Justac Forum

General Discussion => Suggestions => Topic started by: Etanool on October 15, 2023, 08:57:05 PM

Title: Justac
Post by: Etanool on October 15, 2023, 08:57:05 PM
Remove the effect when a new wave spawns, seems to cause some to crash and its just annoying. ( The RVR notice also triggers this ) FIXED
Increase the distance mobs will start to chase you after you attack ( currently 20m ) right now classes that can attack mobs further than 20m wont agro the mobs so you could just kill them without ever being attacked.
Increase the distance you can pull mobs without them despawning in new zone.
Decrease the hitbox of the gods in new zone ( last wave )  FIXED
Fix the runtime errors, they seem to occur more while entering a new zone or using alot of memory. Also during events when alot of people have multiple characters logged in same zone.
Make the new zone no party buff zone and remove the mobs spawning around Boundary Bridge and Angelspel Lake.
In the new zone spawn the next wave when its only 10% mobs remaining and despawn the old wave so you dont have to run around looking for 2-3 mobs that someone missed.
Improve the refinery system.
Allow us to turn on and off cc items and merge them.
Increase the render distance of players / mobs.
Allow us to switch weapon without losing our weapon buff ( To clarify, on ranger if you have Fine Kataria buffed and swap to another kataria you will keep the buff but if you would swap to a bow you would lose it. )
Some changes are needed for the tools/refinery/sarcophagus, theres already a good post about it: http://forum.justac.net/index.php?topic=1120.0
Increase the stacksize of all the orbs needed to craft sarcophagus to atleast 99999.
Remove the popup window after someone accepts party.
Start making some QOL changes, if you dont know what QOL changes are needed ask the V's and they can check with their members.

Start sharing more info about patches, for example i dont think anyone will be pissed because you guys ruined the surprise about the new stats on lottery gear.
Title: Re: Justac
Post by: dabshiree on October 15, 2023, 09:01:42 PM
@Etanool +1

Also modify ele and dim damage to scale in BG and Infernum as it does in new map. Damage prior to update for hunter and swash was around 12-14k full 8/8 now exact same infernum 12-14k. But new map all casters are balanced now it’s perfect. HP is also very high right now on bosses in BG really with any type of fight the hold up time the only classes that have a chance right now is critters for the boss.

Other than that I will say also positive, the new update is amazing and good content. Also hard as you made it obvious it’s intended to be. So from what I’ve seen so far I’m impressed you guys are doing a great job and it is bringing more players back. I understand everything is a process so didn’t want to just post negative or “what can improve”.
Title: Re: Justac
Post by: Gamboa on October 15, 2023, 09:01:56 PM
Agree with u
Title: Re: Justac
Post by: Aook on October 15, 2023, 09:04:38 PM
+1
Title: Re: Justac
Post by: gabesz6 on October 15, 2023, 09:11:53 PM
+1
Title: Re: Justac
Post by: Amoswar on October 15, 2023, 09:19:19 PM
+1
Title: Re: Justac
Post by: shado on October 18, 2023, 12:51:48 AM
+1
&
you could improve the drop because you use it so much time, instead of improving the statistics, they go down even though you use lvl 4/5 tools.
e.g. from a higher rune, you can also drop lower-level tools so that you can get them faster and get to lvl 6
You should think of something because, as you can see, players don't really want to do the first 4 runs.
Title: Re: Justac
Post by: Game Operator on October 18, 2023, 09:00:04 AM

Decrease the hitbox of the gods in new zone ( last wave )


The settings are same for Goddess as well. Is there also a problem with Ancient Goddes?
Title: Re: Justac
Post by: Blindarrow on October 18, 2023, 09:27:39 AM

Decrease the hitbox of the gods in new zone ( last wave )


The settings are same for Goddess as well. Is there also a problem with Ancient Goddes?

Goddess aren't that bad. The Gods are worst. Sometimes you need to walk with wasd cause by clicking on the ground you hit them even if you click like 5cm away...
Title: Re: Justac
Post by: Godlik3 on October 18, 2023, 12:36:09 PM
+1
Title: Re: Justac
Post by: Nymeria on October 18, 2023, 12:37:47 PM
+1
Title: Re: Justac
Post by: Etanool on October 18, 2023, 03:59:32 PM

Decrease the hitbox of the gods in new zone ( last wave )


The settings are same for Goddess as well. Is there also a problem with Ancient Goddes?

