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Messages - Amoswar

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196
Suggestions / Re: Detection scrolls
« on: February 18, 2022, 08:18:35 PM »
Detection scroll should already detect invisible players. I dont know why it doesnt do what its intended for.

It was created to make other class able to spot invisible target.

Will see if a GM can explain why it doesnt do it currently.


197
Events / Re: Valentine's Day Event
« on: February 13, 2022, 11:32:33 PM »
approved

Posted for Cain :


198
Events / Re: Valentine's Day Event
« on: February 11, 2022, 07:30:03 AM »
approved




199
Free Chat / Re: fix
« on: January 21, 2022, 11:02:48 PM »
It had been asked way before and by EVERYONE in Eclipse, nothing had been done at the time, glad they did something now.

200
Report / Re: Event Camping Latria "CHN" Clan
« on: January 20, 2022, 10:48:02 PM »
Its a free to kill world, PvP, of course bigger Guild will try to keep the control of things that are profitable...

Archlord has never been about solo playing, you need a guild or friends to participate or win most of the Events..

Same goes for everything, fights are mostly won with others.

CHN is like any other guild, RoG, BlackSheep, etc. They will fight for the things they need. And making sure others doesnt get them, make their ennemys be slowed in getting better.

Simple as that. If you want free things, Archlord never was the place, there are many other ways to gear yourself.

Have a nice day

201
Suggestions / Re: KNIGTH IMBALANCE
« on: January 18, 2022, 10:56:49 PM »
In this case,if they would balance knight,they should add higher cooldown on  godlike and soul barrier as well,right?
With enough CD you need to wait ~1 sec between using it again,and in that 8 seconds you are free to do anything with party buffs,they cant kill you.

Kekw, the time where you could perma Godlike are gone,
even with barrier and godlike a knight tank less then a Hunter, its a annoying class but yeah
I wouldnt mind (prob just me), to have a way higher cd on godlike/barrier and have the class be more relevant.
Check knight balance, it got nerfed while every other class in the game got extra debuffs and power.
I can see why they would want the class to be check into, but yeah for me knight cant be a main character atm, since you literally cannot beat much class with it.
Even Ranger beat knight nowadays while before it was its hardest counter.

The buff shouldve been reworked in a way that you are either a dmg dealer or a tank, cannot be both depending on what you focus.

202
Game Discussion / Re: Admin Pls
« on: January 17, 2022, 07:53:52 PM »
Im not admin, never claimed to be.

Im just explaining you how Justac staff work. We will get infos in due time, alaays been like that.

If you want to know what to farm, farm them all, then you wont be missing them.

We already know the part that they increased the uniques necessary for the refine, which is the important part. Of course it would be easy to know everything before it happens... but whats the fun in that...

We had to figure out all changes that was made on stage 1, elite gear, food, nectars, skills, HH stats on wep etc...

I dont need to be admin to know that their ways of doing things wont changes, same for patch notes, you know infos once they are done.

On that note, have a nice day

203
Game Discussion / Re: Admin Pls
« on: January 16, 2022, 11:40:55 PM »
They arent in the game yet, why would you need to know content that cant be used now. Everything will be revealed in due time.

They are said to be reworked or/and the lvl will be increased and there are 2 new uniques we know nothing about.

If we check the uniques needed in each of them, we can maybe have an idea of what they will give, but we never know, we might be gone for suprises :P

204
Game Discussion / Re: Admin Pls
« on: January 16, 2022, 10:19:24 PM »
When stage 3 will start, it will probably be posted, nothing to gain atm

205
Suggestions / Re: KNIGTH IMBALANCE
« on: January 15, 2022, 08:40:01 PM »
swing shot got nerfed and knight gained NOTHING from the rebalance of skills, except some slows on aoe.
Every other class gained another debuff with HH rebalance, but they took dodge from swing shot and they put it on a HH debuff which has WAY more coldown then rest of debuff...

Knight on 2h wont be as ok as it was on previous Eclipse episode even with new uniques, just by the lack of CD.

On 2h you dont just lack defence, you lack attack speed also, but that might get fixed with new uniques and stuff, will have to see.

As of now, knight is neither a tank (except if you focus deeply on it and lose all MS), neither a dmg dealer, its a moving annoying stun thats all.

Lets see what next episode bring before complaining, but knight is one of weakest class atm


206
Events / Re: Xmas and New Year Events
« on: January 07, 2022, 03:30:55 AM »

207
Suggestions / Re: Suggestion about protective passports
« on: January 05, 2022, 06:33:54 PM »
You guys seems to forget a simple thing.

The GM is online and observing most of the fights, you may not see him/them but they are around looking for trouble and ways to improve.

The "camera players" was seen by GM and changed upon players complaining about it, in game and on forum.

The "protective" were not used as much in the past since zone meant you couldnt come back, it started get abused on Latria and are now seen more often with HH. GM saw it and agreed the system was not the best for the game and decided to make it a priority work after players started pointing it out.

Everyone has a voice in a decision, but in the end, its GM/Admin decision to bring a change to SOLVE a Problem/Abuse. It has nothing to do with side or your own ego.
Its simply their decision on whats best for their server.

It already has been decided that a change would be introduced. Wait and see what it involve before crying. Any abuse/problem should be fixed to the best of their capacity.
Be happy something is done and find new ways to dominate/Fight

208
Suggestions / Re: Regular siege
« on: January 04, 2022, 06:11:04 PM »
There is a 4th Castle which isnt used.

It can be a weekly Event or once in a month, a Guild can register and have 10 to 20 (15 would be best, a whole party) players attends, make it a Guild vs Guild for the 4th Castle.

People will have to use their own character buffers to win the fight, as party buffs are supposed/were meant to be used.

I can see what I can do with GM and suggest it as "Event"

209
Guild / Re: #7. Guild promotion event
« on: January 04, 2022, 09:44:01 AM »
Good old memories :


Didnt film enough on the new Justac to have more footage, but memories of RetardMafia will always be part of me.

Thanks for everyone who took part of the adventure !

210
Suggestions / Re: Suggestion about protective passports
« on: January 04, 2022, 06:26:23 AM »
When something is abused and make fight useless to be held, thats where a change need to be made.

Same thing happened with "revive", it take a large player base to make a change and GM/admin idea has to allign to make a change.
They dont change because of spam, they make it a priority when its exposed alot.

Same thing shouldve happened with Summuning not beiing allowed to be used while on combat or having a CD.

But yeah, I agree. Items shouldnt be changed easily based on player base, they need to be changed for a better or more suitable purpose.
Adding CD wont do that for protective, which purpose is to "survive" when you shouldnt have.

Lets see what they mean with the change, then we can start arguing if its a good or bad idea.

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