Author Topic: What I have to say  (Read 1396 times)

wang162710
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What I have to say
« on: May 10, 2024, 08:13:58 AM »
Strongly recommendations: 1 strongly recommend decrease summoner damage and move speed. That is not fair that a class can kill evey full 8 class even other classes with tank uniques. it makes this game broken balance and much more boring.  summoner already have more HP than other class, if still have more damage, this game just want other class die as soon as possible, summoner should like swash, decrease one of the weap damage, and decrease the move speed, otherwise, please increase swash movement speed.  2 cut the full buff in most area of maps, each class should have less than 10X team buffs, it make critcal class have more servival area, and encourage critcal classes come back.  3 cut the gold drop in infernum, the gold price is inflation by days, the silver cion from infernum should be canceled or cut half drops.  Nowadays, a lot of nice goods cannot be bought from the AH. if you cannot control the inflation of gold, please make the EC can deal in AH like another service, which EC should be the main translations in game, and you can earn more money , don't be shy to recognize the disadvantage in this game, it almost die service if you do nothing to prevent unbalance in this game. Balance classes and stabilizing the economy is the most important for players. Thanks so much.

Blindarrow
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Re: What I have to say
« Reply #1 on: May 10, 2024, 10:11:04 AM »
Lowering the value would encourage new players to come and play here. Higher value of items will cause only farm for food players to play. Many ppl stop or don't come back because it's too expensive to make new uniques and new elites etc.
Deacreaing gold drop in infernum  would positively affect only farmers . Casual players would never gear up.
To increase gold value :
Remove archindrites from tools upgrade lvl 2-4 and from sarcophagus - none is refining them because it's still not worth it. Ppl seat on mamy many mats and tools lvl 1-3 just because they are too expensive to refine .

To encourage new players to play here make some events for new players, bring more activity to the server, bring other events than "exp+drop" .
R.I.P. :
Eternalshot lvl 150 Archer
Mjolnir lvl 141 Zerk
And all my other 30 twinks :(

dabshiree

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Re: What I have to say
« Reply #2 on: May 10, 2024, 10:23:53 AM »
i agree on one valid point, summoner is one of the only classes that can kill other classes while they are on hestia and reapers and also tank just about every if not every class. in my opinion summoner needs a damage nerf.
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Lure

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Re: What I have to say
« Reply #3 on: May 10, 2024, 11:28:02 AM »
as a sum,

pvp be killed by Proteus a lot , then "Archer" is too powerful ,  "need nerf damage" ^^

try chose good stats gears and put the right stones or something else into it and Max Everything and operate well which help a lot



have a good day ingame or life.
« Last Edit: May 10, 2024, 11:38:38 AM by Lure »

Nymeria

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Re: What I have to say
« Reply #4 on: May 10, 2024, 11:44:03 AM »
please increase swash movement speed

Ever since a few classes got a movement speed upgrade (mage, elem, hunter), I do agree Swash could use a few % of movement speed back (in advent legend).
I'd even add that to compensate the higher movement speed, the % slow of Lightning rush should be decreased from 90% (rank 15) to something like 50%.
This way swash would be able to catch up a bit more, and wouldn't be able to obliterate someone's move speed (as Archer and Swash are the only classes immune to slows).

I also played cast ranger for a big while, and the class is lovely in PvP. The problem is that in PVE, you can't compete or farm efficiently. With a full 8/8 gear, I deal about the same damage than a summoner with 2/2 parts or a swash with 2/2 parts (the ones I tested myself).
On the other part, the range increase, is a cool thing, but as ranger already can reach very high movement speed %, wasn't necessary, it's easy to catch up with anybody (only archers out speed a ranger, and you can gap close with Shadow Chaser). I'd strongly suggest to revert the range upgrade or lower it, and find a way to increase rangers PvE damage somehow.

Overall, I do think most places shall be designed for self buffs, even shinewood, for more challenge.

About the summoner, I haven't played it enough myself and didn't play classes that are very vulnerable to it, so I can't really tell if it's DMG is too high or if it's just the 2 weapons + full new scion gear making a difference.
Rider on the storm