The Goddess hitbox seems fine, maybe decrease it slightly. The Gods hitbox is the main problem.
Title: Re: Justac
Post by: Nymeria on October 18, 2023, 04:07:13 PM
Yep wave 6 is ok as long as you use either f10 or ps 1.5

Wave 7 (gods) is just a nightmare and I even tried with ps 2.0 it's still complicated their hitbox is still a problem 
Title: Re: Justac
Post by: Amoswar on October 19, 2023, 02:48:41 AM
addition to that :
Put infernum back to how it was working before, you need to use CTRL to attack ennemys and it only put in combat the guild.
Put Kaligo Boss back to be on 24/7, make no sense to keep it off while Ancient got removed, it wont bring more fight to Eclipse since Kaligo is still a single focus boss.

Bring back some MS on swash combo buff, and nerf the HH buff MS, cant catch anyone with that many MS removed.
Title: Re: Justac
Post by: Blindarrow on October 19, 2023, 03:04:59 AM
Swash is fine the way it is. Doesn't need any more boost with the new stats and slow/stun resistance. Don't forget it's still a melee class and shouldn't be just a tankier archer.

Infernum is pretty cool that way because it needs more interaction between players and more rethinking about positioning .

Kaligo could be done 24/7 since it's really not bringing more fights in other areas.
Title: Re: Justac
Post by: dabshiree on October 19, 2023, 03:16:32 AM
Kaligo doesn’t bring fights because you can still party buff inside CF. No team will do this for loot acquired only being for 1 person. If GM considers taking party buffs CF I think there would be many more fights and yes idk why it’s not 24/7 already.
Title: Re: Justac
Post by: shado on October 19, 2023, 08:36:35 AM
I agree to bring back the previous ancients, attacking everyone is pointless, classes melee have debbuffs from everyone, etc. and they are dying like flies, it often happens that your guild kills from same guild .
bring back kaligo 24/7 and remove pt buffs now with new ranking system shoud we fight for it and get more points
Title: Re: Justac
Post by: Aook on October 19, 2023, 10:27:38 AM
I agree to bring back the previous ancients, attacking everyone is pointless, classes melee have debbuffs from everyone, etc. and they are dying like flies, it often happens that your guild kills from same guild .
bring back kaligo 24/7 and remove pt buffs now with new ranking system shoud we fight for it and get more points

Well yesterday in infernum, the only critters that died are yours, i was playing knight, even if i got some debuffs you just need to move a bit to be out of the debuffs range

Let infernum as it is, it fun, hard, and actually fights needs us to think, react, and use our brain more to sustain our mates instead of just spamming macro and debuffs you need to communicate and watch who you target
Title: Re: Justac
Post by: Gamboa on October 19, 2023, 12:07:23 PM
Kalligo doont briig fight because rog dont wana fight. I fght vs chn all time ican and they abusse full buff and we still won it self buffed. Just put kalligo 24/7
Title: Re: Justac
Post by: Amoswar on October 19, 2023, 05:26:16 PM
I agree to bring back the previous ancients, attacking everyone is pointless, classes melee have debbuffs from everyone, etc. and they are dying like flies, it often happens that your guild kills from same guild .
bring back kaligo 24/7 and remove pt buffs now with new ranking system shoud we fight for it and get more points

Well yesterday in infernum, the only critters that died are yours, i was playing knight, even if i got some debuffs you just need to move a bit to be out of the debuffs range

Let infernum as it is, it fun, hard, and actually fights needs us to think, react, and use our brain more to sustain our mates instead of just spamming macro and debuffs you need to communicate and watch who you target

Dude nobody target knight if there are others players alive. Its like Drill saying "I didnt die". Nobody care, nobody even mention your name on any fights until everyone else is dead, thats the class you are playing.
Mellee cast class cannot do anything on the current system, you get 3x debuff cast that hit 100% on you (Hunter, elem, archer), if you dont play a ranged class and are close to the target of those spells, you are becoming useless just by having to move to the ennemys.

It make no sense to get debuff and hits from your allys, it make every mellee class unable to "kill target" because they have to stand away of the aoe pool.
Just check my swash on yesterday fight, I died more to AOEs and my allys then to any of you XD

Ancient was guild vs guild, siege are guild vs guilds, outside is with Ctrl target. Make no sense to have a zone where everyone hit everyone, the fights become meaningless and pointless.

