General Discussion > Game Discussion

Swash nerf

(1/5) > >>

Amoswar:
Hello,

Please give back 15% MS AT LEAST on swash.

We are talking about a MELLEE class that is slower then most Ranged class currently.

Its impossible to play swash on Infernum with the current settings, you cannot run away from anyone.
On full buff fight, we are 45% MS down since the nerf, 30% from the nerf and 15% from our party buff since we dont get MS from anyone.
You cannot chase players even when they have 2 slows on them. You can only fight when they are stunned.

The goal of the "antislow" is to be able to run away. Mellee class need to be straight on the target to be meaningfull. If I run, i cannot do anything on the fight.

It shouldnt be possible to be faster then the swash when you are using TANK uniques. Except maybe specific running class like Archer/Summuner.


Option 1 :
Give back some MS on combo skill, 15% would be a fair number in my opinion.
Option 2 :
If the problem is selfbuff fights
Nerf party buff HH of Swash of 10% (15 to 5%) and give it back on the combo skill.
At least that way on teamfight, swash would be able to use its skills.

Thanks.

Dwaynee:
Hello,

+1 for Amoswar absolutely now swash is unplayable, I understeand u have to do smthing but we cant catch a single player, i mean vs archer yes understeandable, but we cant catch anything, and cant run away. Can you please rethinking on that huge ms remove??

Thank you,

Nymeria:
I am probably in a very good spot to talk about the swash as it's my main played class (best swash, best dmg, best team several times too...). And don't bring up the "oH bUt U qUiTeD sWaSh U cAnNoT tAlK". I can still access a very well geared swash & put my uniqs on, and helped several people building theirs, I just do not catch any interest in playing it anymore.

There are several reasons Swash is among the best classes of the game, and I truly believe complaining about her move speed nerf is absolutely irrelevant given the many natural advantages a swash has.

The class in itself has never been meant to be a killer or any type of offensive char, it is a support class and have probably some of the best debuffs in the game:

- Insane amount of Skillblock (gamechanger in any fight)
- High amount of dodge / block (very good to combine with any critter)
- Cooldown (AoE, even if you focus 1 target, if you get even the lucky hit to have 2/3 CD debuffed target at the same time it can be game changed).

Swash is a warrior class, not an archer, not a mage. Her kit makes it a tank (her only weakness is elemental resistance, which you can easily get over with by building Ele rest boots x gloves). Just like other warrior classes she is immune to stuns, with the specificity of having 2 anti-stuns & being immune to slows (she indeed doesn't have a buff to make her temporarly far tankier like legendary slayer or immune to some like energy barrier / godlike).

Your main complaint is the fact she lost some movement speed and it would make her unplayable. Why? Because she cannot outrun hunters or archers anymore? Because you cannot stick to full yolo mode (double veng + arcane) and have to deal with an average 65% MS "deficit (10% per veng / 15% for arcane 15% for wings 15% for madness)" ?

Before that so called "move speed nerf" none could catch a swash that would go on damage uniqs to run away (ok, i'll give it to
you, archer would, but wouldn't be able to kill a swash with ele stones by himself).
Add the possibility to have 5 stats on your dagger now, it made Crit swash a thing more than it prolly ever was, nerfed her tank cast aspect but not that much, just requires you to play way different (and can even have you focusing on the pure dmg aspect once your dagger will be 5/5 stats with the correct stats).

Consider aswell that many classes remain top priority focus on team-fights, and Swash is not one of them, regardless of that movespeed nerf. You still have a top spot to put some of the most game-changing debuffs on a teamfight.
If you can play your swash as you pretend, 30% Move Speed removed from you shouldn't prevent you from being good at it.

And it's pretty dishonest to bring up the fact Swash isn't a thing anymore in infernum because of her move speed. The only aspect where it changed is that you cannot run around the map forever and have to stick to the teamfight itself.
Talking about Swash lacking Move Speed on party buffs is irrelevant aswell, as they are not supposed to be the thing that determines what makes a class good or not (and if it was, way more people would play Mage / Hunter / Ranger, just as a few examples). And if you wanna take that reasoning to another extent, unlike a mage you can easily stick to dmg uniqs while party buffed, untill you get about 1 bar of debuff you're fine on a Swash, so you can still outrun a mage.

Untill people realised Swash was "too op" no one was playing cast swash except me (and the few swashs that were around were mostly crit, for bosses in eclipse, neither did you have a swash in your team, remember how many times some of you complained about having no swash and how broken the CD debuff was). Now that Swash is finding a way of being balanced, people cry because they are lost in space.
Maybe we should nerf slayers dmg aswell because they are too strong at killing bosses,
Maybe we should nerf sorc halt & narcolepsy because it makes them win a few seconds and it doesn't matter if they have absolutely no defensive stats nerf those.
Maybe we should add some cooldown on mage anti-magic, because it's removing too many party buffs.
Maybe we should nerf the orbiter debuffs because they are higher than 80% of anyone else.
Maybe we should remove 1 or 2 seconds to cure because Hunter is almost immune to debuffs with that.
Maybe we should lower Summoner's damage, as they have 2 weapons and a lot of dmg output.
Maybe we should increase Godlike's CD so a Knight with full defensive set cannot likely be close to spamming it.
Maybe we should add 30 to 45% Movespeed to the elementalist, because she's too slow, regardless of her 100% success lightning strike & high dmg output.
Maybe we should nerf archer's move speed too, because they're immun to slow & stun.

So many "quick reasonings" that just look like the one you are offering right there about Swash, and as you can see, it doesn't make them any more relevant or justified. This game is about having a balance, between solo fights you can have sometimes in CF/Infernum, or teamfights (with/without party buffs). Swash was too strong as it was, you are unhappy with her nerf that's one thing for sure and it's understandable it requires you to learn to play the class on a different aspect again after you spent a lot of energy adapting to a certain playstyle.
One thing you need to understand is that if you are unhappy with a class you shouldn't stick to it, there will always be people to play it themselves.

Solid -1 for my part, Swash doesn't need to have some MS back with her kit nor the current setup. Eventualy you will understand that the "soft nerf" of the movespeed is already fully compensated by her debuffing kit + hybrid ability.

I'm not trolling. Just giving my opinion, sorry for the TL;DR.
Regards,

Etanool:
In my opinion no class should be able to have 100% uptime on a skill that makes them immune to slow.

Lure:
hello,



       anti-slow is  iconic skill of swash and archer , i don't think it should be change.



 for swash:

       for 30% movement nerf for any class is a little high nerf...

        i agree to give 10% movement back to swash combo skill(bcuz dagger could have 3 more status
       
        and give more damages with right status ,% should not be more)




   for mage:

        wtf, it's mage. her use not only "anti-mage"er ,but also should have damages like her always does

before, her once counter archer  hunter etc class. but now her only debuffer with anti-mage and some

debuffs




   for ranger:

      Although i don't paly ranger now

      ranger solo environment is not good, even face some buffers chars with NPC'S uniqs. for team fight with some good operate and luck,may have some

killings
 
      tbh, this class now best using is killing monsters one by one,  for boss damage is too low and only for normal monsters.

       her don't have any 100% success att skill and when debuff done, her probly dead....

       at least ,her need more sb debuffs in combo skills. in pvp




just some opinions as a player



have a great day ingame or life.

Navigation

[0] Message Index

[#] Next page

Go to full version