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Messages - dabshiree

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1
Suggestions / Re: What I have to say
« on: May 15, 2024, 04:14:20 PM »
@Gamboa yes I am fully aware ele and summoner are overpowered and I can kind of see how archer can be overpowered in team fights full buff and strictly in that way but how is hunter overpowered can you explain?

2
Suggestions / Re: What I have to say
« on: May 15, 2024, 03:15:55 PM »
lmfao what needs to be nerfed on an archer or hunter? and please explain your reasoning as i did. lets have a healthy discussion im curious

3
Suggestions / Re: What I have to say
« on: May 15, 2024, 01:34:41 PM »
as a sum,

pvp be killed by Proteus a lot , then "Archer" is too powerful ,  "need nerf damage" ^^

try chose good stats gears and put the right stones or something else into it and Max Everything and operate well which help a lot



have a good day ingame or life.

We both know archer is NOT "too powerful" yes, archers do a lot of damage but can also be 1 shot or 2 shot by most classes while putting this damage out. Always a risk to the reward. The point is ele and summoner have no risk.

4
Suggestions / Re: What I have to say
« on: May 15, 2024, 01:33:29 PM »
Summoner and Elementalist are the only 2x classes with an insane damage amount through defensive Unique's, any other class attack an opposite class while they are on full tank you will see normal to low damage numbers. I agree, the issue is the heroic damage. It is too high for Ele and Summoner idk if the amount of new scions plus the buffs and stats of these classes on top of skill ratios were taken into consideration, but i am a hunter if i try attacking anyone while they sit on Hestia and reapers i can max hit 4k-5k even if i go full damage even on a class i counter. Which is correct they are on defensive Unique's i should not be able to kill. Summoner can hit me 7.5k + while i sit on Hestia and reapers this is just insane. Also mentioned already the amount of HP and stats alone they have its a walking monster plus the class is not slow at all. Also ele just got a movement speed buff which i agree was needed but that plus their damage also is just too much. Both these classes Ele and Summoner need a nerf on their heroic damage. I think both of their movement speed is fine being they can be slowed and stunned, and both have good defensives which is also fine being it is fairly easy to lock these classes down. But the damage is just too much compared to even the most op chars the ratios just don't add up. And these tests were made against maxed gear and maxed Unique's. @Lure you mentioned working on gear there is no more room for growth for me so seeing the damage is does not make sense. The damage an Ele and summoner are doing is with ZERO debuffs onto a target, this is just raw damage while the opposite player is also maxed gear with Hestia and 2x reapers on...makes no sense.

5
Suggestions / Re: What I have to say
« on: May 10, 2024, 10:23:53 AM »
i agree on one valid point, summoner is one of the only classes that can kill other classes while they are on hestia and reapers and also tank just about every if not every class. in my opinion summoner needs a damage nerf.

6
Game Discussion / Re: Changes in Infernum
« on: April 26, 2024, 06:36:52 AM »
Infernum “Friendly Fire” settings will be restored. It was probably removed accidentally with the Infernum skill fixes. Thank you for your inquiry.

No rush, but any idea when these settings will go back to normal with friendly fire restored?

7
Suggestions / Re: About this week-end event
« on: April 25, 2024, 02:41:36 AM »
The item exchange service will be postponed until we discuss the situation again and come back with a better solution. I strongly request that you calm down your emotions and accusations towards the Justac Team. We are working on many issues simultaneously and could undervalue the subject.

thank you for giving it some extra thought. we were just concerned as all the new stuff coming out and we acted quickly on our cosmetic upgrades and what went into them.

8
Game Discussion / Re: Changes in Infernum
« on: April 25, 2024, 01:22:45 AM »
Infernum “Friendly Fire” settings will be restored. It was probably removed accidentally with the Infernum skill fixes. Thank you for your inquiry.