You dont have to be afraid to lose fights if the setting change if you are that op with your character, try to think logically.
Title: Re: Justac
Post by: Blindarrow on October 19, 2023, 05:34:26 PM
It's not like we have no melee casters... You need to use your brain more - the debuffa have a radius of 4m and your skills are 8m... You don't get debufs just like this. You died because we focuses you. Just stop here. You can't win other than outnumbering hard and that's why you are crying. We struggleing with the same problems and somehow we manage to win.
Title: Re: Justac
Post by: Amoswar on October 19, 2023, 05:42:29 PM
Dude we are talking about a problem with Infernum, not the fact you guys won 1 danm fight LOL

Stop seeiing it from a dumb perspective and see it as a actual play to play zone.

WHAT IS THE POINT to target your allys with your debuffs ? Just explain me this.

Ask your mellee players also what they think about it... You are playing a archer, ofc you didnt care. but you played zerk couple days ago, try to think from that perspective where you cant use a single spells cause you have 0 cast because your allys are casting on the same ennemy as you LOL.

Make no sense, and no matter what you QQ about winning with it, it doesnt make it more less stupid.
Title: Re: Justac
Post by: Blindarrow on October 19, 2023, 05:52:10 PM
Just because you can't find a way of being useful in this area doesn't mean it's useless. I switched to zerk just because we had another zerk and no archer, so there was no point to play 2 zerks. I died few times on archer aswell cause of my Allie's debufs - bad position killed me actually most of the time. You have no cast because we debuff your cast.... You really think we are dumb? I've 3 cast debuffs as archer... It would be ultra dumb to not use them on a swash that needs cast to be useful. We just focus on debuffing and making you useless. I think everyone on our side likes the way it is and we really enjoy it. It ain't working without communication and using brain. Feel free to switch to archer/hunter/summoner/ranger/ele/mage/sorc/orbier . Seems you will win then.
Title: Re: Justac
Post by: Aook on October 19, 2023, 05:53:31 PM
I agree to bring back the previous ancients, attacking everyone is pointless, classes melee have debbuffs from everyone, etc. and they are dying like flies, it often happens that your guild kills from same guild .
bring back kaligo 24/7 and remove pt buffs now with new ranking system shoud we fight for it and get more points

Well yesterday in infernum, the only critters that died are yours, i was playing knight, even if i got some debuffs you just need to move a bit to be out of the debuffs range

Let infernum as it is, it fun, hard, and actually fights needs us to think, react, and use our brain more to sustain our mates instead of just spamming macro and debuffs you need to communicate and watch who you target

Dude nobody target knight if there are others players alive. Its like Drill saying "I didnt die". Nobody care, nobody even mention your name on any fights until everyone else is dead, thats the class you are playing.
Mellee cast class cannot do anything on the current system, you get 3x debuff cast that hit 100% on you (Hunter, elem, archer), if you dont play a ranged class and are close to the target of those spells, you are becoming useless just by having to move to the ennemys.

It make no sense to get debuff and hits from your allys, it make every mellee class unable to "kill target" because they have to stand away of the aoe pool.
Just check my swash on yesterday fight, I died more to AOEs and my allys then to any of you XD

Ancient was guild vs guild, siege are guild vs guilds, outside is with Ctrl target. Make no sense to have a zone where everyone hit everyone, the fights become meaningless and pointless.

You dont have to be afraid to lose fights if the setting change if you are that op with your character, try to think logically.

Infernum is meant to be this hard, it was the setting before and actually it requires you to be careful when you move to not get debuffs, to not attack your mate or kill him
Also i said i played with knight because your mates are crying about melee chars getting fucked, but bro knight is a fucking melee char, i was in the middle of every attacks, getting debuffs, i see i get some i move away and try to attack the target from another point

It requires also the critter to think and not just put their only 2-3 debuffs and wait for auto attacks to kill, it actually bring more difficulty in the fights for critter (esepcially slayers) because char mostly played atm are weak to them, and the damage boost crit got actually makes them stronger in PVP, thus leading to my point, in infernum a slayer can actually 2tap 99% of the chars there, its fast, has high damage, high attack speed, and debuffs crit resi, in a team fight slayer is a game changer because of all the debuffs in the target is 1 shot for him

Your mates are crying because they play slayer, who is offensive based and not balanced between support and tank like knight or zerk
But knight and zerk are way less powerfull than slayer, so its the counterpart to his high damage effectiveness

Lets see it like this : Slayer is a DPS (crit resi and dodge/block debuff), Knight is a support/tank (dodge/block debuff), crit zerk is a support/tank (sb/resi/ele resi debuffs)

As a slayer you need to be careful when you get in the middle of the fight because you will be target first (damage dealers and strong debuffers are targeted first), knight is way too tanky in the begining of the fight and so is zerk, so they are not targeted first, if you guys don't like how slayer is right now, nothing prevents you from playing another class and see how slayer is strong against most of them in pure 1v1 situations (especially infernum)
Title: Re: Justac
Post by: Amoswar on October 19, 2023, 06:01:29 PM
Ofc you liking it the day after you just won your first fight.
As I said for 3 times already, stop thinking about side and fight you did, try to think about how is this even a thing LOL.