Blindarrow
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Re: What I have to say
« Reply #5 on: May 10, 2024, 12:25:12 PM »
For summoner it would need to increase the HH DMG reduction to make it even. Now it's % reduction for DMG but just low amount of HH DMG reduction. On full new scions summoner is reaching too much heroic DMG . Other way would be boosting heroic resistance or adding heroic resistance instead of heroic defence or another Stine fir heroic resistance. Some classes like archer have 0 or just few % heroic resistance which makes them take the full heroic load which might reach few k DMG.
Reworking heroic resistance or heroic defence (make it at least 4x more than now cause 30 heroic def is a joke)
R.I.P. :
Eternalshot lvl 150 Archer
Mjolnir lvl 141 Zerk
And all my other 30 twinks :(

dabshiree

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Re: What I have to say
« Reply #6 on: May 15, 2024, 01:33:29 PM »
Summoner and Elementalist are the only 2x classes with an insane damage amount through defensive Unique's, any other class attack an opposite class while they are on full tank you will see normal to low damage numbers. I agree, the issue is the heroic damage. It is too high for Ele and Summoner idk if the amount of new scions plus the buffs and stats of these classes on top of skill ratios were taken into consideration, but i am a hunter if i try attacking anyone while they sit on Hestia and reapers i can max hit 4k-5k even if i go full damage even on a class i counter. Which is correct they are on defensive Unique's i should not be able to kill. Summoner can hit me 7.5k + while i sit on Hestia and reapers this is just insane. Also mentioned already the amount of HP and stats alone they have its a walking monster plus the class is not slow at all. Also ele just got a movement speed buff which i agree was needed but that plus their damage also is just too much. Both these classes Ele and Summoner need a nerf on their heroic damage. I think both of their movement speed is fine being they can be slowed and stunned, and both have good defensives which is also fine being it is fairly easy to lock these classes down. But the damage is just too much compared to even the most op chars the ratios just don't add up. And these tests were made against maxed gear and maxed Unique's. @Lure you mentioned working on gear there is no more room for growth for me so seeing the damage is does not make sense. The damage an Ele and summoner are doing is with ZERO debuffs onto a target, this is just raw damage while the opposite player is also maxed gear with Hestia and 2x reapers on...makes no sense.
« Last Edit: May 15, 2024, 01:36:56 PM by dabshiree »
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dabshiree

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Re: What I have to say
« Reply #7 on: May 15, 2024, 01:34:41 PM »
as a sum,

pvp be killed by Proteus a lot , then "Archer" is too powerful ,  "need nerf damage" ^^

try chose good stats gears and put the right stones or something else into it and Max Everything and operate well which help a lot



have a good day ingame or life.

We both know archer is NOT "too powerful" yes, archers do a lot of damage but can also be 1 shot or 2 shot by most classes while putting this damage out. Always a risk to the reward. The point is ele and summoner have no risk.
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Gamboa
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Re: What I have to say
« Reply #8 on: May 15, 2024, 02:54:38 PM »
They need nerf sumoner elem archer and hunter.

dabshiree

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Re: What I have to say
« Reply #9 on: May 15, 2024, 03:15:55 PM »
lmfao what needs to be nerfed on an archer or hunter? and please explain your reasoning as i did. lets have a healthy discussion im curious
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Gamboa
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Re: What I have to say
« Reply #10 on: May 15, 2024, 03:17:42 PM »
That 4 class are overpowered compare with the others.

Nymeria

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Re: What I have to say
« Reply #11 on: May 15, 2024, 03:32:48 PM »
I don't agree on that..

Zerk is a little slow but has huge damage & very good debuffs, Swash is about the same (and brings a lot of control in a teamfight with the high skill block debuffs + CD). Orbiter is very consistant, both tanky & supportive.
Ranger is fast, has high damage in a team fight, can bring anti-stun in the balance.
Sorcerer is prolly the highest control class (Narcolepsy still has a 40 second duration and a 95% success rate), halt is good, the debuffs aren't so hard to land (especialy as requiem is a 100% success debuff) and the damage is ok.

Every class has it's own strengths & weaknesses, that's why some combos are stronger than others.
I don't see Elementalist being overpowered, she has high damage but is still a little slow. Archer have extreme mobility but on the other side of the cleaver, you get 2/3 shots by almost everyone.
Hunter got nerfed hard with the cure adjust because if you don't pay attention you can easily get dunked.
Rider on the storm

dexcel

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Re: What I have to say
« Reply #12 on: May 15, 2024, 03:44:58 PM »
Sorc narc is 90% but Feels Like 50% and Most of the time i cant use it becouse the perma cc. I have to make them red First with reqium. Playing sorc is 0% fun in Larger fights. More than 60k hp and die in seconds some times aswell. I cant use my sb Buff becouse i cant use Combies. If they keep buffing Other classes and dont change anything ill stop Playing sorc

dabshiree

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Re: What I have to say
« Reply #13 on: May 15, 2024, 04:14:20 PM »
@Gamboa yes I am fully aware ele and summoner are overpowered and I can kind of see how archer can be overpowered in team fights full buff and strictly in that way but how is hunter overpowered can you explain?
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Gamboa
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Re: What I have to say
« Reply #14 on: May 15, 2024, 04:23:20 PM »
Archer just need run when get any debuff and is unkillable. For that have high mov speed and anti stun and with newgear with coldown is perma anti stun allways.


Hunter is just hunter "cure"