Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - S1ky

Pages: [1]
1
Suggestions / Re: Suggestion about protective passports
« on: January 05, 2022, 05:15:40 PM »
yeah you won
happy?

without discussion without asking other players opinions
great server

I saw some blacksheep and chn crying about losing bosses because camera usage,interesting.
I guess it was RoG who reported themselves about that thing to get a change about that as well.

Blacksheeps trying to be rough and not qq but theyre doing good job at crying,wonder in how many weeks they will leave server after losing and calling ''being boring'' or ''no point to play'' or ''no enemies'' or ''being outnumbered (and actually losing meanwhile)''.

Btw that love marriage between them and CHN might be a fast divorce if hopefully GM team will decvide as well to change the sieges as they want,so 50 players from CHN wont be able to do anything on Saturdays lmao. (Except the worm which event time has been changed requested from CHN and BS as well qq)

Keep on qqing lovesheeps,keep on qqing,prepared a lot of popcorn mehehe.

Of course they won't mention the Cameras thing, it is not convenient for them to remember that as soon as we started using that tactic it got updated instantly, I wonder who cried about it for it to get updated so fast, only difference is that the GM didn't decide to make it public to everyone like he did with our request.

2
Suggestions / Re: Swash
« on: January 03, 2022, 06:06:37 PM »
More MS and at least 20% more Ele Resis is needed imho.

Def agree with both, ele res is extremely low taking into consideration an orbiter and archer combo will debuff 150% ele res or more.

3
Suggestions / Regarding Protective passaport.
« on: January 03, 2022, 04:39:42 PM »
Good evening.

Regarding the protective passaports I think something needs to be made, at the moment people constantly spam these to get out of fights, we target one person, waste time putting all the debuffs on him, for him to just protective, without any downsides, the protective allows this person to go back to town, get rid of all our debuffs, KEEP their whole party buffs, and rejoin the fight, and once AGAIN we have to waste our time targeting the same person just for him to protective out AGAIN. There are no clear winner of fights right now, because every fight just drags on constantly with protectives without anyone actually dying.

My suggestion: Protectives should have a cooldown OR if you use a protective you should lose all your buffs and go back to city. At the moment its just not fun to finally get debuffs on a target and they always just protective out. If resurrect orbs have limits the protectives should aswell. Players are just abusing of protectives and there is no punishment for cowardly leaving the fight.

4

Please link the post that states all level 100 will need to accrue 80k - 100k CHA in the next 20 levels or be wrecked.

"The players were aware that charisma would be needed for HH skills. We informed that they can farm it before unlocking the HH skill. Also there are other ways to get charisma. This has already been answered."
+1111111111
Admin must have been a politician or something in his past life. Stop avoiding what we are saying, we are not complaining that the Charisma requirements is too high, we are complaining that NO ONE TOLD US it would be increased so much, so people raced to 120+ and now they are fucked. This is what we mean when we say WE HAVE NO COMMUNICATION on what's happening. Do you think anyone would race to 120 if they KNEW BEFOREHAND that charisma skills would be 3000 each rank?! We leveled up thinking the Charisma cost would be the same as in WEBZEN where it was 40k charisma for a full tree and not ONE HUNDRED THOUSAND or more. I like how admin just has selective reading, reads only what he wants to read.

5
Suggestions / Re: Add Charisma to CF mobs
« on: November 09, 2021, 12:07:49 AM »
Charisma cost per stage before: 1120
Charisma cost per stage now (skill up bonuses applied): 1000 3000
(Example from Human Knight character)

Players were aware that charsima would be needed for HH skills. Charsima will also be available in Eclipse.
Also after checking out, we can see that players get it fast. Even after 120lv. There are currently no plans to change anything.

Corrected

I also saw that, wtf does he mean 1000?

6
Suggestions / Re: Incarese the Charisma on HH Mobs
« on: November 08, 2021, 06:34:13 PM »
+1, hh is empty because people are making new characters to bot in BG for charisma lmao. But admin thinks that's a valid solution.

7
Suggestions / Re: Add Charisma to CF mobs
« on: November 08, 2021, 06:32:54 PM »
This community is so toxic, you never want to help the game itself or make improvements. You guys always work only for your own benefit and if something doesn't benefit you, you very rarely agree.
The game with the new server got a huge chance to be great again. But neither the admin nor the players are capable and/or deserving of it.
I'm playing on the server since the first day and have been loyal to it, and was here along with a handful of others when the majority got bored and stopped playing, or took a break, waiting for the second stage,
and I would like to say some things:
In the beginning ice/light/psn armors were what the majority of players were using. Tickets were rare, good elite stuff was even more rare. We spent a few months to get a good set with lvl 6 stones.
Then started trying to upgrade to elites.
We started fighting for the worm drops using these armors. Then overnight, tickets got changed and you made them craftable. Since elites are the best equipment you can get, you managed to the true and CF realms to useless 
Players have been fighting on worm and farming for tickets / stoned the true items and farmed for them.
Then suddenly realms were useless because of the ticket changes, and poof, all of the effort in farming and stoning realms went down the drain. This was more weeks of effort for some casual players. You didn't even announce that tickets will become so easy to get. Imagine buying realms and stoning them with lvl 6 stones because that is all you could afford, then go to sleep and wake up to your armor losing all its worth.
We knew that elites were the best way to go, but they were so expensive that for the majority realms were the go to. Making tickets more accessible was a good change, but it should have been communicated beforehand.

