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Suggestions / Re: What I have to say
« Last post by Gamboa on Today at 03:17:42 PM »
That 4 class are overpowered compare with the others.
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Suggestions / Re: What I have to say
« Last post by dabshiree on Today at 03:15:55 PM »
lmfao what needs to be nerfed on an archer or hunter? and please explain your reasoning as i did. lets have a healthy discussion im curious
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Suggestions / Re: About criters
« Last post by Gamboa on Today at 02:56:15 PM »
The problem is critical are not playing together make combo sorc knight slayer and crit can kill whatever
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Suggestions / Re: What I have to say
« Last post by Gamboa on Today at 02:54:38 PM »
They need nerf sumoner elem archer and hunter.
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Suggestions / Re: About criters
« Last post by jlilai on Today at 01:51:16 PM »
 I do agree Critters need a fix for PvE after hours of farming Shinewood critters hardly get drops compared to cast base classes
Spash damage would be nice when grouping up mobs.
If Crit classes could farm the same as cast class it would bring more of them back into the game, and not to say when it comes it farming if you play cast you get more drops witch makes it unfair if you play as a crit.
Please fix PVE Crit
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Suggestions / Re: What I have to say
« Last post by dabshiree on Today at 01:34:41 PM »
as a sum,

pvp be killed by Proteus a lot , then "Archer" is too powerful ,  "need nerf damage" ^^

try chose good stats gears and put the right stones or something else into it and Max Everything and operate well which help a lot



have a good day ingame or life.

We both know archer is NOT "too powerful" yes, archers do a lot of damage but can also be 1 shot or 2 shot by most classes while putting this damage out. Always a risk to the reward. The point is ele and summoner have no risk.
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Suggestions / Re: What I have to say
« Last post by dabshiree on Today at 01:33:29 PM »
Summoner and Elementalist are the only 2x classes with an insane damage amount through defensive Unique's, any other class attack an opposite class while they are on full tank you will see normal to low damage numbers. I agree, the issue is the heroic damage. It is too high for Ele and Summoner idk if the amount of new scions plus the buffs and stats of these classes on top of skill ratios were taken into consideration, but i am a hunter if i try attacking anyone while they sit on Hestia and reapers i can max hit 4k-5k even if i go full damage even on a class i counter. Which is correct they are on defensive Unique's i should not be able to kill. Summoner can hit me 7.5k + while i sit on Hestia and reapers this is just insane. Also mentioned already the amount of HP and stats alone they have its a walking monster plus the class is not slow at all. Also ele just got a movement speed buff which i agree was needed but that plus their damage also is just too much. Both these classes Ele and Summoner need a nerf on their heroic damage. I think both of their movement speed is fine being they can be slowed and stunned, and both have good defensives which is also fine being it is fairly easy to lock these classes down. But the damage is just too much compared to even the most op chars the ratios just don't add up. And these tests were made against maxed gear and maxed Unique's. @Lure you mentioned working on gear there is no more room for growth for me so seeing the damage is does not make sense. The damage an Ele and summoner are doing is with ZERO debuffs onto a target, this is just raw damage while the opposite player is also maxed gear with Hestia and 2x reapers on...makes no sense.
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Suggestions / Re: About criters
« Last post by Nymeria on May 14, 2024, 11:56:17 AM »
Splash DMG sounds not bad but making critters more useful in fights would be even more important.
Critters struggle a lot due to 3 stats that are needed to even hit your target : block/dodge/attack-defence rating. While casters need to debuff skill block only to hit.
My suggestion would be to add more block/dodge debuffs, more CRIT res debuffs, maybe stun resistance debuffs or sth like this to make classes like knight or slayer valuable in team fights. Currently most ppl have around 100% block/dodge on full tank on party buffs. Debuffing it takes a lot of time and in this time these classes are 90% useless for their team.

Many classes have already some debuffs being usefull to critters (Swash can litteraly take away almost all the dodge/block from someone..)
Main problem of critters atm is the martyr's mark neglecting too much damage. But there's still some rebalance incoming so let's wait to talk about the pvp part I guess.. And Critters benefit a lot from phys res debuffs, trust me there's no need for more crit res debuffs, else it'll become a crit-show and no more casters around lol

I do agree Critters need a PvE Fix, they're irrelevant in the meta except for bosses & gods (which we can almost consider like bosses lol).
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Suggestions / Re: About criters
« Last post by Blindarrow on May 14, 2024, 11:36:12 AM »
Splash DMG sounds not bad but making critters more useful in fights would be even more important.
Critters struggle a lot due to 3 stats that are needed to even hit your target : block/dodge/attack-defence rating. While casters need to debuff skill block only to hit.
My suggestion would be to add more block/dodge debuffs, more CRIT res debuffs, maybe stun resistance debuffs or sth like this to make classes like knight or slayer valuable in team fights. Currently most ppl have around 100% block/dodge on full tank on party buffs. Debuffing it takes a lot of time and in this time these classes are 90% useless for their team.
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Suggestions / About criters
« Last post by Chickalove on May 14, 2024, 11:27:26 AM »
Hi everyone!

I have thought about an idea to make critters valuable in the PvE meta and I don't know how achievable it is but here's my idea:
The targeted monster you hit takes the total damage, nearby monsters take some kind of "splash" damage (30% of the damage sounds like a fair option).
I know it looks like something some other servers have, but that's the best option I found to have critters be able to farm all waves properly in Shinewood, and they can be more useful in other areas also.
Criters are only useful in Shinewood last wave, gods. It would be cool to see more criters around the game, they are still kinda useless, specially when all the fights are not selfbuffed ones. In all of the areas everybody using buffers, which is also kinda annoying for those guys whos cannot load buffers because of bad pc, high ping, playing alone, or whatever is the reason.
If anyone have better ideas i'm completely up for them.
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