Justac Forum
General Discussion => Suggestions => Topic started by: GM-MOD on April 29, 2025, 09:51:58 PM
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Hello, if you would like to contribute to the improvement of Eternal Battlefield or any other part of the game, please post your ideas as the template you're seeing below.
Problem:
Possible solution:
For example.
Problem: PK players are camping on every exit inside new villages zones.
Possible solution: Make a teleport inside every village for players to move across the map to avoid being camped near exits.
I'll read every post. Players are allowed to comment about ideas of other people, but please keep is free of trolling, we are trying to build a better place for everybody.
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Hi,
Problem : Weapon lv55 on lottery on zone lv49
Possible solution : remove possibility to get weapon on the lottery
or
block the zone to lv47.
Problem : Takes alot of time to gather enough gold to make a full item, if the zones are meant to be only for FIGHT, then you should be able to get your stuff back very fast.
Possible solution : Increase the drop rate of Gold coins and make Silver coins stack more (maybe 50)
Problem : Skill mutation abuse
Possible solution : make the skill do damage
or
Mutation only able to be used on players already red.
Problem : Low number of passport/rountrip passport
Possible solution : Increase the drop of those passport on mobs
Problem : Wings and resist not refinable
Possible solution : make them refinable to lv6 maximum
Problem : To few mobs of max level on each zone
Possible solution : increase spawn time of mobs
Problem : CRITTER are to strong on all zone, no caster can farm if there is a critter on a spot
Possible solution : Take out the 50% crit res debuff that was made on mobs on the new zone, to try balance the damage and let caster have a chance to compete for mobs
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problem; wings cloacks and res stones not refinable (if u lose ur item no1 will put ther 12% res but some class need it alot)
Possible solution : make them refinable to maximum
problem: so low exp or to small mobs on spots
Possible solution: increase exp like was on event some days ago or more mobs on spots
problem: silver coins stackable
Possible solution: stackable to 999 will be nice to kill some1 and got this stack ^^
problem: without ec u cant start i dont think ppl want play and spend monay ther
Possible solution: give suit +1 or even normal and treu posion set gear for start or more lts on not only 1 to player spin some gear like 10 lts
NPC shoud sell all refined royals too on ice and lighting new zone not only normal one
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problem: wings, ring res
Possible solution: give u ring spirit chests and wing chests for a low price so players got some nice to haves to do while playing this zone
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you introduced a world where you can't trade so I think it's time to introduce the possibility of trading ec not only items but between players the possibility of selling an item outside eternal for ec and the possibility of buying the necessary ec items in eternal. not everyone buys ec or so I think at least
you can enter a certain number of ec and trade it with another player
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Fix Allow/Bolt Price For Outside of Prison Realms.
New players who gonna start to play cant afford arrow/bolt.
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1. **Faster Mob Respawn**
The respawn rate of mobs needs to be significantly increased, especially in the final farming spots. Currently, just two players are enough to occupy the entire area, leaving no room for others. Guild members usually avoid competing with each other for spots, which further limits availability. A faster respawn would ease this pressure and make farming more accessible and enjoyable for everyone.
2. **Restrictions for Critter Players**
Critter players often bypass the PvP system by avoiding the skull status, allowing them to steal farm spots without any real risk. In contrast, to defend your spot, you're forced to take the skull—only to be immediately ganked by groups of players. This creates an unfair dynamic. We suggest adding limitations or risk/reward balancing for Critter players to keep PvP fair and rewarding.
3. **Adjust Prices or Drop Rates for Shards, Runes, and Tools**
The current prices for shards, runes, and tools are too high considering how difficult it is to get good stats on gear. Many players invest massive amounts of time and resources with little to no reward. Possible solutions:
* Reduce the shop prices for these items
* Or increase the drop rates and improve the chances of rolling high-quality stats on equipment
This would reduce frustration and make the gear progression system more rewarding.
4. **Discount on ecoins in New Realms**
New realms often launch with economic imbalance. Offering a discount on ecoins at the start would help new players establish themselves and ease early-game progression. This would promote fairer competition and increase player retention over time.
5 . **Non-Skull Players Should Not Lose Gear on Death**
Players who are not flagged with a skull should not lose their equipment upon death. It's highly discouraging when a solo or new player is simply trying to farm and gets killed by a coordinated PK group, losing everything despite not engaging in PvP. This creates a hostile environment for newcomers and discourages exploration and progression. Implementing gear protection for non-skull players would promote fairness and encourage more balanced risk vs. reward dynamics.
6. **New Uniqs"
Change the color from new Uniqs to Blue/Green, when they are on the floor, when the inventory is bugged and you already got a full bag, the items drop on the floor, so you dont miss it.
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Increase the base itemdrop. If you are not using a TOH it is not worth to farm in any zone at all due to the low base itemdrop.
This is a problem for players that just wanna farm some short time in the new zones. The zone is supposed to be a pvp zone so I am totally fine with using cc items for pvp but it does make no sense that you rely on a TOH to have at least any drop.
