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Messages - Blindarrow

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1
Suggestions / Re: About criters
« on: May 14, 2024, 11:36:12 AM »
Splash DMG sounds not bad but making critters more useful in fights would be even more important.
Critters struggle a lot due to 3 stats that are needed to even hit your target : block/dodge/attack-defence rating. While casters need to debuff skill block only to hit.
My suggestion would be to add more block/dodge debuffs, more CRIT res debuffs, maybe stun resistance debuffs or sth like this to make classes like knight or slayer valuable in team fights. Currently most ppl have around 100% block/dodge on full tank on party buffs. Debuffing it takes a lot of time and in this time these classes are 90% useless for their team.

2
Suggestions / Re: What I have to say
« on: May 10, 2024, 12:25:12 PM »
For summoner it would need to increase the HH DMG reduction to make it even. Now it's % reduction for DMG but just low amount of HH DMG reduction. On full new scions summoner is reaching too much heroic DMG . Other way would be boosting heroic resistance or adding heroic resistance instead of heroic defence or another Stine fir heroic resistance. Some classes like archer have 0 or just few % heroic resistance which makes them take the full heroic load which might reach few k DMG.
Reworking heroic resistance or heroic defence (make it at least 4x more than now cause 30 heroic def is a joke)

3
Suggestions / Re: What I have to say
« on: May 10, 2024, 10:11:04 AM »
Lowering the value would encourage new players to come and play here. Higher value of items will cause only farm for food players to play. Many ppl stop or don't come back because it's too expensive to make new uniques and new elites etc.
Deacreaing gold drop in infernum  would positively affect only farmers . Casual players would never gear up.
To increase gold value :
Remove archindrites from tools upgrade lvl 2-4 and from sarcophagus - none is refining them because it's still not worth it. Ppl seat on mamy many mats and tools lvl 1-3 just because they are too expensive to refine .

To encourage new players to play here make some events for new players, bring more activity to the server, bring other events than "exp+drop" .

4
Suggestions / Re: About this week-end event
« on: April 25, 2024, 02:46:07 AM »
WTB doom or shadow wings for pp/in-game items

5
Suggestions / Re: About this week-end event
« on: April 24, 2024, 06:13:06 PM »
We allied with Chinese only if the fight was 10vs20. You ally with Chinese to play 40 vs 10 ... That's the big difference between between us... We don't want to overwhelm enemies - just a fair fight.

6
Suggestions / Re: About this week-end event
« on: April 22, 2024, 04:59:10 PM »
In my opinion 0/6 neck + new royal that was sin seems to be fair solution.

7
Suggestions / Few suggestions for the current state of game
« on: April 17, 2024, 09:43:05 AM »
I,ve few suggestions for the current state of game:

- allow us put shards/tools/runes on action house( either make the unbound or let us put stuff with scrolls) - sometimes you dont find the seller/buyer at your playtime so it will be easier to find one.

- remove archondrites from sarcophagus/tool refinery - archondrites make it still not worht to upgrade tools or make sarcos. archondrites will still be needed for unique/cloack/prayer stones/GTs/lucky tickets so the price will always be pretty high and good income for farmers.

- add some daily quests/events wit hstamps to obtain soem things ingame - maybe sth like kill 100 mobs to get a stamp/special buff. with stamps we could obtain some stauff like sarcos/event boxes/mats for uniques - this would help new players and motivate old players to kill the mobs

- do more events organized by GMs not just V events. in the beginning there have been many events like lvl1 horse race, exp event and so on. event boxes from event mobs event is also still a nice thing and if its placed in shinewood or eclipse or infernum  it would be easy to control botting.

- another event idea would be an hardcore dungeon run with teams of 3+ ppl where u have to hunt more and more difficult mobs and on the end fight other teams for getting the final boss which drops some good stuff. once a week would be a nice idea for that.

hope ppl agree and stuff gonan change a bit.

8
Suggestions / Re: Something change in Critical class ( slayer)
« on: April 15, 2024, 11:11:32 AM »
Description is wrong. Go test.

9
Suggestions / Re: Something change in Critical class ( slayer)
« on: April 15, 2024, 11:04:50 AM »
Lose faith is an AOE skill and you can actually play a cast slayer.

10
Suggestions / Re: Mage Antimagic Reskill Update
« on: April 03, 2024, 08:49:12 PM »
i can agree if you nerf mov speed and antistun. otherwise mage is just way too op. even now mage is insanely op.

11
Game Discussion / Re: Cloak Desings Discussion
« on: March 26, 2024, 08:30:06 AM »
They said it already when they were adding new wings. So this was kinda clear there will be new clock designs .

12
Suggestions / Re: Advice on Swashbuckler's moving speed
« on: March 25, 2024, 10:31:50 AM »
You forget about one thing - swash can't be slowed. Make swash slowable and then you can restore the mov speed. Why should a swash be able to run from everyone ? Only 2 classes in game can't be slowed - swash and archer . Archer can be easily killed without party buffs while swash can still survive in most cases. Mov speed nerf was needed on swash.

13
Suggestions / Re: hello about new shinewood
« on: March 24, 2024, 12:23:13 AM »
indeed drop of shards should be decreased. runes are fine imo. shards are dropping like crazy! I wouldnt change the drops from mobs since wave 1-3 was just a waste of time before and now its useful. there are almost no fights because some ppl decide to group up with 30 ppl vs 10. stop doing idiotic alliances jsut for win and there will be fight. just today we had like 5 fights. there are fights daily. i would change only the drop of shards.

14
Game Discussion / Re: Cloak Desings Discussion
« on: March 20, 2024, 05:59:08 AM »
1-6 these are pretty simple, colored designs which will fit for different types of wings. All others are kinda "too colored" or pictures are just too much in my opinion.

15
Suggestions / Re: Advice on how to get lydia's
« on: March 01, 2024, 10:49:17 AM »
farming gold or farming bosses or farming eclipse is still farming. ppl manage to makes 400m+ per hour while getting all materials for uniques (50/50/50/50) is around 1.5b gold. dont tell us 4h of farming for the materials is much... its EASY!!!

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