And dont give me the "You didnt cast cause we debuff you"  Elem archer hunter can just spam those debuff on the pack of mellee players and not care about it, its 3x debuff 100% SUCCESS that you cannot dodge or avoid as a mellee class. It isnt about you beiing OP, you dont even have to put any debuff on me, no mellee class can phisycly plays when those 3 classes are combined.

Fights should be about who plays the best. Not about the numbers of AOE debuffs you have on your kit. Make no sense for players to get hit by ALLYS. Point and simple.

Try to remember sieges where there was the bug of making your own allys red. Everyone was complaining about it, because it makes fight stupid. Its the same thing with Inf but worst cause you are selfbuff and basicly die of AOEs without even beiing targeted LOL

I gave my opinion, feel free to give yours, but the zone has to many flaws as its.
Title: Re: Justac
Post by: Blindarrow on October 19, 2023, 06:08:32 PM
Sieges were something different. You would kill a stamper on throne this way. You don't need to stamp but be able to take a position that makes you not getting AOEs.

We struggle with the same problems. You can definitely use the same debuffa on us. This area should stay like this to make it a difference. Otherwise you will just come with 5 chars and put debufs on us. Just learn how to play in this area. It's just the area you can't use your op tactic with "I bring 5 chars to debuf and 5 critters on auto attack" . It's the only way you can win and it is not working here. If I focus you you mostly have at least 2 of my cast debuffs. This is normally enough to make you struggle. If another cast debuff hits = GG . Now move on and don't touch the only area where your strategy doesn't work. Just learn a new one.
Title: Re: Justac
Post by: Amoswar on October 19, 2023, 06:13:06 PM
I havent used any critters except on Tesseris since i started play Swash, wtf you on about LOL.

Stop target me and target the zone we are talking about.

You are saying to change class or do this and this when those options should not even be considered in first place. I shouldnt have to worry about my allys when fighting ennemys.

Thats all. Point and simple.

You can keep targeting me or point specific scenario to prove that the zone is fine. But that prove nothing.

The simple facts allys and ennemys arent consider on a TEAMFIGHT PvP oriented Archlord. Is a flaw.
Simple.
Title: Re: Justac
Post by: Blindarrow on October 19, 2023, 06:32:51 PM
I'm talking about the zone, telling you what I like about it and what you can change about it. If you don't care about your allies it's your fault. We always try take care of our ppl in infernum. If you are on a target and we focus you WD automatically debuff our ally with AOEs . So ye... Just learn how to play the zone. All I can say.
Title: Re: Justac
Post by: Gamboa on October 19, 2023, 06:42:31 PM
For that thing mr dreadlord won 3vs3event or 5 v5 event
Title: Re: Justac
Post by: Blindarrow on October 19, 2023, 06:46:42 PM
Ofc you gotta bring a topic out of nowhere. First get your own character done and stop talking like you made any of these. You never won anything because eijun played for you and character belongs to kxorro. Now go learn some English if you even try to work there. None can understand what you mean beside "mrdreadlord" and 3v3, 5v5.
Title: Re: Justac
Post by: Gamboa on October 19, 2023, 06:50:33 PM
Men me and kxorro have like 6 character. Full whaat u mean mr zero
Title: Re: Justac
Post by: Gamboa on October 19, 2023, 06:51:54 PM
U leeave server tallk bullshit about rog now back sckk they balls and. Try to bee good comee on papaa
Title: Re: Justac
Post by: Gamboa on October 19, 2023, 06:53:13 PM
And for closed the theme ur on rog " christmast guild " becauuse we dont acept u 😘
Title: Re: Justac
Post by: gabesz6 on October 26, 2023, 07:21:59 AM
Give us the option to revert the level of an item same way we can upgrade it to a higher one by putting 3x same levels

For example : lvl6 dark wings could be reverted into 3x level 5 ones, 10% ring res could be reverted to 3x lvl9s
Title: Re: Justac
Post by: Sweet Jesus on October 26, 2023, 09:52:55 AM
Give us the option to revert the level of an item same way we can upgrade it to a higher one by putting 3x same levels

For example : lvl6 dark wings could be reverted into 3x level 5 ones, 10% ring res could be reverted to 3x lvl9s


(https://media.tenor.com/COdUiK0GHoYAAAAC/wow-blink.gif)
Title: Re: Justac
Post by: Etanool on November 01, 2023, 09:41:09 AM
Updated post
Title: Re: Justac
Post by: JamesD on November 01, 2023, 10:22:27 AM
+1
Title: Re: Justac
Post by: thangwang on November 12, 2023, 09:01:46 PM
+1
Title: Re: Justac
Post by: gabesz6 on January 07, 2024, 09:09:15 AM
I really wonder if GM Team will actually do something about the shinewood refinery,or the level 1 -2 tools,cuz wave 1-2 are not worth to do at all.

