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Suggestions / Re: About criters
« Last post by dexcel on Today at 03:46:38 PM »
In pvp critters fine , i cant do anything against Knight + slayer already i would suggest to remove Party buffs in Shine
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Suggestions / Re: What I have to say
« Last post by dexcel on Today at 03:44:58 PM »
Sorc narc is 90% but Feels Like 50% and Most of the time i cant use it becouse the perma cc. I have to make them red First with reqium. Playing sorc is 0% fun in Larger fights. More than 60k hp and die in seconds some times aswell. I cant use my sb Buff becouse i cant use Combies. If they keep buffing Other classes and dont change anything ill stop Playing sorc
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Suggestions / Re: What I have to say
« Last post by Nymeria on Today at 03:32:48 PM »
I don't agree on that..

Zerk is a little slow but has huge damage & very good debuffs, Swash is about the same (and brings a lot of control in a teamfight with the high skill block debuffs + CD). Orbiter is very consistant, both tanky & supportive.
Ranger is fast, has high damage in a team fight, can bring anti-stun in the balance.
Sorcerer is prolly the highest control class (Narcolepsy still has a 40 second duration and a 95% success rate), halt is good, the debuffs aren't so hard to land (especialy as requiem is a 100% success debuff) and the damage is ok.

Every class has it's own strengths & weaknesses, that's why some combos are stronger than others.
I don't see Elementalist being overpowered, she has high damage but is still a little slow. Archer have extreme mobility but on the other side of the cleaver, you get 2/3 shots by almost everyone.
Hunter got nerfed hard with the cure adjust because if you don't pay attention you can easily get dunked.
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Suggestions / Re: What I have to say
« Last post by Gamboa on Today at 03:17:42 PM »
That 4 class are overpowered compare with the others.
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Suggestions / Re: What I have to say
« Last post by dabshiree on Today at 03:15:55 PM »
lmfao what needs to be nerfed on an archer or hunter? and please explain your reasoning as i did. lets have a healthy discussion im curious
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Suggestions / Re: About criters
« Last post by Gamboa on Today at 02:56:15 PM »
The problem is critical are not playing together make combo sorc knight slayer and crit can kill whatever
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Suggestions / Re: What I have to say
« Last post by Gamboa on Today at 02:54:38 PM »
They need nerf sumoner elem archer and hunter.
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Suggestions / Re: About criters
« Last post by jlilai on Today at 01:51:16 PM »
 I do agree Critters need a fix for PvE after hours of farming Shinewood critters hardly get drops compared to cast base classes
Spash damage would be nice when grouping up mobs.
If Crit classes could farm the same as cast class it would bring more of them back into the game, and not to say when it comes it farming if you play cast you get more drops witch makes it unfair if you play as a crit.
Please fix PVE Crit
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Suggestions / Re: What I have to say
« Last post by dabshiree on Today at 01:34:41 PM »
as a sum,

pvp be killed by Proteus a lot , then "Archer" is too powerful ,  "need nerf damage" ^^

try chose good stats gears and put the right stones or something else into it and Max Everything and operate well which help a lot



have a good day ingame or life.

We both know archer is NOT "too powerful" yes, archers do a lot of damage but can also be 1 shot or 2 shot by most classes while putting this damage out. Always a risk to the reward. The point is ele and summoner have no risk.
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Suggestions / Re: What I have to say
« Last post by dabshiree on Today at 01:33:29 PM »
Summoner and Elementalist are the only 2x classes with an insane damage amount through defensive Unique's, any other class attack an opposite class while they are on full tank you will see normal to low damage numbers. I agree, the issue is the heroic damage. It is too high for Ele and Summoner idk if the amount of new scions plus the buffs and stats of these classes on top of skill ratios were taken into consideration, but i am a hunter if i try attacking anyone while they sit on Hestia and reapers i can max hit 4k-5k even if i go full damage even on a class i counter. Which is correct they are on defensive Unique's i should not be able to kill. Summoner can hit me 7.5k + while i sit on Hestia and reapers this is just insane. Also mentioned already the amount of HP and stats alone they have its a walking monster plus the class is not slow at all. Also ele just got a movement speed buff which i agree was needed but that plus their damage also is just too much. Both these classes Ele and Summoner need a nerf on their heroic damage. I think both of their movement speed is fine being they can be slowed and stunned, and both have good defensives which is also fine being it is fairly easy to lock these classes down. But the damage is just too much compared to even the most op chars the ratios just don't add up. And these tests were made against maxed gear and maxed Unique's. @Lure you mentioned working on gear there is no more room for growth for me so seeing the damage is does not make sense. The damage an Ele and summoner are doing is with ZERO debuffs onto a target, this is just raw damage while the opposite player is also maxed gear with Hestia and 2x reapers on...makes no sense.
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