Then the HH update came, overnight, without a clear warning.
The new uniques like exc faren 3 slots are hard to get because the drop rate is quite low along with the refinery and you got to work weeks/months to get those. And you are going to use them for a short time because the new uniques
are coming, and when they do, you can throw them out too. Eclipse uniques will just be so much better. I know that I need the ex uniques for the new ones, but I wouldn't like to  use my 3 slotted one with wing+cloak+ulti just to make a new necklace that I'd have to stone again.

Another week, another update, the HH skills and charisma changes. With the charisma change you only punished the most loyal players of the community who leveled the first chance they got. There are several lvl 120s players
who are missing 100k charisma and a lot of them cant spend money or so much time for BS and farming.  This change to the charisma system should have been communicated beforehand, it is a huge thing to chance.
100k charisma just takes too long once you only get 2 charisma/mob. Creating a new char and farming out the charisma in BG, then going for 120 is much faster. But you can't transfer all your CC and you need to use scrolls to trade your uniques if you go this way, expenses that could and should have been avoided.
New players have a much easier time now than the ones who are here since the start of the server and wasted a lot of time to farm/buy/gain their levels and equipment.
why do you punish those players who been here since day 1? can you tell me a reason to keep playing if you waste a lot of time /money for things what will just become obsolete with the next update and without warning?
whats was the point of playing on first stage or atm on the second if you only punish the ones who did?

A month ago you told me, that the crashes are caused by the disable content. However, since then crashed have become more common. When the game launched we also had crashes every now and then,
but currently even if I load only 1 account and AFK with it, I will get a runtime error. In Latria and on Sieges it is even worse. We get organised, and when we would start fighting one third of the party crashes.
When is this getting fixed?

One other thing you told me was, that the game is going to implement updates to make life of the small guilds much better, to favour them. I haven't seen a single thing that was done for a solo player or a small guild.

Perfectly said, for me its the lack of communication, if ONLY had they told the player base each skill would cost 3000 charisma per rank, I can guarantee that almost no one would have rushed lvl 120+ and would have instead used a Toa- on lower levels to get enough charisma.
But it seems like it's a constant problem with this admin and GM, there is absolutely 0 communication on what's about to happen and what is changing(To the point that the GM himself will ask players about stuff that he has no idea of, lmao). I'm still wondering why they released HH area and the possibility of going to a higher level without releasing the HH skill tree at the same time and/or disclosing that the costs for each upgrade are ridiculously higher. With the xp rates like this, you wont ever get enough charisma before hitting 120. Forcing players to basically buy toa minus either by CC or gold just seems like a greedy strat, or you will have players botting in HH now because YOUR decisions in game developing lead to it. Some of us don't want to be forced to make a new character and lose the stacks of 100 combis that are BOUND(again, greed) to our old characters just so we can learn our HH skills.
So soon enough, players that have been here from day 1 will get outclassed by new arrivals because they had a good chance to farm Charisma.
And that dumb argument of "Players knew HH skills cost charisma" Lmao,quite possibly the dumbest argument, yeah.. we knew they costed in total about 40k for a max HH skill tree(most of that being just for the 111 skill, the others being considerably cheaper), not 120k.
Start telling your playerbase what the f is happening instead of just coming out with stuff out of nowhere. We barely get updates on what has been changing, we just have to look at skill trees and have to figure it out by ourselves. Can you guys not write patch notes? Or shall we start doing that for you as well? Because clearly you don't play or have any understanding of the game you are developing and hosting.
Guess all of the 120's who don't want to make new characters to have enough charisma have to wait until eclipse update to get more than 2 charisma per mob? Aight then.

8
Suggestions / Re: Change / Inquire
« on: July 11, 2021, 07:56:32 PM »
Quote
You might have seen at the official discord of the server that many players  are pretty unhappy

there is nothing like official discord of the server
it's full of trolls and no active moderators to kick them
90% of players don't visit your "official discord"

by the all of those crying someone can think that game is made only for refinery

game needs more important things to fix: sieges, more events

but nooooo
fucking refinery is most important!
I don't even feel sorry for you

Well sweety, go try pvp without refining uniques and using 0/1s let me know how that one goes :) If you havent got a job and can farm 14 hours a day you shouldnt even be in this discussion.

9
Suggestions / Re: Change / Inquire
« on: July 11, 2021, 06:48:47 PM »
Agreed.

At the moment the refinery is so dumb that everything is so over priced, people are asking for 120 euros for a 3 slot unique, and I'm sorry but i feel like most people are not willing to spend thousands on a 16 year old game that is currently a private server.

At the beginning of Justac, if you succeeded refining an exc or 0/3 they would always be 0/3, why was this changed and who thought it was a good idea? I agree with getting 0/2 or 0/3, but getting 0/1 back after you've farmed for how many hours to try and get an exc refine(after failing normal 0/1 refines about 10x) is just a joke at this point.
I had my fun playing but now things are getting out of hand, be it with elite armors(which imo was an absolutely horrible idea to bring into the game at this point) or trying to get 0/3 uniques, either you farm your life away because you don't have a job and have enough time(some people farmed weeks to get an exc kark with more than 2 slots), or you pay your months wages to buy what you need, and I think after the fire and consequentially players losing all they had and invested in, most of said players are not willing to go through the same thing and waste such ammounts of money.

Pages: [1]