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Messages - dabshiree

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1
Game Discussion / Re: Changes in Infernum
« on: April 26, 2024, 06:36:52 AM »
Infernum “Friendly Fire” settings will be restored. It was probably removed accidentally with the Infernum skill fixes. Thank you for your inquiry.

No rush, but any idea when these settings will go back to normal with friendly fire restored?

2
Suggestions / Re: About this week-end event
« on: April 25, 2024, 02:41:36 AM »
The item exchange service will be postponed until we discuss the situation again and come back with a better solution. I strongly request that you calm down your emotions and accusations towards the Justac Team. We are working on many issues simultaneously and could undervalue the subject.

thank you for giving it some extra thought. we were just concerned as all the new stuff coming out and we acted quickly on our cosmetic upgrades and what went into them.

3
Game Discussion / Re: Changes in Infernum
« on: April 25, 2024, 01:22:45 AM »
Infernum “Friendly Fire” settings will be restored. It was probably removed accidentally with the Infernum skill fixes. Thank you for your inquiry.

Thank you, love you GM-MOD

4
Game Discussion / Re: Changes in Infernum
« on: April 24, 2024, 07:12:08 PM »
Ofcourse many will not know what the issue is. Try out different time zones you will quickly see the issue. Let me log on at night my time, cant go shinewood 10+ KTV or Batard, cant do Kaligo, infernum was the only option and even if they brought many i had a chance. Any solo player had a chance, and now thats taken away. Dumbed down the only map in this game that took skill, THAT IS THE ISSUE. But you guys like that so hey have fun

5
Game Discussion / Re: Changes in Infernum
« on: April 23, 2024, 06:21:38 PM »
So this map was brought back not being able to know which player is what, and able to take AOE from everyone to make it difficult. Now it can detect who is your guild members/ allies and allows sides to pile numbers to win. As if we don’t have that issue in every other part of this game this map was THE ONLY map that required skill and it’s ruined, all because what? They couldn’t figure out how to get restrain and mutation to work? If that’s the case revamp it and forget restrain and mutation or idk, try harder! But this isn’t acceptable there is legit no fights in infernum now and if there is it seems it lasts a few minutes until one side sends an army and it’s over ah reminds me of every other area of this game. Look siege, dead now no one goes since one sided decided to bring double the numbers every Saturday. Look shine, based on time zones you will see sides farming and when it becomes a conflicted time of the day whichever side has more players will win and it’s over. This is really sad to hear this map was the only skill based map in this game, you have given all players such an easy chance to get best gear and max that gear and now every map is dumbed down. Give a 12 year old a spam macro now on this server and they are a god. This change is trash and it’s sad I’m the only one that has spoke up about it

6
Game Discussion / Changes in Infernum
« on: April 23, 2024, 04:29:01 PM »
So i looked for the information on the infernum update but i cant seem to find it. Now you do not take damage from players unless they control + 3 attack you? So now you can just stack members of the same team and push people out of infernum requiring no skill? This was the one map in the game that required skill and to watch where your AOE's were hitting and took SKILL. And you cooked the map, now when one side loses they just bring 7+ players and mass spam their macro on the enemy. Is your goal to just ruin this game and collect as much money as you can?

7
Report / Re: Non stop runtime errors since latest patch
« on: April 21, 2024, 04:36:57 PM »
yesterday i get the runtime error 30+ times game was not playable. today same thing wether i try shine wood full buff i get it or go Infernum i get it and even bg earlier i got same runtime error. i also deleted game and redownloaded it and still no progress.

8
Suggestions / Re: About this week-end event
« on: April 20, 2024, 11:37:37 PM »
i really think the GM should take time to think about this, there are a few bold spenders on the server that supply most if not all the wings and ring resistance. this way does not motivate any to spend more to get more wings. if we are able to get our new wings also back in the necklace this will make us want to spend more on re-rolling the new royals until the exact one we want.

9
Suggestions / Re: About this week-end event
« on: April 19, 2024, 05:51:27 PM »
Firstly, let's talk about the fact new scions were never an option in our Unique's, for classes that mainly only benefit from new scions our options were slim. Now, we can put new scions in our Unique's so my class for example I would love to exchange the existing stones in the rings for new scions but i have to lose 12% ring resistance to do that. This is not fair and i think the administration should be willing to compensate at least putting an ec item to rip out everything and us get back our ring resistance. Some players spend hundreds of USD or EU's just to get these. Also, recently all these new wings came out with little to no information given on the cloaks. Some of us build new Unique's as I did a Katana Wing Arcane, moving forward i would love to put new scions in that necklace also have the chance for a new cloak but the item you added into game would give me back my new cloak and an arcane 0/3 so I have to spend hundreds of USD/Eu's once again to get these wings if i get them at all? Then spend however much to get the new cloak that i would want. Also, the item you added to spin for a new cloak can give u back in fact the same cloak you're not even guaranteed to get a new design cloak you can get back a plain new cloak. I think the administration has a lot of work to do as of now it just sounds like a money hungry scheme to get us players that HAVE BEEN SPENDING A LOT to just spend more. Also, we have had no feedback on any of this all this does is benefit new players and well, there isn't many of those now a days anyway.