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Bring Back the Drop from before
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yes I agree, you shoud will return the previous drop or improve drop uniques, give more mobs and faster respawn
now we drop in 1h like 70/90m, before u got much more like 200/300m + stones shards runes etc
ofc im on mobs in same lvl like me for better drop + TOH etc
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Just increase the drop rates and make the mobs respawn faster that will do the trick
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+1 aook say
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Problem: the new gold gathering solution is trash.
possiblí solution: Bring back the previus patch dropp, and increase the dropp rates.
problem: wing cloack ring resi what we can buy on the merchant is not refinable
possible solutionAdd wing cloack and ring resi chest to merchant all the zones. or made refinable the current ones to lv6.
problem: dropp rate is almost 0
possible solution: increase the dropp rate 2x or 3x times more than the regular one now (example 100% to 200%)
problem: not enough ec items buy on merchant
possible solution: add more ec items to the merchant.
Problem: starting the fresh new character
possible solution: give the fresh character 10mgold,10lucky ticket, 1 normal suit , 1 sett of light realm, to better start.
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new players wont come to that server or that area of i have to spend EC to be able to farm there . and PLS GOD AD PASSPORTS BACK TO MERCHANT ty
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As a beginner :
Problem : Running out of potions and golds => Game Over
Possible Solution : Make healing potions free or 1 gold. It takes years to kill a monster when you start so you spend a lot of potions. Why making those potions so expensive .. i had to restart a new character
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1. drops are shit
2. lvl xp is shit
3. not many play
Have no clue why this server is running for,whats the point to make char lvl 150 ? Items are bound from main server .
WAIST OF TIME !
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As a beginner :
Problem : Running out of potions and golds => Game Over
Possible Solution : Make healing potions free or 1 gold. It takes years to kill a monster when you start so you spend a lot of potions. Why making those potions so expensive .. i had to restart a new character
i agree if u get unlucky on your first LT spin and u get bad weapon :D it can be hard to move on early , later its easy.
Solution: give 500 Potions on new char creation?
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As a beginner :
Problem : Running out of potions and golds => Game Over
Possible Solution : Make healing potions free or 1 gold. It takes years to kill a monster when you start so you spend a lot of potions. Why making those potions so expensive .. i had to restart a new character
i agree if u get unlucky on your first LT spin and u get bad weapon :D it can be hard to move on early , later its easy.
Solution: give 500 Potions on new char creation?
Yes it was better on my second character but since we drop literally nothing we cant make money to buy potions. Anyway it's easier to just lvl up as normal
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Also:
- Allow us to trade EC from Outside to Inside the Area & Vice Versa (JUST EC, i'm not talking about items). That should obviously exclude GT's/Manuals/Royals/Ring res since they are stacking in EC bag. I'm talking strictly about combi, toa, toh, suits, mounts.
- It's been "teased" that the liquid gold will be extracted from EB through safe keeper. Ok, cool. But find a solution for specificaly dedicated EB accounts, I have one char per zone on an account, with EC items (which means money invested). I need to have a solution provided for me to take my liquid gold out of it to the main server.
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Also:
- Allow us to trade EC from Outside to Inside the Area & Vice Versa (JUST EC, i'm not talking about items). That should obviously exclude GT's/Manuals/Royals/Ring res since they are stacking in EC bag. I'm talking strictly about combi, toa, toh, suits, mounts.
- It's been "teased" that the liquid gold will be extracted from EB through safe keeper. Ok, cool. But find a solution for specificaly dedicated EB accounts, I have one char per zone on an account, with EC items (which means money invested). I need to have a solution provided for me to take my liquid gold out of it to the main server.
if u dont have acc live , they still stack in bank , after you create char it will be in your bank , [if u deposited 1k , created new char on live , it will be 1k in the bank already] rip you will have to delete 1 #newzone char to claim the liquid if they dont fix it for you] the # chars are live server chars they have bank active , just not inside the zone, so it does not matter if all 3 chars are #newzone they still get deposited to the live bank
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Also:
- Allow us to trade EC from Outside to Inside the Area & Vice Versa (JUST EC, i'm not talking about items). That should obviously exclude GT's/Manuals/Royals/Ring res since they are stacking in EC bag. I'm talking strictly about combi, toa, toh, suits, mounts.
- It's been "teased" that the liquid gold will be extracted from EB through safe keeper. Ok, cool. But find a solution for specificaly dedicated EB accounts, I have one char per zone on an account, with EC items (which means money invested). I need to have a solution provided for me to take my liquid gold out of it to the main server.
if u dont have acc live , they still stack in bank , after you create char it will be in your bank , [if u deposited 1k , created new char on live , it will be 1k in the bank already] rip you will have to delete 1 #newzone char to claim the liquid if they dont fix it for you] the # chars are live server chars they have bank active , just not inside the zone, so it does not matter if all 3 chars are #newzone they still get deposited to the live bank
That's exactly my problem. The account is 100% Eternal Battlefield dedicated, as we had litteraly 0 infos. One char per zone, all 3 with money & EC items invested on them, meaning I can't delete them without accepting to lose 5 to 10€ (for the least).
It shouldnt be on my own to have to figure these kind of solutions, but for them before the release to have a solution for these specific cases, especialy when they're being raised up.