Tbh, I have the feeling they just dont care since the ideas of change have been put up there 2 months ago but no reply.
Title: Re: Justac
Post by: dabshiree on January 07, 2024, 12:50:23 PM
Remove the effect when a new wave spawns, seems to cause some to crash and its just annoying. ( The RVR notice also triggers this )
Increase the distance mobs will start to chase you after you attack ( currently 20m ) right now classes that can attack mobs further than 20m wont agro the mobs so you could just kill them without ever being attacked.
Increase the distance you can pull mobs without them despawning in new zone.
Decrease the hitbox of the gods in new zone ( last wave )  FIXED
Fix the runtime errors, they seem to occur more while entering a new zone or using alot of memory. Also during events when alot of people have multiple characters logged in same zone.
Make the new zone no party buff zone and remove the mobs spawning around Boundary Bridge and Angelspel Lake.
In the new zone spawn the next wave when its only 10% mobs remaining and despawn the old wave so you dont have to run around looking for 2-3 mobs that someone missed.
Improve the refinery system.
Allow us to turn on and off cc items and merge them.
Increase the render distance of players / mobs.
Allow us to switch weapon without losing our weapon buff ( To clarify, on ranger if you have Fine Kataria buffed and swap to another kataria you will keep the buff but if you would swap to a bow you would lose it. )
Some changes are needed for the tools/refinery/sarcophagus, theres already a good post about it: http://forum.justac.net/index.php?topic=1120.0
Increase the stacksize of all the orbs needed to craft sarcophagus to atleast 99999.
Remove the popup window after someone accepts party.
Start making some QOL changes, if you dont know what QOL changes are needed ask the V's and they can check with their members.

Start sharing more info about patches, for example i dont think anyone will be pissed because you guys ruined the surprise about the new stats on lottery gear.

+1 +1 +1 +1 +1 +1 +1 +1 +1
Title: Re: Justac
Post by: thangwang on January 18, 2024, 10:16:11 AM
+1 all
Title: Re: Justac
Post by: dabshiree on January 22, 2024, 05:17:15 PM
Still waiting for party buffs to get removed from CF this would help kaligo fights so much. If I go and easy kill enemies they will just party buff which is not needed at all in CF especially when loot from Kaligo is designed for 1 player.
Also please, PLEASE do not change infernum. This is the one place that skill wins over everything. All other places in the game you can win just by bringing multiple chars and outnumber your enemy, this infernum design was genius, and I also played a melee char in infernum and with skill easily won many fights. Skill > Numbers. GG on this again please do not touch infernum. The fact skilled solo players can shine and you can’t get VP overall it’s the best map we have. Look siege always the guild with double the numbers wins, look shinewood always the guild with double the numbers wins, and kaligo always the player who log full buffers. This map stands out in the best way! GG
Title: Re: Justac
Post by: Etanool on January 23, 2024, 05:15:02 AM
Still waiting for party buffs to get removed from CF this would help kaligo fights so much. If I go and easy kill enemies they will just party buff which is not needed at all in CF especially when loot from Kaligo is designed for 1 player.
Also please, PLEASE do not change infernum. This is the one place that skill wins over everything. All other places in the game you can win just by bringing multiple chars and outnumber your enemy, this infernum design was genius, and I also played a melee char in infernum and with skill easily won many fights. Skill > Numbers. GG on this again please do not touch infernum. The fact skilled solo players can shine and you can’t get VP overall it’s the best map we have. Look siege always the guild with double the numbers wins, look shinewood always the guild with double the numbers wins, and kaligo always the player who log full buffers. This map stands out in the best way! GG

I would be fine with current version of infernum if they made the antislow and antistun buffs target aswell, currently if your playing a slowable class you are dead if you catch a slow since most of them lasts around 30 sec. ( Im talking about Bad Friends, Assistance and Disentangle etc. Not Free Will / Stun Protection ).