just an alternative to players game experience.
Current state of Liquid gold item list/price makes Eternal Battlefield unattractive.[ for example if im new player and i start at Battlefield when i come out of it i should be able to start spinning my gears and weapons, i should be able to have some sort of permanent uniq rings/necks of my choosing so that i can commit my stones in to it,i should be able to buy a Title and so on, but there is no such reward on the list [remember that its a long and hard journey inside the Bettlefield area its not easy nor fast in there], i feel like the Eternal Battlefield idea is great simulator of how live game will look like once you go to live server, but at the moment when you come out of it, it feels like you come out of it empty handed]
(https://i.makeagif.com/media/3-16-2017/bPOX1O.gif)
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For the liquid gold refinery, i would have loved that the combined stone box would be giving lv4 to lv6 stones and not random lv1 to lv6 as it is so expensive in terms of liquid gold to get it and it would make sense since eclipse casket gives lv1 to lv4 combined stones, also maybe slightly increase the liquid gold rate in Eternal battlefield area since right now anyone who would want to catch up would just see it as useless due to the fact it takes so long to get just one useful item.
Yep, we were talkin about it Aook & I at the update & I do agree with that. It's pointless to farm 1K LG for a lvl 1 to 3 stone, given how easy it is to obtain them through the lower floors of battle square.
Add archondrite refine with Liquid gold. → Don't think its needed, as the aim of LG is to avoid destroying the server's economy. Uniqs drop easy on the main, no point doing that.
Add Lucky tickets refine with Liquid gold. → That might be a good idea, because crafting them through archondrites + gold is too expensive, and the only other way to get them is Tesseris & BG (which can be considered end game content)
Add Ancient hero title materials refine with Liquid gold. → Don't think that's a good idea as the title is supposed to be linked with being able to farm the hardest "bosses". But I wouldn't disagree for event tokens, as they allow people to get warrior/hero of chantra which is already largely enough till you can farm Tesseris/Lydia/Kaligo
Add normal uniq rings/necklases to the refine list → Good point, makes it easier when farming eclipse or so, especialy if you have the remote refinery from EC shop
Add 100k stack of shinewood materials or make them unbound → Changing them to 100k should be done for long already as it's been requested many times. +1
Add 100k stack of arrows → That, or just make the arrow/bolt take the off-hand slot for archers/hunters/rangers with some kind of an infinite stack, so players just don't have to worry about that anymore, especialy as arrows/bolts are very costy in the very early stages of the game (for begginers obviously)
Remove pet Food [ alot of players lose pets while they leave chars inside RvR or in town] lockout the pet or something until its fed again T_T +1. Been requested many times, stop thinking through the greed aspect of 14 days pet feed in the EC shop, especialy as the pet feed sometimes doesn't even trigger properly & the pet still dies.
Current state of Liquid gold item list/price makes Eternal Battlefield unattractive
I would also add:
→ The current LG Drop rate clearly does not match the prices of the refinery. 1GT or Manual (to take the most expensive) is 1.5K LG. You can drop about 300 LG per hour farming hardcore mode with all lvl 150 spots, TOH, Suit, Nectar. Which means you'd need 5h of farm for 1 of them.
While it can happen to not have a single drop through infernum farming for a while like that, usualy if all the infernum spots are free & you can farm them for a while, you tend to get more GT's/Manuals together than just one. Not to mention it is possible to speedrun 1 to 150 in about 5h too (& get a guaranteed GT + Manual)..
→ While I do understand the aim is to avoid breaking the server's economy (which is already ruined given that a handful of players have hundreds of billions lol), I don't understand the point of not having shards & runes available through LG refinery. Everyone is basicaly aiming for 5 stats gear, which is lowkey obtainable only through them. Forcing new players to build a first set that might not be 5/5 stats to be able to farm shinewood in order to rebuild another one with perfect stats doesn't look like the move in my opinion.
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I would also add:
→ The current LG Drop rate clearly does not match the prices of the refinery. 1GT or Manual (to take the most expensive) is 1.5K LG. You can drop about 300 LG per hour farming hardcore mode with all lvl 150 spots, TOH, Suit, Nectar. Which means you'd need 5h of farm for 1 of them.
While it can happen to not have a single drop through infernum farming for a while like that, usualy if all the infernum spots are free & you can farm them for a while, you tend to get more GT's/Manuals together than just one. Not to mention it is possible to speedrun 1 to 150 in about 5h too (& get a guaranteed GT + Manual).. Yup, if we change the drop rate of LG to get 1.5k LG after 1.5h of constant farming, it would make it viable and interesting for pretty much every new players/returning players
→ While I do understand the aim is to avoid breaking the server's economy (which is already ruined given that a handful of players have hundreds of billions lol), I don't understand the point of not having shards & runes available through LG refinery. Everyone is basicaly aiming for 5 stats gear, which is lowkey obtainable only through them. Forcing new players to build a first set that might not be 5/5 stats to be able to farm shinewood in order to rebuild another one with perfect stats doesn't look like the move in my opinion. Completely agree, we do need to add those to be able to make EB interesting for the new/returning players, as when they come back they won't be able to compete in shinewood that early, if they get the head start of having the 5stats gears 8/8, and just need the tooling, they can compete in terms of damage/tankiness on the mobs
I would also mention that we could maybe add the uniques needed for making the endgame uniques, thus making that new zone giving a REAL headstart when you come on justac