Justac Forum
General Discussion => Game Discussion => Topic started by: dexcel on December 19, 2024, 08:29:12 PM
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I realy like my Sorc , but that whole permanent stun thing in PvP is a total buzzkill. What’s up with that? Just two critters can keep me locked down forever, and my passive doesn’t even trigger while I’m stunned. It’s such a toxic experience! I’m all for balancing, so if you need to tone down my damage or nerf my sleep, go for it! Just please, change this system or give us some new stats for boots or something! Let’s make it better! :) :) :) :)
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+1 even I play swash and knight agree stun too op
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+1 perma stun has always been problematic in game
hate to remove stun, but it needs reworked.
Over the years, they have said the stun mechanic was poorly implemented therefore hard to modify.
How bout using the slow system instead . . .
or whatever they did with the orbi skill ? toxic hand or push away I think?
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NEFR perment stun ;D
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"If a character has been stunned within the last 5 seconds, they become immune to being stunned again for the next 5 seconds."
a simple fix to our problem, the values can be adjusted as needed
I'm not sure if something like this could be implemented in our game though
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Please restore the Human Mage Antimagic
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???
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Please restore the Human Mage Antimagic
To get what, lv130 mages going everywhere as trash compactors just to spam antis like mad then come with fullbuffed party after you fucked up every buffs ? The mage is very good as it is, just learn to play ;)
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up
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GM stun on critters need some adjustment not normal than you can get perma stunned with no chance to fight back !
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i can move while beeing HALTET, RESTRAINT,TOXICHANDET, but i cant move while beeing stunned and your such an easy target to click.at.