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Topics - Alladin

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Suggestions / Mage Antimagic Reskill Update
« on: April 03, 2024, 08:37:44 PM »
Hello!

I want to say about the mage Antimagic (the most characteristic skill of the mage and crucial).

Despite the fact that after the new update you sometimes can spend 20-30 seconds casting on an enemy and still not managing to get a single Antimagic in (all blocked - WITH 90 cd), so overall now you can indeed land some antigics in same time as before you could remove 7 (100%) or you can land 0.

But my point is this, leave it Blockable if you must, we can try like this, BUT, Please make it so that it will not remove any debuffs. It makes no sense ! It is a crucial skill especially in this Shinewood full buff parties, sieges and so on, nobody plays mage anyway, now you make it so that you spend 20 sec try to land and you Can remove your OWN DEBUFF. please make a poll if needed, but this makes no sense, no other class can remove the debuffs (basically u have a chance to help the enemy on top of the skill being lockable). I understand it may be harder to code but I am sure you could figure out a way!

Please consider this , best regards!

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