10
Suggestions / Re: Let's talk about lv7 tools.
« on: April 07, 2024, 02:03:34 PM »
You guys dont find its easy enough as it is? How many 5 stat tops are in the game now compared to before this update? What about 5 stat weapons? Prices have dropped dramatically and players are mostly all acquiring this gear for a low price or a few rolls of the 1000 shards that drop. Keep the tools difficult, its legit the only thing left in this game thats a challenge. Thats my opinion.

11
Game Discussion / Re: Cloak Desings Discussion
« on: March 26, 2024, 08:33:22 AM »
the information was very minimal and the event that was taking place that you speak of they closed with no winners. so we had no idea when that would come or if it would ever happen.

12
Game Discussion / Re: Cloak Desings Discussion
« on: March 26, 2024, 08:27:42 AM »
So can you specify more on this subject. That means moving forward all the royals will have a new look? So the recently built necklaces we have with the new wings will also have to be rebuilt since you are now releasing an update (even if it is a cosmetic update) to the royals?

13
Suggestions / Re: update new scions in rings/neck
« on: March 26, 2024, 08:21:03 AM »
So since i started you had many options to put stuff in your end game uniques but as we all know, new scions were NOT one of those. So as for damage, our best and only option even for classes that benefit almost strictly off ele and dim damage was new ashtals. They recently released all these new wings, leading to many of us building new uniques (me being one of those people). And ofcourse built with new ashtals being that was our best option and now they released information shortly after that new scions can now be put in all uniques?? But will not exchange any uniques already built?? This is bothering to me. All the money, and time spent to have my uniques how they are. And now a better option for a class that benefits most from ele and dim damage is available. I really think the staff should cut us a break on this, yes i know it would be alot for them to do going through all our damage uniques but is that really our problem or theirs? Information on this should have been given to us with the release of all these wings. To clarify i am mainly speaking of the necklaces. Because i know MANY people recently built necklaces with the new wings and im sure many were arcanes. that is the least they can do.

14
Suggestions / Re: hello about new shinewood
« on: March 24, 2024, 06:52:12 AM »
I think this change to shinewood is amazing. You dont have to dedicate 4+ hours loading all buffers just to MAYBE get a drop. Now if you have time..farm, if not...catch a wave or 2. Its amazing. Plus being the drops are so free, you can prioritize the fights instead of trying to rat the loot so your enemies dont take it. Now you pvp for fun which is nice. I do think the drops are slightly high from what i have seen but for example i farmed a few hours and got 1 tool..but way too many shards. i agree if anything just change the shard drop

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Suggestions / Re: Some views and suggestions on this update
« on: March 21, 2024, 02:54:15 AM »
The wtt on Discord is already obvious. Archers and Berserker have to change their careers, which proves the imbalance of this update! Don't always lie!

I have no idea why you are crying so much. You guys need to use your head a bit more and not be so quick to cry. This update in my opinion was HUGE for EVERY class except critters. Archers dont nearly have the mana issues of a hunter and now being able to use HH skills as normal skills? Their damage alone has went up, they are STILL the fastest class in the game, cannot be slowed OR stunned. Also on zerkers, zerkers hands down next to summoners are THE BEST to farm shinewood and infernum which is the two main farming spots in the game right now. They also have very high defensives which allows them not to worry much of being killed. Their are classes that NEEDED help like mage, now mage for once since ive started playing this game is not a secondary class this was an amazing update. Also hunter, there was 2-3 active hunters in the game and want to know why? Solo hunters cannot kill anyone. Now at least we have more dot damage and more mspeed. The administration did an amazing job on this update. You guys are so quick to be negative especially "KTV" guild. Stop crying of archer and zerker these classes both benefit from the HH skill update and already was top tier. Let other classes possibly be top tier for once. Once again, GREAT work from the administration on this update. My only input is i think it is time to do something for critters, possibly an easy update just make crit defense much lower to monsters in shinewood therefore helping them farm. As for PVP they are fine. Thanks

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