Thank you, love you GM-MOD

9
Game Discussion / Re: Changes in Infernum
« on: April 24, 2024, 07:12:08 PM »
Ofcourse many will not know what the issue is. Try out different time zones you will quickly see the issue. Let me log on at night my time, cant go shinewood 10+ KTV or Batard, cant do Kaligo, infernum was the only option and even if they brought many i had a chance. Any solo player had a chance, and now thats taken away. Dumbed down the only map in this game that took skill, THAT IS THE ISSUE. But you guys like that so hey have fun

10
Game Discussion / Re: Changes in Infernum
« on: April 23, 2024, 06:21:38 PM »
So this map was brought back not being able to know which player is what, and able to take AOE from everyone to make it difficult. Now it can detect who is your guild members/ allies and allows sides to pile numbers to win. As if we don’t have that issue in every other part of this game this map was THE ONLY map that required skill and it’s ruined, all because what? They couldn’t figure out how to get restrain and mutation to work? If that’s the case revamp it and forget restrain and mutation or idk, try harder! But this isn’t acceptable there is legit no fights in infernum now and if there is it seems it lasts a few minutes until one side sends an army and it’s over ah reminds me of every other area of this game. Look siege, dead now no one goes since one sided decided to bring double the numbers every Saturday. Look shine, based on time zones you will see sides farming and when it becomes a conflicted time of the day whichever side has more players will win and it’s over. This is really sad to hear this map was the only skill based map in this game, you have given all players such an easy chance to get best gear and max that gear and now every map is dumbed down. Give a 12 year old a spam macro now on this server and they are a god. This change is trash and it’s sad I’m the only one that has spoke up about it

11
Game Discussion / Changes in Infernum
« on: April 23, 2024, 04:29:01 PM »
So i looked for the information on the infernum update but i cant seem to find it. Now you do not take damage from players unless they control + 3 attack you? So now you can just stack members of the same team and push people out of infernum requiring no skill? This was the one map in the game that required skill and to watch where your AOE's were hitting and took SKILL. And you cooked the map, now when one side loses they just bring 7+ players and mass spam their macro on the enemy. Is your goal to just ruin this game and collect as much money as you can?

12
Report / Re: Non stop runtime errors since latest patch
« on: April 21, 2024, 04:36:57 PM »
yesterday i get the runtime error 30+ times game was not playable. today same thing wether i try shine wood full buff i get it or go Infernum i get it and even bg earlier i got same runtime error. i also deleted game and redownloaded it and still no progress.

13
Suggestions / Re: About this week-end event
« on: April 20, 2024, 11:37:37 PM »
i really think the GM should take time to think about this, there are a few bold spenders on the server that supply most if not all the wings and ring resistance. this way does not motivate any to spend more to get more wings. if we are able to get our new wings also back in the necklace this will make us want to spend more on re-rolling the new royals until the exact one we want.

14
Suggestions / Re: About this week-end event
« on: April 19, 2024, 05:51:27 PM »
Firstly, let's talk about the fact new scions were never an option in our Unique's, for classes that mainly only benefit from new scions our options were slim. Now, we can put new scions in our Unique's so my class for example I would love to exchange the existing stones in the rings for new scions but i have to lose 12% ring resistance to do that. This is not fair and i think the administration should be willing to compensate at least putting an ec item to rip out everything and us get back our ring resistance. Some players spend hundreds of USD or EU's just to get these. Also, recently all these new wings came out with little to no information given on the cloaks. Some of us build new Unique's as I did a Katana Wing Arcane, moving forward i would love to put new scions in that necklace also have the chance for a new cloak but the item you added into game would give me back my new cloak and an arcane 0/3 so I have to spend hundreds of USD/Eu's once again to get these wings if i get them at all? Then spend however much to get the new cloak that i would want. Also, the item you added to spin for a new cloak can give u back in fact the same cloak you're not even guaranteed to get a new design cloak you can get back a plain new cloak. I think the administration has a lot of work to do as of now it just sounds like a money hungry scheme to get us players that HAVE BEEN SPENDING A LOT to just spend more. Also, we have had no feedback on any of this all this does is benefit new players and well, there isn't many of those now a days anyway.

15
Suggestions / Re: Let's talk about lv7 tools.
« on: April 07, 2024, 02:03:34 PM »
You guys dont find its easy enough as it is? How many 5 stat tops are in the game now compared to before this update? What about 5 stat weapons? Prices have dropped dramatically and players are mostly all acquiring this gear for a low price or a few rolls of the 1000 shards that drop. Keep the tools difficult, its legit the only thing left in this game thats a challenge. Thats my opinion.

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