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Messages - Nymeria

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1
Suggestions / Re: What I have to say
« on: May 15, 2024, 04:24:12 PM »
Archer just need run when get any debuff and is unkillable. For that have high mov speed and anti stun and with newgear with coldown is perma anti stun allways.


And that's where ranger comes in the talk. 35m range, 10% ms less than an archer, when fully debuffed you can easily gap close with an archer as a ranger..

2
Suggestions / Re: What I have to say
« on: May 15, 2024, 03:32:48 PM »
I don't agree on that..

Zerk is a little slow but has huge damage & very good debuffs, Swash is about the same (and brings a lot of control in a teamfight with the high skill block debuffs + CD). Orbiter is very consistant, both tanky & supportive.
Ranger is fast, has high damage in a team fight, can bring anti-stun in the balance.
Sorcerer is prolly the highest control class (Narcolepsy still has a 40 second duration and a 95% success rate), halt is good, the debuffs aren't so hard to land (especialy as requiem is a 100% success debuff) and the damage is ok.

Every class has it's own strengths & weaknesses, that's why some combos are stronger than others.
I don't see Elementalist being overpowered, she has high damage but is still a little slow. Archer have extreme mobility but on the other side of the cleaver, you get 2/3 shots by almost everyone.
Hunter got nerfed hard with the cure adjust because if you don't pay attention you can easily get dunked.

3
Suggestions / Re: About criters
« on: May 14, 2024, 11:56:17 AM »
Splash DMG sounds not bad but making critters more useful in fights would be even more important.
Critters struggle a lot due to 3 stats that are needed to even hit your target : block/dodge/attack-defence rating. While casters need to debuff skill block only to hit.
My suggestion would be to add more block/dodge debuffs, more CRIT res debuffs, maybe stun resistance debuffs or sth like this to make classes like knight or slayer valuable in team fights. Currently most ppl have around 100% block/dodge on full tank on party buffs. Debuffing it takes a lot of time and in this time these classes are 90% useless for their team.

Many classes have already some debuffs being usefull to critters (Swash can litteraly take away almost all the dodge/block from someone..)
Main problem of critters atm is the martyr's mark neglecting too much damage. But there's still some rebalance incoming so let's wait to talk about the pvp part I guess.. And Critters benefit a lot from phys res debuffs, trust me there's no need for more crit res debuffs, else it'll become a crit-show and no more casters around lol

I do agree Critters need a PvE Fix, they're irrelevant in the meta except for bosses & gods (which we can almost consider like bosses lol).

4
Suggestions / Re: What I have to say
« on: May 10, 2024, 11:44:03 AM »
please increase swash movement speed

Ever since a few classes got a movement speed upgrade (mage, elem, hunter), I do agree Swash could use a few % of movement speed back (in advent legend).
I'd even add that to compensate the higher movement speed, the % slow of Lightning rush should be decreased from 90% (rank 15) to something like 50%.
This way swash would be able to catch up a bit more, and wouldn't be able to obliterate someone's move speed (as Archer and Swash are the only classes immune to slows).

I also played cast ranger for a big while, and the class is lovely in PvP. The problem is that in PVE, you can't compete or farm efficiently. With a full 8/8 gear, I deal about the same damage than a summoner with 2/2 parts or a swash with 2/2 parts (the ones I tested myself).
On the other part, the range increase, is a cool thing, but as ranger already can reach very high movement speed %, wasn't necessary, it's easy to catch up with anybody (only archers out speed a ranger, and you can gap close with Shadow Chaser). I'd strongly suggest to revert the range upgrade or lower it, and find a way to increase rangers PvE damage somehow.

Overall, I do think most places shall be designed for self buffs, even shinewood, for more challenge.

About the summoner, I haven't played it enough myself and didn't play classes that are very vulnerable to it, so I can't really tell if it's DMG is too high or if it's just the 2 weapons + full new scion gear making a difference.

5
Suggestions / Re: new item ec release of agreement pro
« on: May 08, 2024, 08:17:32 PM »
I do agree yes, especialy with the addition of new scions in rings & necklaces.

Give back in the
inverotry
the items.

6
Suggestions / Re: About this week-end event
« on: April 25, 2024, 05:38:48 PM »
Thanks GM-Mod!

7
Suggestions / Re: About this week-end event
« on: April 24, 2024, 11:25:31 AM »
This is another hypocritical reply from Game Operator/JUSTAC Team: "Player valuations in real currencies are an abstraction for us and are not taken into account, because the game should also be available to players in a system as close to Free2Play as possible. Please post your opinions on the forum, in an open discussion, where other players can also comment."


Contradictory statement ... Claiming the system is as close to F2P as possible, yet doing the exact contrary by making sure we have to spend again endless amount of cash to get the wings we want as they aren't planned to be refunded...

Very sad, again, we have by far one of the best servers and the way it's led is terrible..

8
Suggestions / Re: About this week-end event
« on: April 22, 2024, 08:00:11 PM »
I think 0/6 neck would be a fair option but 0/3 is ok if you really are worried about the overall economy (I don't share this opinion).

About the "purely cosmetic part". Some people spend hundreds (thousands?) for some EC items: Ring Resi / Wings with the hope of getting the ones they want. Knowing that they will lose that pair of wings upon reset looks like spitting to their face.
I think many people would consider investing in cloak rerolls (and I think it'd be even better to have a straight option to chose your design with an EC item), but going through the 1% Wing RNG again to get a pair? Hell no.

It was already an unfair matter to have the possibility to remake uniqs with new scions without being granted the opportunity to do it like abs def back then (since the communication from the staff side was very poor and many people had already rebuilt neck with new pair of wings (my case with murasaki wings for ex).
That's another disgrace.

We have one of the best servers but if you keep spitting to the face of the community or not taking whatever our needs & demands are, don't feel bad when the biggest spenders run away to other servers.

9
Report / Re: Non stop runtime errors since latest patch
« on: April 21, 2024, 03:55:02 PM »
Yep, same here, also some areas when overcrowded get laggy (fps drop) and cause runtime error.

10
Game Discussion / Re: Cloak Desings Discussion
« on: March 28, 2024, 10:09:33 PM »
N° 19

If more than 1 : N°6 aswell

11
Suggestions / Re: hello about new shinewood
« on: March 24, 2024, 12:27:09 AM »
stop doing idiotic alliances jsut for win and there will be fight

There's nothing more accurate to add :).

The new update is going to bring people back and it's a good thing. The fact waves 1 to 3 are now a thing is amazing.
Lowering the drop-rate of ancient shards, i don't know, maybe at least from the sarcophagus table loot the % of chance to get them but aside of it i don't know.

12
Suggestions / Re: update new scions in rings/neck
« on: March 22, 2024, 09:18:19 PM »
I totaly agree with that suggestion aswell. We were speaking about it on the update day with Driller & Eijun and I brought that up too.

Royal cloak is very rare, the wings depend on the spendings (basicaly), the resistance stones aswell.

It'd be fair for people to be able to replace through a ticket like absolute, on the condition they provide the superior manuals.

13
Game Discussion / Re: Cloak Desings Discussion
« on: March 20, 2024, 12:42:16 PM »
6 - simple, neutral, efficient

19 - For my case, I use Storm Phoenix, and would love to have a cloak (and wings maybe one day) that match my phoenix :D (the whole phoenix line cloaks is cool)

14
Free Chat / Re: Year of the Dragon Screenshot Event
« on: February 10, 2024, 06:54:12 PM »


Character: Kaminari

15
Report / Re: FIX RESTRAINT INFERNUM
« on: January 24, 2024, 04:03:55 PM »
+1, restrain needs to be fixed

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