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Messages - Etanool

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1
Report / Re: FIX RESTRAINT INFERNUM
« on: January 24, 2024, 03:01:15 PM »
+1, gonna hijack the post.
Fix summoners Killing Breath it only lasts for 5 sec and it has 0 duration in the tooltip.

2
Suggestions / Re: Justac
« on: January 23, 2024, 05:15:02 AM »
Still waiting for party buffs to get removed from CF this would help kaligo fights so much. If I go and easy kill enemies they will just party buff which is not needed at all in CF especially when loot from Kaligo is designed for 1 player.
Also please, PLEASE do not change infernum. This is the one place that skill wins over everything. All other places in the game you can win just by bringing multiple chars and outnumber your enemy, this infernum design was genius, and I also played a melee char in infernum and with skill easily won many fights. Skill > Numbers. GG on this again please do not touch infernum. The fact skilled solo players can shine and you can’t get VP overall it’s the best map we have. Look siege always the guild with double the numbers wins, look shinewood always the guild with double the numbers wins, and kaligo always the player who log full buffers. This map stands out in the best way! GG

I would be fine with current version of infernum if they made the antislow and antistun buffs target aswell, currently if your playing a slowable class you are dead if you catch a slow since most of them lasts around 30 sec. ( Im talking about Bad Friends, Assistance and Disentangle etc. Not Free Will / Stun Protection ).

3
Suggestions / Re: hello
« on: January 17, 2024, 05:45:17 AM »
Cant believe they did not think about this before releasing shinewood. Probably same reason they wont increase the stack size of the shinewood materials. In the current state it forces the players to buy more CC revive orbs / Letters of pardon / Secret bag / Scrolls.

4
Suggestions / Re: Added items to equip skills and items to change skills
« on: January 10, 2024, 08:11:07 AM »
I have no idea why people would want more ways of getting extra skill points, if anything remove 30-40 skill points or allow us to put more points into certain skills to create more diversity in builds.
Currently almost everyone has the exact same build.

Both of these ideas would be an indirect buff to a few classes that already has extra points left after finishing their builds. A complete rebalance of every class skill tree would be great but considering justacs history i doubt it.

5
Justac Original Design Event / Re: Desing Event Poll
« on: December 04, 2023, 11:48:52 AM »
7

6
Suggestions / Re: Justac
« on: November 01, 2023, 09:41:09 AM »
Updated post

7
Best Damage Event / Re: Ranger Casting
« on: October 30, 2023, 02:46:54 AM »


Name:Kneegear

Damage:32719

8
Game Discussion / Re: When is the next BOEC?
« on: October 29, 2023, 11:13:23 PM »
+1

9
Game Discussion / Re: Swash nerf
« on: October 24, 2023, 09:22:51 PM »
In my opinion no class should be able to have 100% uptime on a skill that makes them immune to slow.

10
Suggestions / Re: Justac
« on: October 18, 2023, 03:59:32 PM »

Decrease the hitbox of the gods in new zone ( last wave )


The settings are same for Goddess as well. Is there also a problem with Ancient Goddes?

The Goddess hitbox seems fine, maybe decrease it slightly. The Gods hitbox is the main problem.

11
Suggestions / Justac
« on: October 15, 2023, 08:57:05 PM »
Remove the effect when a new wave spawns, seems to cause some to crash and its just annoying. ( The RVR notice also triggers this ) FIXED
Increase the distance mobs will start to chase you after you attack ( currently 20m ) right now classes that can attack mobs further than 20m wont agro the mobs so you could just kill them without ever being attacked.
Increase the distance you can pull mobs without them despawning in new zone.
Decrease the hitbox of the gods in new zone ( last wave )  FIXED
Fix the runtime errors, they seem to occur more while entering a new zone or using alot of memory. Also during events when alot of people have multiple characters logged in same zone.
Make the new zone no party buff zone and remove the mobs spawning around Boundary Bridge and Angelspel Lake.
In the new zone spawn the next wave when its only 10% mobs remaining and despawn the old wave so you dont have to run around looking for 2-3 mobs that someone missed.
Improve the refinery system.
Allow us to turn on and off cc items and merge them.
Increase the render distance of players / mobs.
Allow us to switch weapon without losing our weapon buff ( To clarify, on ranger if you have Fine Kataria buffed and swap to another kataria you will keep the buff but if you would swap to a bow you would lose it. )
Some changes are needed for the tools/refinery/sarcophagus, theres already a good post about it: http://forum.justac.net/index.php?topic=1120.0
Increase the stacksize of all the orbs needed to craft sarcophagus to atleast 99999.
Remove the popup window after someone accepts party.
Start making some QOL changes, if you dont know what QOL changes are needed ask the V's and they can check with their members.

Start sharing more info about patches, for example i dont think anyone will be pissed because you guys ruined the surprise about the new stats on lottery gear.

12
Suggestions / New uniqs
« on: April 10, 2022, 12:28:41 AM »
Add ignore elem on one of the new uniqs referably vengeance / arcane.

13
Suggestions / Re: Combination wepons
« on: April 02, 2022, 03:54:38 PM »
If you do add new weapons they should have high damage stats but also some negative stats so you do really high damage but you lose some defense stat for example if you would use the weapon you lose some physical res / block / skillblock.

This way our old weapons would still be useful because you wouldnt want to be on the new weapons if you are debuffing / tanking.

14
Suggestions / Re: Re-build the Action Bar
« on: March 23, 2022, 12:23:16 AM »
this Bar was created by a reason, to be different to other AL services.
with this one u have i total 8 different bars usable.
the other would have just 4 and it would cover half of ur screen.

i doubt there will be a change.

stay safe

I would like the option to have 4 skillbars. I dont know what resolution you play on but its not close to being half of the screen 1920x1080.
Also if you dont need all the 4 skillbars you dont need to have them all visible.

15
Suggestions / Re: Ancient hero
« on: March 16, 2022, 03:27:01 AM »
And when our union wanted some things changed you cried, whos demanding changes now, its pointless to talk with any of you trolls anyway, good luck with demands

This is a suggestion not a demand.

And asking gm to increase the amount of debuffs a char can have was a demand? Once again youre saying nonsense that has nothing to do with anything just because you guys are trolls who feed on that shit. And ofcourse, the pack rises from the cave to defend its master. Since when its forbidden to comment if im not playing? Never read that rule.

It was your words not mine :)

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